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2010 World Champ Deck -----

Submitted by: Darksbane
Submitted: Sep 28 2010 08:03 PM
Last updated: Oct 05 2010 02:37 PM
Category: Call of Cthulhu Decks
Deck Name: 2010 World Champ Deck
Deck Strategy: Tom Capor's 2010 World Champ Agency/Hastur Deck.
Deck Contents: Total Cards (50)

Story (10)
Change of Plans (SoA) x1
Obsessive Research (SoA) x1
The Dreams of Kingsport (SoA) x1
The Innsmouth Threat (SoA) x1
The Secret of the North Woods (SoA) x1
The Secrets of Arkham (SoA) x1
The Terror out of Dunwich (SoA) x1
The Thing at the Gate (SoA) x1
The Well (SoA) x1
They Come at Night (SoA) x1

Character (26)
Magah Bird (JtUK) x3
Victoria Glasser (Core) x2
Crazed Arsonist (WitD) x3
Servant from Out of Time (Core) x3
Alaskan Sledge Dog (AtMoM) x8
Diseased Sewer Rats (SoA) x3
Descendant of Eibon (TTotT) x2
Furtive Zoog (TH) x2

Support (12)
The Seventy Steps (IMoD) x3
The Cavern of Flame (ItDoN) x3
Infernal Obsession (TAD) x3
Guardian Pillar (SftSK) x1
Parallel Universe (TTftS) x2

Event (12)
Agoraphobia (Core) x3
Endless Interrogation (TTftS) x3
Shotgun Blast (Core) x3
Small Price to Pay (Core) x3

Conspiracy (0)

Tom Capor's 2010 World Champ Agency/Hastur Deck.
Graphs:
Sample Hand Reload

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10 Comments

I recreated this from the decklist at FFG's site to test the deck builder. It is very close to being done.
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PlayWithFire
Sep 30 2010 02:54 PM
Excited. Cannot wait. Keep up the good work.
Reading these tournament reports and decklists from Worlds reinforces for me why I enjoy CoC as a casual game. These decks look like a mash-up of all the best cheap cards in the game. I enjoy the thematic aspect of CoC, so I want to see the 6-7 cost uber-cards. It seems that something is broken right now if everyone is choosing Hastur and Agency and the same few support cards. Hopefully the new FAQ will address a lot of these issues...
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TheProfessor
Oct 02 2010 04:17 PM

Reading these tournament reports and decklists from Worlds reinforces for me why I enjoy CoC as a casual game. These decks look like a mash-up of all the best cheap cards in the game. I enjoy the thematic aspect of CoC, so I want to see the 6-7 cost uber-cards. It seems that something is broken right now if everyone is choosing Hastur and Agency and the same few support cards. Hopefully the new FAQ will address a lot of these issues...

I think one of the biggest differences between "casual" deck and competitive decks is exactly that. In a competitive format you must go as fast as possible. Unless you are using resurrection, you will never see a card with cost greater than 3 in a competitive deck. And yes, they do tend to have just a mish-mosh of the best performance/cost ratio.

I don't know that any updates to the FAQ can address this issue though.
I think the only way this could be addressed without errata would be cheap cards which lower the advantage of playing weenie decks. Since I only play casually though it doesn't bother me much.

I think one of the biggest differences between "casual" deck and competitive decks is exactly that. In a competitive format you must go as fast as possible. Unless you are using resurrection, you will never see a card with cost greater than 3 in a competitive deck. And yes, they do tend to have just a mish-mosh of the best performance/cost ratio.

I don't know that any updates to the FAQ can address this issue though.

Perhaps not changes to the FAQ, but maybe errata, which is generally frustrating to players, but I think better than broken cards. (And by broken I mean auto-includes because they're too good.)

I think the only way this could be addressed without errata would be cheap cards which lower the advantage of playing weenie decks. Since I only play casually though it doesn't bother me much.

I'm not sure introducing more cheap cards to the field would be a panacea, but would rather increase the likelihood of those cards being played as well in a cheap weenie deck. Say for instance that there is a "burn" type support that lowers skill of characters and destroys them if it reaches 0 - wouldn't that be a card necessary to include to get rid of those Magah Birds or Dogs? Cards that attempt to "fix" the meta-game will then be default inclusions in any deck, further reducing flexibility. I don't think cards should fix meta-game, but the meta-game itself should be corrected. There has to be something to make more "thematic" but costly cards to be more viable in competitive play. The closest card I can think of is Things in the Ground, but that seems too finicky to be competitive.
I can see that but when you are talking about meta game manipulation the simple existence of cards which hose weenie decks would likely be enough to start the correction. Sure it would be risky not to include them but their existence would mean you were coming up against much fewer weenie decks in general.

I can see that but when you are talking about meta game manipulation the simple existence of cards which hose weenie decks would likely be enough to start the correction. Sure it would be risky not to include them but their existence would mean you were coming up against much fewer weenie decks in general.

Sure, the game does change over time based on the available card pool. I can agree with that. It seems that they are already starting to do some things, such as with Meat Wagon, Crowbar, and Derby Hall, but a lot more changes will be necessary to effectively balance out the factions enough to contend with Hastur and Agency.
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PlayWithFire
Oct 04 2010 07:45 PM

I can see that but when you are talking about meta game manipulation the simple existence of cards which hose weenie decks would likely be enough to start the correction. Sure it would be risky not to include them but their existence would mean you were coming up against much fewer weenie decks in general.


CoC from a competitive view is lacking in balance. Traditional card games have a Rock-Paper-Scissors approach with Combo-Control-Rush decks. Right now the only viable competitive deck is a rush strategy. To help out the other arch-types they need to focus on some control and combo cards. I would like to see some cards like

Board Control - Event - "Action: Wound all characters with a printed skill of 2 or lower"
Resource Acceleration - Event - "Action: Choose a domain and add the top two cards of your library to that domain as resources."
Fatty drop - Event - "Action: Each play searches their deck for a character and puts that character in play."
Combo activator - Support -"Action: sacrifice a character and refresh a domain where the number of resources is less than or equal to that characters skill."

This would help balance the game and make other arch-type decks more viable.Right now I feel the card pool is very weak with some factions while others are over powered.

CoC from a competitive view is lacking in balance. Traditional card games have a Rock-Paper-Scissors approach with Combo-Control-Rush decks. Right now the only viable competitive deck is a rush strategy. To help out the other arch-types they need to focus on some control and combo cards. I would like to see some cards like

Board Control - Event - "Action: Wound all characters with a printed skill of 2 or lower"
Resource Acceleration - Event - "Action: Choose a domain and add the top two cards of your library to that domain as resources."
Fatty drop - Event - "Action: Each play searches their deck for a character and puts that character in play."
Combo activator - Support -"Action: sacrifice a character and refresh a domain where the number of resources is less than or equal to that characters skill."

This would help balance the game and make other arch-type decks more viable.Right now I feel the card pool is very weak with some factions while others are over powered.

Those are some good suggestions, but they are probably way to powerful to fit into the current card pool. Currently, most control cards are in one of a few factions, and are very limited (a la Shotgun, Crowbar) or very situational (e.g. you have to commit to wound all characters, etc.) Blanket board control effects or fatty drops would overpower what is to date a very nuanced board environment. I really like the resource and combo ideas though. That itself would make "Fatties" more viable.