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Apeirophobia



Apeirophobia



Type: Event Faction: Hastur
Cost: 2
Game Text:
Madness.
Action: Choose a non-Ancient One character. That character's controller chooses to either have that character to go insane or discards X cards from his hand. X is the skill of the chosen character.
Flavor Text: Unable to grasp the infinite, he started to gibber and drool.
Set: NN
Number: 76
Illustrator: Magali Villeneuve


5 Comments

FAQ errata said:

Should read: “Play during your
operations phase.”

edit
hurrah - i so hated this card, now it makes much more sense as less predictable but sometimes stronger Byakhee Attack (Core) rather than lose whole hand before resourcing nonsense
/edit

What does this card do? I mean, what happens when i choose a character that cant go insane? How about not having enough cards?
I'm completely confused by those chose only legal targets but sometimes do as much as possible semantics.
Character controller chooses to make the targeted character to go insane or discard cards. If character can't go insane he must choose the discard cards option. Players has to fulfill the effect as much as possible so he will discard all cards if X is higher than his hand. Yes, it is a good card.
Seems to strong to be true... with
The Large Man (TSS)
you can keep your opponent on 0 cards in hand playing it after every draw phase...
Well your opponent needs to control a character 2 skill or more every turn also
Are you seriously considering not playing with any characters skill 2+ that cant go insane against hastur?
Getting "Large man" and not losing him to some triggered effect is definitely harder, but still if the reward is winning the game without ability to react...

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