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Calgary Store Tournament 1st Place
Submitted by: | HappyDD |
Submitted: | Mar 17 2014 01:19 AM |
Last updated: | Mar 17 2014 03:36 AM |
Category: | Call of Cthulhu Decks |
Deck Name: | Calgary Store Tournament 1st Place |
Deck Strategy: | Negotium. |
Deck Contents: | Total Cards (50) Story (0) Character (29) Constricting Elder Thing (IotF) x2 Alternative Historian (SoK) x3 Ol' Lazy Eyes (CoC) x3 Whitton Greene (SoK) x1 Faceless Abductor (TOotST) x3 Many-angled Thing (TGS) x3 Archaeology Interns (IT) x3 Elijah Conrad (DotU) x2 Lucas Tetlow (SoK) x3 Andrew-Chapman (TKatG) x2 Matthew Alexander (SoK) x2 Stalking Hound (PT) x2 Support (18) Ice Shaft (NN) x3 Atlantis (SoK) x2 Frozen Time (TKatG) x3 Artifact of the Lost Cities (SoM) x3 Cursed Skull (MoE) x3 Rite of the Silver Gate (TKatG) x2 Forbidden Knowledge (TWC) x2 Event (0) Conspiracy (3) Negotium Perambulans in Tenebris (DD) x3 Negotium. |
Graphs: | |
Sample Hand ![]() |
13 Comments
In testing I used Forbidden Knowledge a lot but I didn't need it as much in the tournament. Jury is still out on that one.
I would take out the 1x Whitton Greene. She's good, but with the story lock getting 4 vs. 3 success tokens isn't a big deal.
Frozen Time is really tricky to play effectively because you need 2 Yog on one domain and I think I have too little Yog in this deck, so resourcing two Yogs out of three cards on one of my 3-domains basically never happened. Also, I was able to remove problem cards. I think Frozen Time works in situations where there is a unique card with a strong effect that I need to shut down but leave in play so another copy does not show up, but that never happened. I didn't play Frozen Time once since I've made this deck, but I think it's a pro card and it might come in handy one day.
Stalking Hound was really good against Syndicate when "The Big Palooka" (forget his real name) jumped into play and killed poor Andrew Chapman. Otherwise I didn't get to bring him in a lot. He is important when your opponent tries to create a unit differential through tricks or get fancy with the Master of Myths. It really makes them pay, so I like it. That all being said, I think I played it once this tournament, but that could be a function of the decks that everyone else brought.
Archaelogy Interns look like they don't matter, but when I didn't have a good three-cost unit in hand, I could always pay for them with a smaller domain, then dig a bit for a 3-cost character, and put him in with my three-resource domain. They are really handy for that kind of situation.
Ol' Lazy Eyes is also nice for sacrificing if the other player is running Three Bells, if I want to put Forbidden Lore on him, or if I want to succeed at terror at Negotium but then I know he's going to die. So he's a good little utility guy. I wouldn't take him out, but I would consider adding the Red Gloved Man. Willpower if a nice ability.
You guys running transient or not?
Sorry, not quite sure what you're asking here.
I totally see the value of the Red Gloved Man, I just need that Negotium first turn sometimes and don't want to leave it to chance. I think including both of them is a not a bad idea... Wait a second, did you mean if I used transient resources I could get Red Gloved Man on turn 1? That's possible, but then I'm behind the curve for the rest of my fatty 3-costers. I really need to try some new iterations of the deck, but it's hard when no one wants to practice with you.
Normally I say that a Loyal-2 card is fine in a dual faction deck, but your deck looks like 20 Miskatonic, 18 Yog, 12 Neutral. That's only 36% Yog cards which can make even a Loyal-2 questionable. If you had more like 22-23 Yog cards it would be more reliable. So maybe look at any swaps you can do to tilt the mix a couple cards in favor of your faction with Loyal cards?
Did you have trouble with resource matching in general? Usually I try to limit the number of Neutrals I run in dual-faction decks because drawing too many of them early on can be painful on your domains and give you a poor start.
If you're using Negotium to prolong the game, then of course Transient would be super dumb.
There was one instance where I would have liked to play a 3-cost Yog card but couldn't. In general there was no problem with resource matching other than that one instance, where I played a 3 cost MU guy instead. But let's just say Frozen Time had to be planned for in advance, so that's a problem, and I never played it anyway. One suggestion is removing that card entirely. Generally I would end up with 2 domains with one neutral, one MU, and one Yog on each. I always had choices in my hand due to the amount of draw I could get from the Artifact of the Ancient Cities or the Interns, so I was never really screwed in the sense I couldn't play anything.
An excellent point. If you have extra draw that should help cancel out the domain issues because you'll have more options to play if one of them doesn't fit. That should probably hold true for a lot of decks where one of the factions is Miskatonic (if you want it to). Filtering your deck would also help some, using cards like Strange Librarian, etc...