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Subject: Ω-X62113 Deck Thread


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#41
JDK002

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http://www.cardgamed.../omega-man-r748

 

This is the revised version of the deck I mentioned earlier.  Still a work in progress so feedback is of course welcome.

 

Also wanted to clarify that It's not that I don't think Omega a bad warlord, I actually think his overall kit is pretty damn good.  More so that he doesn't really make the 'nids current card pool any more playable than it already was for the most part.  Though I do agree with what most are saying, we need one more card that can reliably infest with minimal telegraphing, and one more genestealer unit for Omega to really start taking shape.  Which IIRC we're getting both of these (weather or not they are actually playable will remain to be seen) by the end of the cycle.



#42
xRAVEx

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Today I've taken Omega-Zoanthrope deck for a small tournament. I went 1-3 unfortunately. Of course, it can be becuse simply I played it for the first time, but Omega still bears the same problems, as any other Tyranid warlord:

1. Lack of 2-shields

2. Lack of cool combat tricks.

3. Lack of efficient infestation cards. 

Chimney is a must in the deck, but you really want to infest the planet before the combat, not in HQ.

Even though Ymgarl is a no brain 3X, I also found that Harpy is extremely useful, so at least 1 is highly recommenden.

So I think I'll wait for more genestealer cards or simply all-star units like Thug/Destructor before trying Omega again.


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#43
Grimbo

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Agree with everything above. In addition, I have found the following cards do not jive with anything Subject Omega is trying to do:

 

Regeneration

Volatile Pyrovore

Tyranid Warrior

 

I regretted including these in some form today.


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#44
Ultramarine

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I made a deck using Synaptic Link, Biomass Sacrifice, and lots of infestation. Got its ass kicked by a Ragnar deck so I will change it to a more conventional command heavy deck with Lictor and see how it goes. I think Omega still needs lots of cards to be viable and unfortunately many of the cards that will work with Omega may not work with the other two Nids WL. Hope I am wrong though.

#45
JDK002

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Agree with everything above. In addition, I have found the following cards do not jive with anything Subject Omega is trying to do:

 

Regeneration

Volatile Pyrovore

Tyranid Warrior

 

I regretted including these in some form today.

I tend to agree.  Can't slap regen on a genestealer that just ambushed into play, it still has it's uses because of how good the card is, but It's lessened with Omega for sure.  Which is why I'm only running 2 copies currently.

 

It's not so much that Pyrovore and Warrior is BAD with Omega.  More that I've found there's no room for them.  As much as I would love to have a fairly beefy 2 hammer unit hold down a planet, or a solid combat unit like pyrovore making the opponent even more hesitant to start a fight at an infested planet, dropping 3 cost units during deploy makes it really tough to ensure you have enough resources to ambush during combat.



#46
dnapolitano

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I've also not included pyrovore or regeneration, but am still running warrior due to mainly command but also high hp synergy with sig attachment in those games where this is seen. This may change with next genestealer that comes out.

What are people running in place of warrior?

#47
JDK002

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I've also not included pyrovore or regeneration, but am still running warrior due to mainly command but also high hp synergy with sig attachment in those games where this is seen. This may change with next genestealer that comes out.

What are people running in place of warrior?

Strangely enough I'm not running anything in place of them.  Aside from the sig units, I'm running no 3 cost units.  I spread small amounts of command across all planets using 0-2 cost units, making it difficult to totally shut me out of command early game.  Using the WL and Synapse to go to planets I know they can win me command at.

 

Late game It's not uncommon that I play 1 card during deploy and then pass.  Having the perceived threat of several ambushes is sometimes almost as good as actually having it.



#48
JDK002

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It also hit me the other night that when Genestealer Harvesters comes out, that and Toxic Venomthrope at the same planet can in theory net you the same gain as winning 2 or even 3 planets.  If it goes infested then it's suddenly a very risky command snipe.  This is obviously not perfect, as DE and Chaos have so many out of combat answers to something like that.  As well as ignoring other planets means the opponent can easily take them.  But It's an interesting tactic to consider that Omega may only need to hold down one planet to get the most out of his deck and anything else is just bonus.



#49
Etaywah

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Agree with everything above. In addition, I have found the following cards do not jive with anything Subject Omega is trying to do:

 

Regeneration

Volatile Pyrovore

Tyranid Warrior

 

I regretted including these in some form today.

 

Volatile Pyrovore is one of the best 3 drops in the game IMO, I always try to make them work in a Tyranid deck. I start with 14 cards already built into most: 3 no mercy and 3 pyrovores.


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#50
Asklepios

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Made this deck, then came to the thread. Interesting to see a lot of my thoughts echoed already. 
 
