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House Advantage
Submitted
Darksbane
, Feb 01 2014 06:47 AM | Last updated Feb 01 2014 06:47 AM
![]() House AdvantageType: Support Faction: Syndicate Cost: 2 Game Text: Condition. If you control only [Syndicate] cards, House Advantage is immune to your opponent's card effects. Disrupt: Before you would draw a card, look at the top card of your deck. You may instead draw a card from the bottom of your deck. Flavor Text: Mr. Clover didn't believe in 'chance'. Set: DotU Number: 23 Illustrator: Sara Biddle |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
10 Comments
Anybody else like this card? I love this in a mono-Syndicate deck that uses Peter Clover, Naomi, or even just Pay Tribute. Put things you want back on the bottom, and get them back next draw phase. Kinda like a low-rent Resilient but you don't have to pull it next draw, it can sit there until you really need it.
I like this card a lot, but the last time I had it in a deck, I played it and then forgot to use it at every opportunity!
The first couple times I used House Advantage, I wound up setting it on top of the deck, just to remind myself it affected how I drew cards.
Any time I would run Syndicate, especially when there's a helping of Fated characters in the mix, House Advantage would be a top support choice.
I like it. Even without deck manipulation, Fated, Naomi, etc... you're getting a chance to draw a better card. Add those things into the deck and it should be smooth sailing where you're mostly getting cards you want.
You can use it any time you would draw a card. For your Draw Phase, I believe you draw the 2 cards at once so I think you can only use it once there, open to being corrected on that though.
Yeah I was wondering about that to. Does it apply to both cards in the draw phase?
I am guessing yes. This one let's you draw 4 cards in the draw phase and chose 2. The wording is almost same:
http://www.cardgamed...gio-in-alga-tiv
So I guess that means you can look at the top 2 cards and draw two from the bottom instead if you want.
You would not get to see the 2nd card on top. You get ready to draw from the top of your deck and use the disrupt to look at the top card and then choose to draw it or the card on the bottom of your deck. Now you get ready to draw again from the top card of your deck, which is still the same top card.
I don't think I'd use it in a mono-Syndicate deck, but with the Shub Box out, it's yet another effect to make sure the "right" card stays on top of your deck. Is that worth paying 2 for it, though?