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Broadmoor



Broadmoor

Broadmoor


Out of the Marshes
Type: Support Faction: Cthulhu
Cost: 1
Game Text:
Location.
Action: Reveal the top card of your deck until the end of the phase. If that card is a [Cthulhu] event, while it is revealed, you may play it as if it were in your hand. (Limit once per turn.)
Set: The Thousand Young
Number: 41
Illustrator:


2 Comments

From http://www.cardgamed...ew-part-3-r1375
 

BanalityBob - 1/5 - Even though Cthulhu is low on card draw, there are still cards that I’d much rather play (like the Archmage’s Attache which is basically a better version of this). This is so limited that I’d probably never include it in a deck or even consider it for inclusion.
Danigral - 1/5 - So events are at most one-third of your deck, but event cards - as a card type - are very particular. You don’t typically just want to play it at any given time or let your opponent know it’s there ready to be played. But that aside, which Cthulhu events do you want to include? Deep One Assault...Sacrificial Offering? Um, Get it Off? Foul Induction maybe? Just not a lot of great auto-include candidates.
dboeren - 1/5 - Cthulhu isn’t known for their awesome events, and having them revealed removes the surprise value that makes up a big part of an event’s value. Pass.
Kamacausey - 1/5 - Events are one of the least included cards in decks nowadays and this card is dependent on Cthulhu specific ones. The risk does not equal the reward on this location...
mnBroncos - 1/5 - This limiting itself to Cthulhu events really hurts it, also unlike the agency one that is attachments that only play in one phase with events some require different phases.
Reckoner- 1/5 - There just aren’t enough really good Cthulhu events that this is even remotely playable. Also, this broadcasts the trick that you have so your opponent can play around it, which limits the usefulness of this card even further to primarily proactive events. Cthulhu as a faction gets very little in this box.

Broadmoor might have been playable if its ability reduced the cost of the event to zero or wasn't restricted to just Cthulhu events.  As it is, Broadmoor actually makes your events LESS effective because you lose the surprise element that events normally provide.

 

Based on the reviews above, I'm wondering what would have happened if CoC would've survived one more cycle.  Might FFG gone with a "events matter" theme, similar to how Terror in Venice had a "conspiracies matter" theme?  That would've been cool.

    • RichardPlunkett and SpeechPathologist like this

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