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The Smuggler's Den - A Star Wars Lcg Podcast - Episode 5


This week Tiny and Ben discuss league play, Tiny's tricky Rebel deck, Ben's love of Ewok Scout, and attacking.
  • mischraum and Toqtamish like this

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Podcast Description: This week Tiny and Ben discuss league play, Tiny's tricky Rebel deck, Ben's love of Ewok Scout, and attacking. Also, they review Cruel Interrogations and its pod. Additionally, they include their card of the week, an extra long rules time segment and Ben receives a pod quiz.



3 Comments

Nice to see some other people preaching the Gospel of Interrogation :D. I think it's definitely the best DS card in the game right now. The combination of hand destruction and information for use in edge battles is just incredibly powerful. It's almost always the first card I recur via Palpatine if given the chance. Just so much game-swinging potential.
Here is my response to someone regarding Trench Run and why things such as Wookie Navigator works with it. I'd say this argument is pretty irrefutable. Maybe it's worth noting.

==========================
My logic saying that an engagement makes the target an "engaged objective" and the card saying it's not an objective is there for things that TARGET an objective. Wookie Navigator doesn't target anything as it simply designates that you can engage the same place you just did. When writing the cards, they didn't take the other into consideration given whichever came first.


To say that "same objective" isn't the same as "currently engaged target" is saying that they should have worded Wookie Navigator as "same (engaged) target" and if they didn't write it that way you're trying to imply it was simply not supposed to work on Trench Run.

That then would imply that any card that said "engaged target" would work on the DS dial. Not a single card in the game has this wording. That doesn't mean Wookie Navigator wasn't meant to work.

I explained how Trench Run was balanced... and that balance extends to the use of Wookie Navigator.

They call the target of the engagement "engaged objective" on every single card. This means "engaged/same objective" could be synonymous with "this engagement's target regardless of whether it is an objective alone or not". A playtester for the game even said that Wookie Navigator, target of opportunity, and unopposed damage worked. If the card says you can engage it as though it were an objective and the official rules call the engaged objective the "engaged objective" or just "objective" in every reference to the target that's engaged... it's safe to say that engaging the target labels the target as "engaged objective" regardless... otherwise every ruling in the official rules regarding engagements that says "(engaged) objective" would be just as invalid as you're saying Wookie Navigator is when attacking the dial.

"Declare Objective:
The active player declares which one his enemy's current objective cards he will engage.
"

This allows the attacker to consider the dial as "one of his enemy's current objective cards".

"Resolving Combat Icons by Type:
Blast Damage: If the striking player is attacking he deals an amount of damage to the ENGAGED enemy OBJECTIVE equal to the * strength of the striking unit.
"

Using your logic... no damage would go through from Unit Blast Damage.

"Reward Unopposed:
If at least one attacking unit has survived, and there are no surviving defenders, this is an unopposed engagement and the attacking player deals one bonus damage to the ENGAGED OBJECTIVE card."


Using your logic... the "Reward Unopposed" step would be completely ignored as bonus damage would be impossible... making attacking with a Unit with no Blast Damage icons completely pointless if all defending units were focused let alone unit's with blast damage icons doing no damage either way.

The problem here is that "Engaged Objective" is what overall needs an official definition. That alone would clear up this and future issues for people that don't understand this logic when it's explained.

Either way... my logic stands more soundly... as yours would break the game completely.

Either way... my logic stands more soundly... as yours would break the game completely.


Except you are wrong and those of us arguing the other way were right which sadly had to be answered by the FAQ since everyone was overcomplicating the issue.

Card says right on it that it is not an objective.