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Broadmoor
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![]() BroadmoorOut of the Marshes Type: Support Faction: Cthulhu Cost: 1 Game Text: Location. Action: Reveal the top card of your deck until the end of the phase. If that card is a [Cthulhu] event, while it is revealed, you may play it as if it were in your hand. (Limit once per turn.) Set: The Thousand Young Number: 41 Illustrator: |
Call of Cthulhu: The Card Game, Living Card Game, the Living Card Game logo, Fantasy Flight Games, and the FFG logo are trademarks of Fantasy Flight Publishing, Inc.
2 Comments
From http://www.cardgamed...ew-part-3-r1375
Broadmoor might have been playable if its ability reduced the cost of the event to zero or wasn't restricted to just Cthulhu events. As it is, Broadmoor actually makes your events LESS effective because you lose the surprise element that events normally provide.
Based on the reviews above, I'm wondering what would have happened if CoC would've survived one more cycle. Might FFG gone with a "events matter" theme, similar to how Terror in Venice had a "conspiracies matter" theme? That would've been cool.