Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

Into the Ruins



Into the Ruins Into the Ruins

Into the Ruins

Type: Act
Encounter Set: The Doom of Eztli
Clue Threshold: 3󲆃
[Action]: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.
The ruins are far more vast than even Alejandro had anticipated. Carvings in the walls and hieroglyphs etched into stone altars suggest the existence of a central chamber underground. Perhaps a hidden passageway will show you the way to this chamber—the very heart of the temple ruins.
Shuffle the set-aside Chamber of Time location into the exploration deck.
As you pass the strange glyphs in the walls, the ruins groan and creak in protest, and the carvings glow ominously. Years of deterioration have faded the pattern of these glyphs, and the surrounding stones seep with a venomous pus. If only you had some way to restore these glyphs…
Check your supplies. If any investigator has chalk, remove this act from the game. Otherwise, place this act in the victory display. It gains Vengeance 1.
After your hellish journey through the jungle, the quiet solitude of the temple ruins sows paranoia in your mind. Serpent eyes glare at you from the darkness. Every drop of water and fallen pebble causes you to whirl about in search of danger…But the real danger is yet to come.
Quantity: 1
Number: 57
Illustrator: Vlad Ricean
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!


0 Comments