Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *
Photo

Zogwide


  • Elmios likes this


10 Comments

Photo
FightingWalloon
Jul 05 2016 01:41 AM

Well done. I have played Zogwort since I started playing in October and find him interesting and fun to play. Against a player who underestimates him, he will cause a lot of problems. I find it harder to compete against top tier decks when they are careful not to get into situations where the Snotling swarm can overwhelm them.

 

I actually find Enraged Ork pretty useful in Zogwort. He is good early game to discourage sniping or make him spend a lot to take planet one. He also is a good target for Ork Kannon and provides even more of that Area Effect resilience. Put a couple Runtherders and Enraged Orks at a planet and Area Effect actually makes you stronger. I find Enraged Ork better than Evil Sunz because of all this.

Wot no "No Mercy"?

 

What about Ammo Depot, since you seem to be able to play so many cards?

Photo
Intolerance
Jul 05 2016 06:46 PM

I actually find Enraged Ork pretty useful in Zogwort. He is good early game to discourage sniping or make him spend a lot to take planet one. He also is a good target for Ork Kannon and provides even more of that Area Effect resilience. Put a couple Runtherders and Enraged Orks at a planet and Area Effect actually makes you stronger. I find Enraged Ork better than Evil Sunz because of all this.

 

I tried Enraged Ork a long time ago and at the time found its role duplicated by Runtherders/Snotling Attack. More recently I tried it when I was experimenting with Smasha Gun Battery and found I was often not playing it in lieu of other options. I'll try it out again in this slot and see how it does, but my concerns are that it wont contribute in large battles due to being ignored and that Ork Kannons are better spent on Runtherders. Having a few high attack units is also nice for initiative planets.

Photo
Intolerance
Jul 05 2016 06:51 PM

Wot no "No Mercy"?

 

Zogwort gets so much value from attacking that exhaust costs aren't very appealing, much of the deck also attacks for 1 damage.

 

What about Ammo Depot, since you seem to be able to play so many cards?

 

I've tried Ammo Depot several times as it's a strong card in the right deck. Here the problem I found was that many of the events are being saved for particular moments later in a game so a hand often stays above 3 cards, making the Ammo Depot useless. Even at a one-of, it wasn't working very well in the average matchup.

Photo
ThatchyRumble
Aug 27 2016 08:30 AM

@Intolerance What a great deck- I've really enjoyed playing it, watching you play it on Hive Tyrant and adapting it a little- thanks!

On that note, I'd love to pick your brains on a couple of cards. Firstly, Rickety Warbuggy. I love it, really powerful hitter but I see you don't use it and I wonderd why. Is it the lack of hammer?

Secondly, I love Blood Axe Strategist and would probably swap the 3 Chimeras for it. Any thoughts?

Photo
Tanktaylor79
Aug 27 2016 03:39 PM

Looks solid. I've been looking to try him out. Thanks for the detailed wright up. 

Photo
Intolerance
Aug 29 2016 02:05 AM

@Intolerance What a great deck- I've really enjoyed playing it, watching you play it on Hive Tyrant and adapting it a little- thanks!

On that note, I'd love to pick your brains on a couple of cards. Firstly, Rickety Warbuggy. I love it, really powerful hitter but I see you don't use it and I wonderd why. Is it the lack of hammer?

Secondly, I love Blood Axe Strategist and would probably swap the 3 Chimeras for it. Any thoughts?

 

Yah it's the lack of hammer, I prefer shoota mob for this reason. I'd rather have versatile cards and rickety warbuggy seems dead on turns you're not contesting first planet. The ability doesn't seem that good and the possibility of +1r1c outweighs +1 attack for me. I've tried rickety warbuggy in Gorzod and also cut it there.

 

The blood axe strategist is an interesting card but I haven't had a chance to see it from either side of the table yet and don't have a strong opinion. The part of this that would make me hesitate is cutting SLC which is important for allowing Zog to keep attacking. If I were to try it out I'd probably only include 1 BAS to start as the returns on multiples don't seem that great.

 

The cards I'd be prioritizing fitting in from the lastest packs are clearcut refuge and brutal cunning. In a world of infinite resources it'd also be nice to have front line ard boyz.

I played a similar deck before too, but as usual a proper tooled Kith player with Pact of H to kill my cards, Archon's Terror and Klaivex to the important Runtherder/SLC swings the game around too fast.

 

Got beaten by a ranged Gun Drone'd Tau unit too. And I guess Ku'gath will be a tough one with a well-timed Fetid Haze or a Banner on the fat guy.

 

But other than that, I feel rather comfy dealing with Space Marines, Eldar, AM opponents. Too much of them 1 damage units lol

 

All these experience i mentioned above is during the 1st Cycle. I'm sure now with Brutal Cunning, you can turn things around easier! The problem with Orks in the first cycle is always the lack of combat shenanigans...

Photo
ThatchyRumble
Aug 29 2016 12:05 PM

@Intolerance

Thanks for the detailed reply! :)

I'll have to play about with the different 1-cost options more- a nice excuse to play more Zogwort.

Brutal Cunning has been awesome for me so far- think I cut Rok Bombardment for it.

Photo
ThatchyRumble
Aug 29 2016 12:51 PM

Also, on the Blood Axe, he has Ork synergy for Brutal Cunning and Battle Cry and so far, my oponents tend to target him as they do the Chimera, for fear of his ability. He is relevant from HQ (great phrse btw- encapulates an often overlooked point) and does keep Zoggy swinging to an extent, epeically if you can trigger another advantageous battle.