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Zog AM


  • Craken likes this


12 Comments

I like it. Tallarn Raiders are just such a nice addition to the card pool. I love how good the Elysian Assault Team synergizes with Orks. With such a low cost deck I'd be afraid to run out of cards really early though, so I'd consider adding another Ammo Depot and maybe get rid of one of the Void Pirates. Now... just one Void Pirate looks silly, so maybe throw him out too, in favor of another Catachan Outpost, which imho is just one of the most amazing cards. Also... I'm thinking about cutting one of the Enraged Orks in favor of Crushface. An ambush-ey deck like this might really benefit from him and although they have a big body, I'm not sure the Enraged guys really are as cool when you don't have Nazdreg's damage shenanigans to back them up.

 

I enjoy how different this deck feels from what Nazdreg's running and I'm sure it'll benefit greatly from the next warpack. I think I'll take it out for a spin tonight and see how it feels. Will come back afterwards.

    • MotoBuzzsawMF and Craken like this
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MotoBuzzsawMF
Mar 26 2015 05:35 PM

I like it. Tallarn Raiders are just such a nice addition to the card pool. I love how good the Elysian Assault Team synergizes with Orks. With such a low cost deck I'd be afraid to run out of cards really early though, so I'd consider adding another Ammo Depot and maybe get rid of one of the Void Pirates. Now... just one Void Pirate looks silly, so maybe throw him out too, in favor of another Catachan Outpost, which imho is just one of the most amazing cards. Also... I'm thinking about cutting one of the Enraged Orks in favor of Crushface. An ambush-ey deck like this might really benefit from him and although they have a big body, I'm not sure the Enraged guys really are as cool when you don't have Nazdreg's damage shenanigans to back them up.

 

I enjoy how different this deck feels from what Nazdreg's running and I'm sure it'll benefit greatly from the next warpack. I think I'll take it out for a spin tonight and see how it feels. Will come back afterwards.

 

I think you are probably right about the Pirates but with no Promo's in the deck, dropping any command is a hard sell for me but I will probably test this theory out. Enraged Ork is amazing out of Nazdreg because it already has brutal, so you don't need Nazzy to make this card a monster. It is a planet 1 bully and I love that. I like Crush as well but I don't run any Telly pads so including him would not help much on the ambush front unless it is to that planet specifically. 

I am glad you are taking an interest in the Orks though XD

My opinion as Ork player is that this deck is too poor in command.

32 "hammers" are only enough to win the struggle at 1-2 planets at best, so you'll haven't enough resources to play cards.

Ok, there are 3xRogue Trader, but this don't assure you to win those additional resources.

Snotling Attack may seem a must in a Zogwort's deck, but 3x are too many (I don't play anyone), 2x is a better number.

Staging Ground is a good card, but if you don't get resources because you haven't won any struggle.......

 

I suggest to try this:

throw away 1 Snotling Attack and 1 Staging Ground to put in 2x Promotion

leave 1 Ammo Depot and 1 Battle Cry and get in 2x Bad Dok

You'll get a better command without radically change your theme deck.

 

IMHO

 

;-)

    • MotoBuzzsawMF likes this
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MotoBuzzsawMF
Mar 26 2015 08:22 PM

My opinion as Ork player is that this deck is too poor in command.

32 "hammers" are only enough to win the struggle at 1-2 planets at best, so you'll haven't enough resources to play cards.

Ok, there are 3xRogue Trader, but this don't assure you to win those additional resources.

Snotling Attack may seem a must in a Zogwort's deck, but 3x are too many (I don't play anyone), 2x is a better number.

Staging Ground is a good card, but if you don't get resources because you haven't won any struggle.......

 

I suggest to try this:

throw away 1 Snotling Attack and 1 Staging Ground to put in 2x Promotion

leave 1 Ammo Depot and 1 Battle Cry and get in 2x Bad Dok

You'll get a better command without radically change your theme deck.

 

IMHO

 

;-)

 

I have actually had no issues with command in this deck in all of my tests but I will take the suggestion under consideration. I run close to the same command setup in my Nazdreg deck and it does pretty well against all factions save Eldar. 

Snotling Attack has been an MVP card in all of my games so I am very hesitant to drop it even down to 2x and the same goes for Staging Ground, which is what makes this deck a larger threat. I could drop 1 depot and 1 No Mercy and add in the 2 promotions and my very well do that after testing. 

