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4 Comments
Grots are in to give some stalling actions during deploy. Because you want to wait a little before playing Sowing. What i like in this deck is that you dont really need command. 1st turn i usually pass after 1 action. Just let your opponent set up and wait for the right time to play calamity/inquisitor combo, or sowing. Forget about cards, focus on money for your many tricks. Just think opposite of a normal conquest player!
Many decks are created to follow the line, this deck crosses them!
But yeah it's for fun, even with a decent amount of victories with it on octgn (especially against Worr), i wouldn't risk it in a tournament.
I already had succes with the Kugath no army deck and an Elite Nazdreg of mine so tried your deck yesterday for 4 games.
2 games versus a Kith/Chaos. Won both but that's a hard time with klaivex, archon terror and palace for deny Zogwort impact on command. Both victory were on 7th planet.
1 game versus an Eldorath/DE. Terror + Eldorath capacity were too much as i did not touch a Telleporta Pad in both my starting hand and mulligan.
This card is the key of the deck. Game lost.
1 game versus a Nazdreg/Astra which i totally crushed
Very fun to play, thx for sharing !
Hey! Very glad to hear that dear Elmios! So you just decided to try it out after our game on octgn? nice!
I really wondered how it would go against the mighty kith, nice to hear you were able to show her how we play orks!
Gratz for your victories and thx for your comments!