Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
- - - - -

9th Ward



9th Ward

9th Ward


By the Water
Type: Support Faction: Yog-Sothoth
Cost: 1
Game Text:
Location.
Action: Reveal the top card of your deck until the end of the phase. If that card is a Sorcerer character, put it on the bottom of your deck to choose a character of lower printed cost and return it to its owner’s hand. (Limit once per turn.)
Set: The Thousand Young
Number: 55
Illustrator:


1 Comments

From http://www.cardgamed...ew-part-3-r1375
 

BanalityBob - 2/5 - While 9th Ward has a decent ability, most sorcerers that you would want to play cost two or three, which means you’re only reliably bouncing one drop characters. It requires building around, and I’m not sure it’s worth it.
Danigral - 3/5 - I really want to try this out in a mono-Yog deck with the Champion suite. There are enough solid sorcerers that this could make a decent impact on the board for 1-2 cost characters. You could also choose to return one of your own characters for its enters play ability.
dboeren - 3/5 - I really like this card and the Sorcerer theme, which has proven fairly effective for me. When I saw this card I immediately wanted to slot it into my deck so that’s good for at least a 3. It’s pretty narrow in what decks you’d use it with though.
Kamacausey - 3/5 - I think their is a fairly strong sorcerer deck out there and this card can help add some more control to the deck. I imagine this will see some moderate playtime.
mnBroncos - 2/5 - bouncing a character is very strong, just not sure if there is a real sorcerer deck floating around that I don’t know about. If there is a deck that can trigger this often then it is a lot better than a 2.
Reckoner - 3/5 - This card is a winner for me because there are a lot of synergies that Yog can leverage. Yog is one of the better factions at setting the top card of a deck. It is also one of the factions that is not normally built around rush and needs a way to stem the tide in the early game, which this card can do.


Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.