 

I have to disagree with Bad Dok though. IMO Bad Dok is one of those trap cards that looks good on paper but in actuality is pretty bad. It is a 1/1/4 for 2 with the possibility of having 4 command but without running Dakka or Kannons, its ability will rarely if at all be triggered. I honestly would rather add in some Pirates than Dok's at this point in the card pool.

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Lightbright
Mar 26 2015 09:31 PM
Nice deck.
    • MotoBuzzsawMF likes this

Huh... you updated the deck. Would you mind listing the changes from the last version?

    • MotoBuzzsawMF likes this
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Adrenicider
Mar 27 2015 09:20 AM

cool deck,i love how you didn't do the mistake to include VPs. They cockblock Ammo Depot so many times. Have you tried KFG and Ork Kannon? Personally i think staging ground will work better when the new orkish sex offender will come out. 

    • MotoBuzzsawMF likes this

Ok. So like I promised, I took this deck for a spin around the block last night. Here are my thoughts:

 

First of all:

 

I've only been playing Conquest for about a month now, so I haven't gotten around to play each Warlord or every kind of deck. With the Warpack being quite new, this was the first time I've touched Zogwort. Like I mentioned a few posts earlier, I did some minor tweaks, but I think the essence of the deck is still very much there.

 

General Opinion (*salute):

 

Both games I played were against Shadowsun, but with different players piloting the deck. I had a rough time winning command conflicts on any planet, but that got balanced out - at least to some degree - by Ammo Depot. Even though I was permanently behind on ressources and cards (keep in mind: You not winning command a lot of times also means your opponent winning it), I was quite surprised to see how good the deck stood it's ground even while being at an economical disadvantage. I feel like it owes a big part of that to the warlord's ability.

 

Specific Thoughts:

 

Elysian Assault Team - I just love these guys. They jump in, kick some ass, can even replace themselves... and that for free!

Enraged Ork - Badass Dudes. They just force your opponent to play around them so much. And with a cost of 2, they're not even a good target for Deception or Archon's Terror.

Goff Boyz - A serious first planet threat that gets your opponent to maybe commit a little bit more units than they should.

Tallarn Raiders - For one ressource I even like them just to Kansas City Shuffle your warlord commitment.

Zogwort's Runtherder - They soak AE and fart out tokens, they at least create one of them upon death... they still have the same problem Sicarius' Chosen have in his deck... they raise the curve significantly (but there's not really anything you can do about that in this deck now, is there?)

 

Battle Cry - Yep. Damn tasty. If only I'd have had the ressources for it

Launch Da Snots - Oh yeah. If only I'd drawn it

Snotling Attack - I just don't know. I see it's use, but still... The tokens'll get wiped out by Zogworts forced reaction, they don't win commands, They synergize nicely with Battle Cry and Launch da Snots but again... you gotta have the ressources for that. I'll drop the card down to a 2-off and see how it fares in the longer run.

Suppressive Fire - A to the maze to the ing. Maaaan. This card... with disposable units everywhere... oh I just love it. It's like a small Eldorath in a box.

 

Supports (all of them) - Supports don't win command. As much as I love them. They just don't. They don't threaten planets either. At least not really. Yeah. You get to influence your opponent's behaviour and that's all fair and good, but they do not win command or capture planets. So I decided to reduce their number... at least a bit. As much as it hurts...

 

Closing Words:

 

Like I said, it's only been two games. I will give Zogwort some more love over the next couple of days (when I'm not playin Davis' Shadowsun goodness), but more than likely walk into a slightly different direction than you, I guess. One thing I really have to keep in mind, especially with this deck, is to keep my eye on the prize and not dive into "Haha! Gotcha!" situations just for the sake of playing that one Assault Team, or bring in that one Unit through Staging Ground...

    • MotoBuzzsawMF likes this
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MotoBuzzsawMF
Mar 27 2015 02:09 PM

Ok. So like I promised, I took this deck for a spin around the block last night. Here are my thoughts:

 

First of all:

 

I've only been playing Conquest for about a month now, so I haven't gotten around to play each Warlord or every kind of deck. With the Warpack being quite new, this was the first time I've touched Zogwort. Like I mentioned a few posts earlier, I did some minor tweaks, but I think the essence of the deck is still very much there.

