Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -
Photo

Zogwort 2016




2 Comments

If you dont play much AM units or supports, you really should go for the Chaos alliance. Because, you know, Sowing chaos will be so strong during tournaments and other tricks might help too

Photo
FightingWalloon
Jan 03 2016 08:07 PM

I actually played a Chaos version of this deck at Winter Kit. Lost two games, but I blame those 90% on pilot error rather than the deck. Since I run so many 2-cost units, though, I opted for Warp Storm rather than Sowing Chaos. In testing Sowing Chaos, I found that I was having to play around it so much that it became extremely conditional in when I would want to use it.

 

Chaos deck differs from above this way:

 

- all AM cards

-2 KFG

+3 Chaos Fanatics

+3 Evil Sunz Warbikers

+2 Warp Storm

+2 Tellyporta Pad

 

When I added the Evil Sunz and dropped from 6 to 3 2-hammer 2 cost units, I thought Tellyporta would be more useful than KFG, although there was at least one moment in the kit when KFG would have saved me from my own mistake.

 

Round 1 vs. Eldorath I fought over planet one on turn one when I should have let him have it and saved resources. I've talked myself mentally into the idea that I can't play the long-game vs. Eldorath, so I convinced myself I needed to rush. It was a bad choice and walked right into his strength, including throwing away a Warp Storm to nullfiy.

 

Round 2 vs. Coteaz I had a good command advantage going and was keeping his unit count fairly low, but then I got into a fight where I failed to do good battle math and got bloodied. Should have retreated. If I had distributed the damage I was doing more thoughtfully, I would have bloodied Coteaz, but I dumped too on other units. Once bloodied, the game became an exercise in keep away and he was able to bully his way to a planet win on 6.

 

Round 3 - Loser's bye.

 

It was a bad outing for me as deck pilot as this exact deck had beaten Seth Rosen's Ragnar deck in a warm up game before the kit formally started. So, I know the deck has some capability.