So, I finally got my TGD box and now have pretty much 1 month to figure out either
a) How to beat Tyranids or
How to beat everything *as* Tyranids (including how to beat Tyranids with Tyranids)
c) How the other cards might affect existing decks
Since I know some of you have had the box since GenCon, and others are dastardly enough to use that thing called OCTGN, I expect there are several people here who already have some ideas that go beyond theory crafting. Any input would be appreciated!
So far I'm considering Kith, Swarmlord, Ragnar, Coteaz, and Old One Eye. Kith I have the most tournament experience with and a high win-rate. I've only played her about 5-10 times since NATs though, and Tyranids plus the new Chaos Unique will both have an impact on her (as might the Tau support). Ragnar I've only actually used about 5 times ever, but I've really enjoyed those games and he feels very strong to me. Coteaz I've played about as much as Kith, but not in tournaments. So far my only defeat with him has been when I taught my sister to play and gave her my Kith deck... I like the feel of both Swarmlord and Old One Eye, but having only got them out of the box two days ago, I'm unsure about their consistency or how they fare against most decks. My main problem is that I have a very small meta; although there are a couple of folk who, thankfully, are eager to get a lot of games in over the next month, I'm still not going to be exposed to a diverse set of play styles, skill levels and deck types.
Anyway, with this in mind, my thoughts so far on how TGD might change opposition decks or tactics.
I'll leave everything Tyranid until the end.
Eldar - same as always, but with access to (albeit expensive) AoE, this makes it a bit more troublesome for Kith, but otherwise business as usual. (Although Subdual can also disrupt both Kith and Coteaz a bit).
Chaos - Bloodhand mixes things up. Whilst he's asking to be Klaivexed, there's no guarantee of having a Klaivex and being able to afford to play it - not to mention it means not Klaivexing a Plague Beast, for example. Meanwhile Khymera just power him up and he can OHK Kith with ease. Ragnar has the easiest time against him I suspect. With Coteaz it's about the barrage as usual.
Space Marines - Barbrus, whilst flavourful, is a tad too matchup dependent. I'll likely stick one in my Ragnar deck, and will need to be aware of both this and Vengeance as combat tricks. However neither wrecks a deck-type.
DE - Whilst I like the Solarite I don't think I can fit it into my Kith, as 4 cost is steep when already running Klaivex and Syren at 3x. Will be annoying to face with Khymera, probably have to hold the Klaivex back or want the choke war so it doesn't even show up.
Orks - Not much to see here for the time being.
AM - Allegra is nice, but doesn't change the overall picture. I'll squeeze one in Coteaz somehow, but not too worried about facing her.
Tau - A nice helping hand for Shadowsun. Gun Drone recursion could pose a problem for Kith and Coteaz, but the usual solutions still apply. Extra hits from the Unique will also hurt them more than Ragnar.
Overall it seems there are a few more problems for Kith to deal with, but nothing gamebreakinig. Coteaz, as my dark horse choice, also has a few more problems. Neither of them gain as much as they lose, but the loss is hardly catastrophic. Ragnar seems to fair the best, as although Barbrus is nothing to write home about, he cares the least about what the other factions gained as he just does his standard "Indomitable" etc. in response.
And then there's 'Nids...
I haven't yet had a chance to play *against* them so again any anecdotes or experiences are most welcome. I suspect they will provide a new challenge for all deck types, but equally that most are equipped with suitable responses.
Kith gets out-swarmed by the Swarmlord, and Synapse makes him harder to choke. Still, she does have her usual command shenanigans and the ability to deliver her Swarm at a focal point. Hard to say who is favourite in this matchup, I suspect it'll be one of her harder ones though.
Coteaz has a similar problem, possibly worse. Swarm lord himself is squishy though.
Ragnar is Ragnar. Do Space Marines care about anything?
Main thing that has surprised me so far is that Swarmlord has felt reasonable at Command/economy which means none of these decks can rely on that as a way of beating him down. How have others fared with his command/economy?
In terms of playing *as* 'Nids.
I like the feel of both Warlords so far.
Swarm lord feels very strong, but also complex and full of options. My first game I messed up spectacularly, but in my next couple of games I spammed out an early horde. Can this be done reliably though? His Command feels stronger than I anticipated, but is it reliable/consistent? The Synapse unity is great, but with limited draw/res options, I wonder how consistent will his game be? And of course certain factions are adept at swarm-sweeping.
I decided to try an Elite heavy infestation deck with Old One Eye and it was a lot of fun. Not sure it would fare well against certain deck types on the big stage though. Feels clunky if you don't have the right planet abilities (for your Savage Warrior Prime to trigger) or a resource heavy board to play with. Was pleasantly surprised how many Elites I could get out when it clicked though.
Anyway, for those of you who have either been playing with TGD for a bit, or have started getting your first plays in, what are your thoughts on how this will affect the tournament scene?