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Greyflood Wanderer
Submitted
fram
, Jul 24 2014 09:52 PM | Last updated Jul 26 2014 06:03 AM
Type: Ally Sphere: Spirit Cost: 3 Willpower: 2 Attack: 1 Defense: 0 Hit Points: 2 DuÌnedain. Scout. You may give Greyflood Wanderer doomed 2 when you play it from your hand. If you do, it gains: “Response: After you play Greyflood Wanderer, place 1 progress token on each location in play.†...others had gone west, and with the help of Aragorn and the Rangers had searched the lands far down the Greyflood... –The Fellowship of the Ring Set: The Three Trials Number: 30 Quantity: 3 Illustrator: Arden Beckwith |
© 2011 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be reproduced without specific permission. Middle-earth, The Hobbit, The Lord of the Rings, and the characters, items, events and places therein are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises. Fantasy Flight Games, Fantasy Flight Supply, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.
3 Comments
After a few plays I'm not convinced by this card. To make it worthwhile you need a number of locations in play, which is not something you really want to let happen. Also the doomed 2 is pretty steep with 2 players plus. For one more resource the Northern Tracker seems a better deal.
I understand what you said, but this Scout is different.
It's and enter play effect, and got 2 WillPo. In many case i wanna keep a spirits ressource for a response ( test of will, hasty stroke)
And we got a sphere who can reduce threat.
I like this guy. He is a perfect compliment to a northern tracker that's already been in play for a few turns or any of the other cards that almost knock out a location on their own. He definitely can seem weak in some scenarios, but he is very strong in a scenario where locations come out faster than normal.