Pimping Limousine Cult
 
Warlord: 
1x “Subject: Ω-X62113” (What Lurks Below) 
 
Synapse:
1x Blazing Zoanthrope (The Great Devourer)
 
More that I've always wanted to try this than anything else, and they're fun with infestation. My other thought is Venomthrope Polluter, as they've got an excellent synergy with big Elite units, avoiding the situation where a Ymgarl at HQ means you have to commit near the front end. This in turn allows commitments next to Toxic Venomthropes. 
 
Army Unit: (31)
4x Invasive Genestealers (What Lurks Below)
3x Genestealer Prowler (Deadly Salvage)
2x Hunter Gargoyles (The Great Devourer)
3x Ripper Swarm (The Great Devourer)
3x Scything Hormagaunts (The Great Devourer)
3x Termagant Sentry (The Great Devourer)
3x Toxic Venomthrope (The Great Devourer)
3x Virulent Spore Sacs (The Great Devourer)
3x Volatile Pyrovore (The Great Devourer)
3x Ymgarl Genestealer (The Great Devourer)
1x Shrieking Harpy (The Great Devourer)
 
Only 2 Hunters, as good though they are with infest, there's already three no-command units in there. I didn't drop the Pyrovore, as that unit is just too solid to leave out. Aside from the four elites cost curve is as low as tolerable, as the 3-cost signature unit is pushing the curve up.
 
Attachment: (4)
1x Lethal Toxin Sacs (What Lurks Below)
3x Promotion (Core Set)
 
Event: (13)
2x Gene Implantation (What Lurks Below)
2x Fall Back! (Core Set)
3x No Mercy (Core Set)
3x Predation (The Great Devourer)
3x Spore Burst (The Great Devourer)
 
I like Dark Cunning, and know it goes well with infestation and big hitters, but I'm acutely aware of cost curve concerns. Expecting Spore Burst to be mostly used for shields. Including 2 Fall Backs when I don't normally do so, as Ymgarl is pretty good from the HQ train. No Mercies are essential for warlord hunting. 3 Predations seem obvious, partially for delays, partially to enable.
 
Support: (2)
1x Ruined Passages (What Lurks Below)
1x Digestion Pool (The Great Devourer)
 
Alternative economy isn't worth it, I think. Experimented a lot with those cards prior to this warlord's release, and I remain unconvinced by them. Plus right now EVERYONE is trying to pack in support hate, because of Worr.
On that note, I'm not optimistic about this deck against Worr. 


#51
Ultramarine

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Actually I think Omega will prove to be the bane of Worr, but early and consistent infestation is required so that you can WL snipe wherever and whenever you want. In fact, the threat of ambush will prevent Worr from going after your cappers for the most part. I also not convinced that 9
units is enough for infestation. You need to do it from turn 1 to 2 at the latest. That's why my build (which I will share here soon) has chimneys as well. Without infestation Omega is worse than the other two Nids WLs.

#52
xRAVEx

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Agree with Ultramarine. Omega desperately needs infestation, and Chimney is reliable, though it's a 2-cost support, that doesn't provide any bonus on its own.

So I consider it's a must in Omega, unless we get some other reliable and efficient infestation cards.



#53
Stefan2581

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I guess one should then get the full package and also include Sacaellum Infestors and Digestion Pool.



#54
MrWizard

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Agree with Ultramarine. Omega desperately needs infestation, and Chimney is reliable, though it's a 2-cost support, that doesn't provide any bonus on its own.

So I consider it's a must in Omega, unless we get some other reliable and efficient infestation cards.

 

 

Nesting Chamber, which was spoiled in the fan in FFG's very first Planetfall preview should do the trick - you'll be able to infest any planet with two or more Genestealers (including, Omega and another Genestealer) at Action speed. I imagine it will immediately replace Chimney for Omega decks.



#55
xRAVEx

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agree, it's better in terms of timing and cost, but still need more genestealers.



#56
Ultramarine

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agree, it's better in terms of timing and cost, but still need more genestealers.


Definitely. Omega needs at least 2 Genestealers cappers to make that support worthwhile. Hopefully Harvesters is only the first of many.

#57
Grimbo

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So the secret upcoming support needs 2 genestealers already there to infest it?

 

That sounds terrible, but we'll see by the end of the cycle how it rounds out. 4-6 cards remain. We know 2(this and the genestealer).

 

Here's hoping for a 2 shield decent combat trick, and maybe another genestealer. The other possible 2 cards should be made to help OOE and the Swarmlord.



#58
Grimbo

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Volatile Pyrovore is one of the best 3 drops in the game IMO, I always try to make them work in a Tyranid deck. I start with 14 cards already built into most: 3 no mercy and 3 pyrovores.

