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Ancient Ones in the Ground
Submitted by: | Jhaelen |
Submitted: | Sep 12 2013 08:20 AM |
Last updated: | Sep 13 2013 04:46 AM |
Category: | Call of Cthulhu Decks |
Deck Name: | Ancient Ones in the Ground |
Deck Strategy: | Three-faction deck focused on getting Ancient Ones into play. |
Deck Contents: | Total Cards (50) Story (0) Character (31) Atlach-Nacha (AH) x1 Bokrug (AH) x1 Cthulhu (Core) x1 Dagon (Core) x1 Ghatanothoa (AH) x1 Hastur (Core) x1 Hydra (SoA) x1 Yog-Sothoth (Core) x1 Carl Stanford (SoA) x2 Lord of the Silver Twilight (Core) x2 Keeper of the Golden Path (Core) x2 Son of Yeb (Core) x2 Bringer of Fire (AH) x3 Giant Albino Penguin (AtMoM) x2 Performance Artist (Core) x2 Seeker of Mysteries (SoA) x3 Alaskan Sledge Dog (AtMoM) x3 Granny Orne (KD) x2 Support (7) Things in the Ground (SoA) x3 Victoria's Loft (Core) x2 Arkham Asylum (Core) x2 Event (12) A Single Glimpse (Core) x2 Gathering at the Stones (Core) x2 Calling Down the Ancients (SoA) x3 Chant of Thoth (SoA) x3 Journey to the Other Side (Core) x2 Conspiracy (0) (created from a limited card pool: requires 2xCore, Secrets of Arkham and Forgotten Lore cycle) Three-faction deck focused on getting Ancient Ones into play. Though it mostly relies on a Things in the Ground / Arkham Asylum combo, in a pinch you can also play an AO regularly because of the Seeker of Mysteries. Use Victoria's Loft and Granny Orne to deny your opponent the chance of restoring any characters. There's also plenty of Cultists to feed Carl Stanford's abilty and a bunch of utility spells. |
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Sample Hand ![]() |
2 Comments
Id recommend buying the shifting sands to round the deck.
Master of Amulets (TSS) would have incredible synergy with Things in the ground to restore your own characters free of domain drain and as alternative to arkham asylum and take over opponents insane characters while it is a cultist and
Aziz Chatuluka (TSS) provides a way to get an ancient one in play from your hand if you draw into it, its also a cultist... and buying the shifting sands gets you Khopesh, one of the LCG power cards providing a new angle to build future decks around
Just my 2 cents
When I looked over the cards from the Venice set, I immediately thought that At Night they Roam (TiV) would be a fun addition (if it's Night).
I'm also currently testing a variant replacing Hastur with the Shub-Niggurath faction. There's a lot you can do with Things in the Ground, even with a limited cardpool.