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Worr Must Be SM Version


  • Draconav, aryss and Atrus like this


13 Comments

Wow look at those high-cost cards. You have good command so I am sure you can afford them.  I'm very interested in finding out how this deck plays. 

Why the Basilisk?

Why the Basilisk?


The Ranged threat. I was going to go with something cheaper originally, but it kills (or scares away) Warlords at green planets (or normal planets depending on matchup etc). I assumed I'd end up taking it out pretty quickly, but I've actually put it to good use in a couple of games. Expensive though it is, un-routable 4 Atk + Catachan Ranged is brutal where the opponent lacks exhaust effects or large amounts of preemptive damage.

It's also a potential Y'varn drop - I'm getting fonder of having a couple of things for that eventuality, since it crops up in a high percentage of games

Sure, if you compare it to something like a Stingwing Swarm it seems hideously expensive, but it synergises nicely with this deck and also actually kind of covers a weakness in that it does have pretty good survivability against Chaos direct damage, Ranged gun drones, and other things that can ruin your Ratlings or Barraged Platoons. The buff from Worr also helps boost its value enormously.

Better than a Leman Russ Battle Tank?

Better than a Leman Russ Battle Tank?

 

Well, in a mirror match-up the basilisk can actually put in some really good work. The support exhaustion can really mess up another AM player plans (or anyone that run Catachans for that matter).

You can preemptively use the Catachans. It's less flexible, but you still get to use them.

what abot pirates/traders ? you think you have enough economy?

You can preemptively use the Catachans. It's less flexible, but you still get to use them.

 

Yes, but this probably means you will hit whatever he "Catachaned" with your swing from the Basilisk and most of the time this is enough to kill pretty much anything, especially if you have one or two Catachans yourself. If your opponent spreads out his Catachan triggers then go for the biggest threat and deal with the others with shields, if you can of course. Bottom line is that you will most likely negate at least one Catachan trigger either way since either you kill a unit with +2 before it gets to swing or you just plain exhaust one of the supports with the reaction.

Better than a Leman Russ Battle Tank?


Leman Russ is only Ranged when Barraged, though (and Barrage does the job on Platoons, Allegra, Worr himself etc. so doesn't particularly need a Russ). On balance I prefer the Basilisk here, as much as I like the Russ in general and dislike the Basilisk in general.

what abot pirates/traders ? you think you have enough economy?


Because of Worr's ability and the Ranged brinksmanship going on both Ratling and Tallarn Raiders are favourable 1 drops.

There's also a complete lack of mid-ranged units eating up resources, but they rather go into the supports and then the occasional hefty drop. Judicious use of planet abilities also makes a difference.

Whilst there are times you might spread out and even dominate the board with command, it's equally possible to go heavy on just a couple of planets, for example creating a scary threat at one and then sending Worr to another. The ability to scare a Warlord away also makes it easier to control a key card or resource planet.

Whilst Pirates and Traders would be nice, there are quite a few situations or early draws where they would just be asking to be over-hammered or sniped. There's also not much I'd want to drop to include them.

That said there might be a case for Pirates as I do find there are circumstances where more cards would be nice.
Man, Hallow Librarium with Worr's no retreat ability is brutal. Called it at the first spoiler, he's the game's deadliest command sniper. And I like that it procides another target for To Arms, which I had cut.
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FightingWalloon
Dec 28 2015 07:11 PM
A deck building question based on your answer to a previous question. Most beginning deck building advice suggests you start with 3x Rogue Trader, Void Pirate, Promotion and go from there. You wrote above about not finding things you would drop to fit them in.

So I'm wondering about your process of deck building. For instance, when you decided you wanted to play a Worr deck, how did you get from that thought to this deck?

A deck building question based on your answer to a previous question. Most beginning deck building advice suggests you start with 3x Rogue Trader, Void Pirate, Promotion and go from there. You wrote above about not finding things you would drop to fit them in.

So I'm wondering about your process of deck building. For instance, when you decided you wanted to play a Worr deck, how did you get from that thought to this deck?

 

Here's my thoughts about this (keep in mind I'm most likely a worse player than the poster of the deck), the idea with the Rogue Traders and Void Pirates is to fill up your deck with ~9 1 for 1's (1 command for 1 resource). This deck already fields 6x 1 for 1's (Ratling and Tallarn) that can punch pretty hard in addition to win command (which makes them much more scary to command snipe). Now I cannot really speak of why not more 1 for 1's is included but I suspect that the deck relies on the fairly high number of 2 hammer and 3 hammer units to negate some of that "deficiency" and therefore the Traders/Pirates are not included since they don't do anything except win command (they are pretty darn useless when it comes to fighting).

 

The point here being: there's no real need for more cheap command units since the ones in the deck are fairly scary/resilient to being sniped. Thus they stick around for longer and do work over multiple round where you normally have to replace them with new cheap units after them getting sniped. This means you limit the opposing warlord options, he doesn't really want to be anywhere!