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Apeirophobia
Submitted
Darksbane
, Dec 01 2011 03:48 AM | Last updated Dec 01 2011 03:48 AM
![]() ApeirophobiaType: Event Faction: Hastur Cost: 2 Game Text: Madness. Action: Choose a non-Ancient One character. That character's controller chooses to either have that character to go insane or discards X cards from his hand. X is the skill of the chosen character. Flavor Text: Unable to grasp the infinite, he started to gibber and drool. Set: NN Number: 76 Illustrator: Magali Villeneuve |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
6 Comments
edit
hurrah - i so hated this card, now it makes much more sense as less predictable but sometimes stronger Byakhee Attack (Core) rather than lose whole hand before resourcing nonsense
/edit
What does this card do? I mean, what happens when i choose a character that cant go insane? How about not having enough cards?
I'm completely confused by those chose only legal targets but sometimes do as much as possible semantics.
The Large Man (TSS)
you can keep your opponent on 0 cards in hand playing it after every draw phase...
Getting "Large man" and not losing him to some triggered effect is definitely harder, but still if the reward is winning the game without ability to react...
source: http://www.cardgamed...bia/#entry85690