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Winter Tourney 1~ 2014
Submitted by
Slick
, Dec 24 2014 01:22 AM | Last updated Jul 27 2016 05:10 PM
Slick and Timster76 like this
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Astra Militarum Orks
Tournament Quality
We're all soldiers now
Warlord
Order by: NameTypeCost
Total Cards: 0
Just an update on the trusty deck that has been serving me well since core. Went through many configs and won multiple kits with the new stuff. My luck with Broderick isnt that hot as i generally get 1-2 green flops usually 4th or 5th planet and its all long games so decided to go against the flow /gasp!
So many times everyone says just bloody him and hes useless, but the amount of times trying to make it happen from the opposing end is really far and between. With Steel Legion Chimera/Intervention/Warrant and Markis it really isnt that easy.
Still paired with Orks as Goff Boyz are still the cheapest and economical planet 1 tar pit guys for your opponents and so is Snakebite Thugs. Ammo depot is explanatory to get out of choke and provide steady stream of soldiers/warrs.
The main versatility of the deck is the popping of bodies onto a planet. With Troop transport/EATs/Straken's command squad, its easy to have from 1 soldier to multiples on a given planet after commit. Quite a few combos in here.
Hope it helps!
Sample Hand:
Total Shields: 0
Average Shields Per Event/Attachment: 0
Total Command: 0
Average Command Per Unit: 0
Looks like a decent deck, currently don't feel like Straken is in an ideal set up but fro sure the Interrogator Acolyte allows for some good plays. Being a 3/2 when Straken is around shows again how important it is to have 3 attack to at least deal potential lethal damage against a multitude of SM, Tau and Eldar drops.
Again congrats on the results. I personally feel Interrogator Acolyte should be included 3x, in special because it works well with Straken, Markis, EAT and thus Cadian Mortar Squad aswell.
Keep up the great work, I can't wait to put the same set up in a Coteaz shell, who will hit hard and grand an fantastic advantage in resources and cards as compared to Straken.
Thanks Killax!I hear you man i love the acolytes but hate getting them in 2s or 3s in hand. Ill try to fit them in its just that ive got no more slots.
Prolly the tanks to go out for them but i love them tanks haha.
Midcombat sacking Interrogator doesnt yield card quality much. You'd only like to draw Suppresive Fire,Bodyguard and Glorious Intervention.
I dont think ive ever sacked in at the start of combat to topdeck into pre-em which is too risky of a play.
Its pretty sad that IG has only bodyguard as real shields as all the other events you'd definitely want to play as they turn the tide so your really relying on the bunker to save you.
Mmm Coteaz...by that time theres 4 packs in between him to get extra IG stuff which will be interesting indeed. Even at this point deck modifying is a headache hah!
Something I really love about this build is that it proved itself a winner despite lacking the usual capper spam to snowball via command struggle.
Do you think it's mandatory for IG to play the Sanctioned Psykers? I really dislike the card, but I'm always looking at it over the corner of my eye to boost command a bit. Then again, my build is faster and prioritizes taking early planets over dominating command.
Hey Majestaat,unfortunately i need the guy to at least win some planets or pose problems for command struggle.
I know he has 0 attack but just think of it as a body thats useful for command struggle/sacking to Capt Markis or Suppresive Fire
Or else that means youre gonna only have Capt Markis (which is unique) and Cadian Mortar Squad to pose problems for opponents struggle.
The other route is to play promotion which im not a big fan of. I also dont like to spam the board with too many cappers/units because about 75% of my games has Tarrus (the one that gives you 3 cards/resource if you have less units) and Carnath ( copy planet) which means my opponent can gain resources freely early game.
Thanks Killax!I hear you man i love the acolytes but hate getting them in 2s or 3s in hand. Ill try to fit them in its just that ive got no more slots.
Prolly the tanks to go out for them but i love them tanks haha.
Midcombat sacking Interrogator doesnt yield card quality much. You'd only like to draw Suppresive Fire,Bodyguard and Glorious Intervention.
I dont think ive ever sacked in at the start of combat to topdeck into pre-em which is too risky of a play.