 

General Opinion (*salute):

 

Both games I played were against Shadowsun, but with different players piloting the deck. I had a rough time winning command conflicts on any planet, but that got balanced out - at least to some degree - by Ammo Depot. Even though I was permanently behind on ressources and cards (keep in mind: You not winning command a lot of times also means your opponent winning it), I was quite surprised to see how good the deck stood it's ground even while being at an economical disadvantage. I feel like it owes a big part of that to the warlord's ability.

 

Specific Thoughts:

 

Elysian Assault Team - I just love these guys. They jump in, kick some ass, can even replace themselves... and that for free!

Enraged Ork - Badass Dudes. They just force your opponent to play around them so much. And with a cost of 2, they're not even a good target for Deception or Archon's Terror.

Goff Boyz - A serious first planet threat that gets your opponent to maybe commit a little bit more units than they should.

Tallarn Raiders - For one ressource I even like them just to Kansas City Shuffle your warlord commitment.

Zogwort's Runtherder - They soak AE and fart out tokens, they at least create one of them upon death... they still have the same problem Sicarius' Chosen have in his deck... they raise the curve significantly (but there's not really anything you can do about that in this deck now, is there?)

 

Battle Cry - Yep. Damn tasty. If only I'd have had the ressources for it

Launch Da Snots - Oh yeah. If only I'd drawn it

Snotling Attack - I just don't know. I see it's use, but still... The tokens'll get wiped out by Zogworts forced reaction, they don't win commands, They synergize nicely with Battle Cry and Launch da Snots but again... you gotta have the ressources for that. I'll drop the card down to a 2-off and see how it fares in the longer run.

Suppressive Fire - A to the maze to the ing. Maaaan. This card... with disposable units everywhere... oh I just love it. It's like a small Eldorath in a box.

 

Supports (all of them) - Supports don't win command. As much as I love them. They just don't. They don't threaten planets either. At least not really. Yeah. You get to influence your opponent's behaviour and that's all fair and good, but they do not win command or capture planets. So I decided to reduce their number... at least a bit. As much as it hurts...

 

Closing Words:

 

Like I said, it's only been two games. I will give Zogwort some more love over the next couple of days (when I'm not playin Davis' Shadowsun goodness), but more than likely walk into a slightly different direction than you, I guess. One thing I really have to keep in mind, especially with this deck, is to keep my eye on the prize and not dive into "Haha! Gotcha!" situations just for the sake of playing that one Assault Team, or bring in that one Unit through Staging Ground...

 

I love all of the feedback. 

 

When it comes to Snotling Attack, treat it as a first planet bully technique. That is what I do. After several deployment turns, I will play Snotling Attack on planet 1 and play all of them to 1. That gives 4 bodies that your opponent has to chew threw before they win the planet so they are bound to take a casualty if not lose the planet outright. It has been very effective for me so far. I agree that supports don't win command but they are to increase the combat phase with Cata's, SG's and Depots. Zogwort is not huge on command because he largely does not need it. If you can deny your opponent then that is great but I have found that you don't need a ton of command to get him moving. 

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MotoBuzzsawMF
Mar 27 2015 02:10 PM

Huh... you updated the deck. Would you mind listing the changes from the last version?

 

I increased the number of Depots as well as added Crushface to the deck. I also added No Mercy, which is really just a test card.

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MotoBuzzsawMF
Mar 27 2015 02:13 PM

cool deck,i love how you didn't do the mistake to include VPs. They cockblock Ammo Depot so many times. Have you tried KFG and Ork Kannon? Personally i think staging ground will work better when the new orkish sex offender will come out. 

 

I love love love KFG but it does not fit with Zog IMO. With Zog, you want a swarm and KFG will hinder that potential by distributing damage. It might help with your EO but that is about it. I actually had VP in the deck at one point but I realized that they do clog up the draw. I am still unsure if Depot is even worth the spot honestly. I am considering dropping 2 for 2 promo's or more units. I am on the fence on what is better, winning command or drawing with depot.

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Adrenicider
Mar 28 2015 06:37 PM

KFG is mainly for the Ruthrenders to fart out more snots :)

Depot is hands down amazing. You chase the resource planets,not the draw ones. I disliked staging ground and catachan. 3x ammo depot and 3x KFG is my way to go after a lot of playtesting. 

BTW,remove the snotling attack and put 3x DDD. I know it doesnt fit in the deck and its quite rare to use,but the 2 shields are so good to ignore them.