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2010 World Champ Deck
Submitted by: | Darksbane |
Submitted: | Sep 28 2010 08:03 PM |
Last updated: | Oct 05 2010 02:37 PM |
Category: | Call of Cthulhu Decks |
Deck Name: | 2010 World Champ Deck |
Deck Strategy: | Tom Capor's 2010 World Champ Agency/Hastur Deck. |
Deck Contents: | Total Cards (50) Story (10) Change of Plans (SoA) x1 Obsessive Research (SoA) x1 The Dreams of Kingsport (SoA) x1 The Innsmouth Threat (SoA) x1 The Secret of the North Woods (SoA) x1 The Secrets of Arkham (SoA) x1 The Terror out of Dunwich (SoA) x1 The Thing at the Gate (SoA) x1 The Well (SoA) x1 They Come at Night (SoA) x1 Character (26) Magah Bird (JtUK) x3 Victoria Glasser (Core) x2 Crazed Arsonist (WitD) x3 Servant from Out of Time (Core) x3 Alaskan Sledge Dog (AtMoM) x8 Diseased Sewer Rats (SoA) x3 Descendant of Eibon (TTotT) x2 Furtive Zoog (TH) x2 Support (12) The Seventy Steps (IMoD) x3 The Cavern of Flame (ItDoN) x3 Infernal Obsession (TAD) x3 Guardian Pillar (SftSK) x1 Parallel Universe (TTftS) x2 Event (12) Agoraphobia (Core) x3 Endless Interrogation (TTftS) x3 Shotgun Blast (Core) x3 Small Price to Pay (Core) x3 Conspiracy (0) Tom Capor's 2010 World Champ Agency/Hastur Deck. |
Graphs: | |
Sample Hand ![]() |
10 Comments
I don't know that any updates to the FAQ can address this issue though.
I'm not sure introducing more cheap cards to the field would be a panacea, but would rather increase the likelihood of those cards being played as well in a cheap weenie deck. Say for instance that there is a "burn" type support that lowers skill of characters and destroys them if it reaches 0 - wouldn't that be a card necessary to include to get rid of those Magah Birds or Dogs? Cards that attempt to "fix" the meta-game will then be default inclusions in any deck, further reducing flexibility. I don't think cards should fix meta-game, but the meta-game itself should be corrected. There has to be something to make more "thematic" but costly cards to be more viable in competitive play. The closest card I can think of is Things in the Ground, but that seems too finicky to be competitive.
CoC from a competitive view is lacking in balance. Traditional card games have a Rock-Paper-Scissors approach with Combo-Control-Rush decks. Right now the only viable competitive deck is a rush strategy. To help out the other arch-types they need to focus on some control and combo cards. I would like to see some cards like
Board Control - Event - "Action: Wound all characters with a printed skill of 2 or lower"
Resource Acceleration - Event - "Action: Choose a domain and add the top two cards of your library to that domain as resources."
Fatty drop - Event - "Action: Each play searches their deck for a character and puts that character in play."
Combo activator - Support -"Action: sacrifice a character and refresh a domain where the number of resources is less than or equal to that characters skill."
This would help balance the game and make other arch-type decks more viable.Right now I feel the card pool is very weak with some factions while others are over powered.