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Euro 2013 2nd place
Submitted by: | mzi |
Submitted: | Nov 04 2013 08:13 AM |
Last updated: | Nov 05 2013 07:07 AM |
Category: | Call of Cthulhu Decks |
Deck Name: | Euro 2013 2nd place |
Deck Strategy: | While the strategy is straightforward, playing this deck is tricky: you have a very low number of characters and if your opponent overwhelms you, Plague Stone is the only solution. |
Deck Contents: | Total Cards (50) Story (0) Character (20) Marcus Jamburg (WoP) x3 Dreamlands Fanatic (ItDoN) x3 Stalking Hound (PT) x2 Faceless Abductor (TOotST) x3 Constricting Elder Thing (IotF) x3 Deep One Rising (SoA) x2 Spell-bound Shoggoth (Core) x2 Many-angled Thing (TGS) x2 Support (18) Ice Shaft (NN) x3 The Setting Sun (TH) x1 The Plague Stone (TiV) x1 Y'ha-nthlei Statue (AoA) x1 Snow Graves (AtMoM) x2 Flooded Vault (TiV) x3 Cursed Skull (MoE) x3 Called by Azathoth (TSotS) x2 Frozen Time (TKatG) x2 Event (12) Sacrificial Offerings (Core) x2 Deep One Assault (Core) x3 Pushed into the Beyond (TbtA) x3 Called to the Sea (KD) x2 Get it Off! (Core) x2 Conspiracy (0) Here is the deck I have played this year. The strategy is straightforward. The only original part is that some cards are singleton and should be fetched with the vault when needed. While the strategy is straightforward, playing this deck is tricky: you have a very low number of characters and if your opponent overwhelms you, Plague Stone is the only solution. |
Graphs: | |
Sample Hand ![]() |
13 Comments
Normally, this deck wins if you cannot rush it. Attrition is generally very efficient, even against decks that have a high amount of characters. Unfortunately, there was no answer in this deck against Graham's, which is much less predictable and he succeeded in suffocating me and my deck twice. He asked me not to spoil his deck too quickly, though.
Do you find yourself going to 3-3-1 frequently, or staying to 3-1-1?
What was the intention of Called to the Sea? Y'ha-nthlei Statue runs off printed skill so it won't kill anyone. Is it more for a delaying tactic or is it to make high-skill characters vulnerable to things like Ice Shaft?
Did you have issues with having Loyal cards of both factions in one deck? Normally I don't count cost 2 Loyals as a big drawback, but I'm thinking that you would have made your big domain something like 3-Cthluhu/1-Yog (if you needed to play Deep One Rising) and second domain 2-Yog and added a Cthulhu there if necessary. Last domain could stay 1 pretty easily but there are 1's of both factions which makes things a little more complicated. Anyway, interesting piloting choices to make for sure!
Called to the Sea (KD) is a simple delaying tactic if I do not manage to wipe the board soon enough. It also lets me get rid of AO with Ice Shaft in worst case scenarii... This card is not the most useful in the deck and was put there previously to FAQ3.2. Since resource acceleration is currently less than a threat, big chars are not to be seen any longer. The card should be replaced in this meta.
Basically, DOA is here to get rid of Snow Graves (AtMoM) an d 1-costers on the first turn, so loyalty is clearly non-relevant most of the time. Frozen Time (TKatG) is more tricky. I like this card, but the loyalty is clearly a pain here. I usually source a second Yog card at the very turn when I use this card.
EDIT: Additional note on Flooded Vault and fancy supports
In a competitive environment, depending on what your opponent sources on the first turn, you can guess at least half of his deck with some practice. Some cards in the deck are specific response to rush decks and are pretty useless if your opponent does not play rush (the statue and the setting sun). Depending on your first guess, the use of Flooded Vault in your opening hand will be different. If your opponent plays a rush deck, you are going to fetch the The Setting Sun (TH). Do not fetch the statue on T2 unless he has a lot of 1-skill characters: since you will be draining your biggest domain and another one, you need to create at least a difference of two characters to keep board control balance. In other cases, play Flooded Vault and fetch a Skull when you need it (after your opponent plays his first character seems a good option) or save the Vault for later to bring Called by Azathoth (TSotS) on a nasty Jamburg or Frozen Time (TKatG) on an evil Snow Graves.
Besides:
- MoM is an awesome card, but it is not able to kill anyone and it blocks only at one story. I prefer Called to the Sea, which really blocks everything everywhere and has other interesting synergies in the deck;
- Black Dog is also good, but it really is an instant card: generally, you use it only once, and if your opponent is careful or knows you play it, it is a dead card;
- Prepared Alienist is expected to be there... Whith Pushed and DOA, you can get rid of him and put a Dreamland Fanatic in play if needed, but if you want to put into play MoM or BD, you have to drain two domains (one for removal and the other to bring the card into play) and tempo is very complex for BD (which has a response trigger).
That card was in Graham's deck and I must say I really overlooked it. You are right: it is very nice, but it has the "neutrality issue"
Nevertheless, I will test its inclusion for sure.
But what would you remove to get space for them? 2x Called to the Sea, and?
Without Take it Off, you only have 3 cards that can remove supports and I need to get rid of Snow Graves and Khopesh as soon as they appear; Besides, I cannot always save a DOA to do that.
Called by Azathoth is easier to play than Frozen Time because, as I explained earlier, I often have a (versatile) 1-Cthulhu domain. Called by Azathoth has made the game more than once in the tournament.