 

Man, idk about that. I see about 27 out of the 54 3 cost guys as equal or better. But even if I'm way off, I really don't think he fits Omega at all.

 

9 guys to infest.

10 Gene dudes(soon 13)

A free ripper

A hunter that belongs

A generic 141 capper

 

That's 27, on the way to 30 by pack 6. If you even want that many units.

I tried him, and the Tyranid Warrior, and in the end, I agree with estyles post(previous page) that the deck is better w/o 3 cost dudes at all, outside the sig unit.

 

BTW I'm not saying he is a bad card. On page 2 of this thread I was playing him. Just after some testing, meh.


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#59
Ultramarine

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Deck Created with CardGameDB.com  Warhammer 40,000: Conquest Deckbuilder
 
 
Total Cards: (52)
 
Warlord: 
1x “Subject: Ω-X62113” (What Lurks Below) 
 
 
Army Unit: (32)
4x Invasive Genestealers (What Lurks Below)
3x Toxic Venomthrope (The Great Devourer)
3x Genestealer Prowler (Deadly Salvage)
3x Ripper Swarm (The Great Devourer)
3x Termagant Sentry (The Great Devourer)
3x Virulent Spore Sacs (The Great Devourer)
3x Scything Hormagaunts (The Great Devourer)
3x Ymgarl Genestealer (The Great Devourer)
2x Soaring Gargoyles (Boundless Hate)
2x Tyranid Warrior (The Great Devourer)
2x Hunter Gargoyles (The Great Devourer)
1x Stalking Lictor (The Great Devourer)
 
Attachment: (3)
1x Lethal Toxin Sacs (What Lurks Below)
2x Regeneration (The Great Devourer)
 
Event: (12)
2x Gene Implantation (What Lurks Below)
3x Predation (The Great Devourer)
3x No Mercy (Core Set)
3x Spore Burst (The Great Devourer)
1x Biomass Sacrifice (Deadly Salvage)
 
Support: (5)
1x Ruined Passages (What Lurks Below)
3x Spore Chimney (The Great Devourer)
1x Digestion Pool (The Great Devourer)
 
Using the plethora of infest cappers plus chimneys to infest starting from turn 1. Winning command is crucial for this deck so Lictor is used over other synapse. Infesting planet is also extremely crucial so 3 Chimneys are included to make sure you have one on opening hand.  Even if there's a turn delay it's better than no infestation at all.
 
Depending on your opponent this deck can switch from Warlord kill to standard planet win in a fly.  Against squishy WL like Worr, use Predation as a reaction to his commitment to put him in a tough spot. Does he want to kill your capper on that planet and risk being ambushed or give up the planet and its ability?  That's why Omega needs lots of infested planets or you won't be able to bluff and force mistakes from your opponent.  
 
Another thing, only deploy sig unit normally if you really need to off that Promotion'd Pirate or Trader in order for Venomtrope to activate its ability, otherwise think of them as cheaper Klaivex.  Your opponent will be constantly guessing if you have them in your hand and will be scared to leave any of the units at 1 health.  
 
I'd only deploy Ymgarl if I had a No Mercy in hand for guaranteed kill or WL bloody.  
 
Biomass is there in case you have a scenario where you are drawing lots of cards but don't have enough resource for a key battle.  In that case cast Biomass and dump all the units in your hand except the Genestealers.  To me it's not a card you really need, but it can win you the game every once in a while.  
 
The two Tyranid Warriors and two Soaring Gargoyles are there for you to put Regen on and act as an anchor at a key planet.  Both become extremely hard to kill with a Regen on, and your opponent will be too busy fending off your ambushing units to really worry about them.  That's how you can stay there round after round and force your opponent to retreat. 
 
I feel that Omega is a WL that you need lots of units for.  You may be wondering why so few shields.  Well I believe all the units are expendable in this deck.  Only use shields if you need that unit for another swing.  You can always deploy another unit in your hand to compensate.  But units are the real driving force in this deck.  You cannot deploy any of the Genestealers like normal units so ground troops are needed to win command and the planets.  The units you have on the board may be few and you will often be outnumbered, that's why you have to make sure you have the cards and the resources before going to any battle.  Win the command and infest the planets first, then everything else will fall into place.  


#60
Sokhar

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Gonna have to say, Grimbo, I think you're way off. I'm not looking at all the 3 drops right now, but going off memory across the different factions about the only things I'd rate comparably to Pyrovore is BAV and Honored Librarian. Pyrovore, along with some shields or other tricks to manipulate damage, is an absolute monster, and definitely the best card to recur with Spore Burst.