Its pretty sad that IG has only bodyguard as real shields as all the other events you'd definitely want to play as they turn the tide so your really relying on the bunker to save you.
Mmm Coteaz...by that time theres 4 packs in between him to get extra IG stuff which will be interesting indeed. Even at this point deck modifying is a headache hah!
Hey, well Ive tested the Interrogator heavier build and I must say, I am quite impressed. It being a 3/2 with Straken, with a good effect and a command Icon seems essential to me. The great thing is that once it goes down it always has the chance to find EATs or more Shield cards, not to even say what it eventually will do for Cotaez.
I personally have a huge dislike for the Leman Russ card, this is mainly because I feel its really underpowerd in terms of how I feel the card should translate from the miniature game/fluff to the card game. I feel it's 4 command Icons are nigh useless because it's equiped for the lategame. I also don't understand how they did not at least give it AoE 2 and made Bloodletters with AoE 3, if anything the Leman Russ is known for whiping away units of Space Marines (be it chaos or non-loyal ).
To add to Slick's comment, I also feel the Psyker is to powerfull not to include. While true it does not gain much advantage with Straken as with Nazdreg it still is a very worthy 2 drop. Mainly because of it's command but it's 0/4 body also allow it to survive massive ammounts of damage, which is always great.
Yeah Killax the Leman Russ Tanks are personal preferrance really. I like it because it withstands warpstorms which is common in my meta and also Daring squads/Tau Gun Drones attached.
Easily replaceable depending on your taste and meta imho
Yeah Killax the Leman Russ Tanks are personal preferrance really. I like it because it withstands warpstorms which is common in my meta and also Daring squads/Tau Gun Drones attached.
Easily replaceable depending on your taste and meta imho
True, I also think that it is a piece that actually works for the AM in the above set up.
It's also a personal gripe I have with the card, I enjoy playing Bloodletters and Leman Russ, I just wish we could have traded some Command Icons for AoE damage. For example if it had the same body, 2 Command Icons and AoE 2, I'd be a much happier man.
Good insight on the Psykers. May drop the Rogue Traders to add them and do a few solo draws to check if they don't mess the resource curve too much.
Thanks a ton.
Go for it, the Psykers in general are a fantastic AM unit that should not be dismissed just because it has no ATK value. It's his survivability value and command value that really matter and both of them are exceptionally good for a two drop.
Clearcut Refuge - The ability to add 1/2-4hp to a unit for attrition is good not to mention reusable every round with Seraphim which will make her a huge target. Since its unique left it at 1 copy.
Firstborn Battalion - This was the card Straken was missing for the longest time. A mobile soldier that will make his commitments unpredictable. The range is icing on the cake definitely.Put it at planet 2 and you're free to commit anywhere from 1-3 which is pretty amazing. Deploy at 1 and force opponents to overcommit and mobile to 2 for safe haven.
Didnt mind increasing the cost curve of the deck as with the old version of just 1/2 drops, A Prince's Might against Kugath and your only hope is the soldier tokens or Straken himself for dmg which really screws your odds at winning.
14 Comments
Looks like a decent deck, currently don't feel like Straken is in an ideal set up but fro sure the Interrogator Acolyte allows for some good plays. Being a 3/2 when Straken is around shows again how important it is to have 3 attack to at least deal potential lethal damage against a multitude of SM, Tau and Eldar drops.
Again congrats on the results. I personally feel Interrogator Acolyte should be included 3x, in special because it works well with Straken, Markis, EAT and thus Cadian Mortar Squad aswell.
Keep up the great work, I can't wait to put the same set up in a Coteaz shell, who will hit hard and grand an fantastic advantage in resources and cards as compared to Straken.
Thanks Killax!I hear you man i love the acolytes but hate getting them in 2s or 3s in hand. Ill try to fit them in its just that ive got no more slots.
Prolly the tanks to go out for them but i love them tanks haha.
Midcombat sacking Interrogator doesnt yield card quality much. You'd only like to draw Suppresive Fire,Bodyguard and Glorious Intervention.
