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Zogwort the swarm master (1st Place Store Championship in Montech)


  • marduk, HidaHonk, Moray and 7 others like this


13 Comments

One more comment about the fact not to have any 2 hammer for 2 cost is that i wanted to have as many 1 cost drop to play to delay sawing chaos but also to make Rok Bombardment and Ricketty protection the more efficient.

 

Squiggify is the only event i have in 3 copies cause i want to be able to deal with the unit that would ruin my plans. I already have plenty solutions to deal with massive amount of units. 

    • MotoBuzzsawMF likes this
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MotoBuzzsawMF
Feb 09 2016 03:22 PM

One more comment about the fact not to have any 2 hammer for 2 cost is that i wanted to have as many 1 cost drop to play to delay sawing chaos but also to make Rok Bombardment and Ricketty protection the more efficient.

 

Squiggify is the only event i have in 3 copies cause i want to be able to deal with the unit that would ruin my plans. I already have plenty solutions to deal with massive amount of units. 

 

How did playing Sowing Chaos effect you? Did you feel that stalling deployment to blow up some of your own units with Sowing a good trade? 

    • pepeush likes this

How did playing Sowing Chaos effect you? Did you feel that stalling deployment to blow up some of your own units with Sowing a good trade? 

 

Sowing is very nice and by playing the good unit on the good planet you can really mitigate the drawback of it. I place the runetenders on blue and keep a few shield for them to make them win fights versus warlords. Once my army is back at HQ I sawing chaos the units of my opponent then come for victory on the good planet.

 

It's not always good but every time i used to use it as a shield too soon in a game I finished saying damn, I should have kept it to play it now !

 

Moreover it just made me win my TOP4 with making my opponent Aunshi naked on command and with no way to come back.

    • MotoBuzzsawMF and Atrus like this
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MotoBuzzsawMF
Feb 09 2016 04:07 PM

Sowing is very nice and by playing the good unit on the good planet you can really mitigate the drawback of it. I place the runetenders on blue and keep a few shield for them to make them win fights versus warlords. Once my army is back at HQ I sawing chaos the units of my opponent then come for victory on the good planet.

 

It's not always good but every time i used to use it as a shield too soon in a game I finished saying damn, I should have kept it to play it now !

 

Moreover it just made me win my TOP4 with making my opponent Aunshi naked on command and with no way to come back.

 

You know what. I didn't consider at all pulling your units to HQ. That is brilliant. 

    • Elmios likes this
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SmoothCriminal15
Feb 23 2016 11:22 PM
Can you explain what you mean by pulling your units to HQ? Just waiting until they go home from a first planet fight? Besides that, I can only think of the battle trigger to route something.
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SmoothCriminal15
Feb 23 2016 11:22 PM
Can you explain what you mean by pulling your units to HQ? Just waiting until they go home from a first planet fight? Besides that, I can only think of the battle trigger to route something.
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OutOfFactionWarlord
Feb 24 2016 11:08 PM

This is a pretty neat deck idea.  Dark Eldar command choke, but in green!

Can you explain what you mean by pulling your units to HQ? Just waiting until they go home from a first planet fight? Besides that, I can only think of the battle trigger to route something.

In fact a lot of units are fighting units in the deck. You can put pressure on planet 1 and then when they are back at HQ they are not affected by Sowing Chaos.

The thing with SC is that you can loose unit as long as you don't loose as much as your opponent (considering card & ressources used for it and also the potential ressources/cards still in hand of both players).

This is a pretty neat deck idea.  Dark Eldar command choke, but in green!

In fact the difference is that I don't focus on making opponent loosing and me winning command to get some advantage but only on nullifying opponent command to make him unable to set up his game.

Zogwort and my low cost fighting unit making the job after that.

You can find a lot of video of myself playing Zogwort including in Black Crusade League on my Youtube Channel : Pestilence & Farandole : https://www.youtube....3LOfZRRTtQcMXcw

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FightingWalloon
Feb 28 2016 01:19 PM
When and how do you typically play the Ard Boyz?

When and how do you typically play the Ard Boyz?

A basic use is on turns where i have initiative to protect my warbuggy.

I also try to keep one alive or in hand to have it available for final battle as it is a good addition to it too. 

What do you think for boss zugnog and skrapp nabba for zogwort?