I dont think ive ever sacked in at the start of combat to topdeck into pre-em which is too risky of a play.
Its pretty sad that IG has only bodyguard as real shields as all the other events you'd definitely want to play as they turn the tide so your really relying on the bunker to save you.
Mmm Coteaz...by that time theres 4 packs in between him to get extra IG stuff which will be interesting indeed. Even at this point deck modifying is a headache hah!
Something I really love about this build is that it proved itself a winner despite lacking the usual capper spam to snowball via command struggle.
Do you think it's mandatory for IG to play the Sanctioned Psykers? I really dislike the card, but I'm always looking at it over the corner of my eye to boost command a bit. Then again, my build is faster and prioritizes taking early planets over dominating command.
Hey Majestaat,unfortunately i need the guy to at least win some planets or pose problems for command struggle.
I know he has 0 attack but just think of it as a body thats useful for command struggle/sacking to Capt Markis or Suppresive Fire
Or else that means youre gonna only have Capt Markis (which is unique) and Cadian Mortar Squad to pose problems for opponents struggle.
The other route is to play promotion which im not a big fan of. I also dont like to spam the board with too many cappers/units because about 75% of my games has Tarrus (the one that gives you 3 cards/resource if you have less units) and Carnath ( copy planet) which means my opponent can gain resources freely early game.
Hey, well Ive tested the Interrogator heavier build and I must say, I am quite impressed. It being a 3/2 with Straken, with a good effect and a command Icon seems essential to me. The great thing is that once it goes down it always has the chance to find EATs or more Shield cards, not to even say what it eventually will do for Cotaez.
I personally have a huge dislike for the Leman Russ card, this is mainly because I feel its really underpowerd in terms of how I feel the card should translate from the miniature game/fluff to the card game. I feel it's 4 command Icons are nigh useless because it's equiped for the lategame. I also don't understand how they did not at least give it AoE 2 and made Bloodletters with AoE 3, if anything the Leman Russ is known for whiping away units of Space Marines (be it chaos or non-loyal
).
To add to Slick's comment, I also feel the Psyker is to powerfull not to include. While true it does not gain much advantage with Straken as with Nazdreg it still is a very worthy 2 drop. Mainly because of it's command but it's 0/4 body also allow it to survive massive ammounts of damage, which is always great.
Yeah Killax the Leman Russ Tanks are personal preferrance really. I like it because it withstands warpstorms which is common in my meta and also Daring squads/Tau Gun Drones attached.
Easily replaceable depending on your taste
and meta imho
True, I also think that it is a piece that actually works for the AM in the above set up.
It's also a personal gripe I have with the card, I enjoy playing Bloodletters and Leman Russ, I just wish we could have traded some Command Icons for AoE damage. For example if it had the same body, 2 Command Icons and AoE 2, I'd be a much happier man.
Good insight on the Psykers. May drop the Rogue Traders to add them and do a few solo draws to check if they don't mess the resource curve too much.
Thanks a ton.
Go for it, the Psykers in general are a fantastic AM unit that should not be dismissed just because it has no ATK value. It's his survivability value and command value that really matter and both of them are exceptionally good for a two drop.
An update of the deck with the tested new cards
Clearcut Refuge - The ability to add 1/2-4hp to a unit for attrition is good not to mention reusable every round with Seraphim which will make her a huge target. Since its unique left it at 1 copy.
Firstborn Battalion - This was the card Straken was missing for the longest time. A mobile soldier that will make his commitments unpredictable. The range is icing on the cake definitely.Put it at planet 2 and you're free to commit anywhere from 1-3 which is pretty amazing. Deploy at 1 and force opponents to overcommit and mobile to 2 for safe haven.
Didnt mind increasing the cost curve of the deck as with the old version of just 1/2 drops, A Prince's Might against Kugath and your only hope is the soldier tokens or Straken himself for dmg which really screws your odds at winning.
So how does the deck actual look like at the moment?
Oh is the decklist not visible? Or do you mean the rundown of the cards in the deck by the way?
+1 for Soldier reference