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Mi-Go A-Go-Go -----

Submitted by: Tokhuah
Submitted: Oct 03 2010 04:47 PM
Last updated: Oct 04 2010 04:55 PM
Category: Call of Cthulhu Decks
Deck Name: Mi-Go A-Go-Go
Deck Strategy: This deck belongs to a friend. He wants more feedback on it but he is too much of a slacker to enter the data and post the deck himself. The deck is fairly strait forward, attempting to take advantage of Mi-Go synergy with the support of the prime Shub power cards. Please provide feedback so he will have no excuses when I repeatedly p0wn him... ;)
Deck Contents: Total Cards (50)

Story (0)

Character (31)
Degenerate Ghoul (Core) x3
Priestess of Bubastis (Core) x3
Ageless Mi-Go (SoA) x3
Mi-Go Caretaker (MoE) x3
Mi-Go Guard (TSC) x3
Mi-Go Scout (Core) x3
Mi-Go Surgeon (SoA) x3
Mi-Go Warrior (Core) x3
Mi-Go Commander (SoA) x3
Slavering Gug (Core) x2
Y'Golonac (Core) x2

Support (11)
Ghoul Taint (Core) x3
Mi-Go Scalpel (TSC) x3
Optic Warehouse (TWB) x3
Specimen Room (MoE) x2

Event (8)
Burrowing Beneath (Core) x2
Mi-Go Dreams (SotD) x3
Shocking Transformation (Core) x3

Conspiracy (0)

This deck belongs to a friend. He wants more feedback on it but he is too much of a slacker to enter the data and post the deck himself. The deck is fairly strait forward, attempting to take advantage of Mi-Go synergy with the support of the prime Shub power cards. Please provide feedback so he will have no excuses when I repeatedly p0wn him... ;)
Graphs:
Sample Hand Reload

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2 Comments

I don't understand the appeal of Slavering Gug. It's action is way too expensive imo. Even if it got out early with Shocking Transformation, you wouldn't be able to use it until turn 3 at least at which point you would probably want to get out more mi-go to up the synergy. Am I missing something with SG? Also, one of your cheapest characters is your accelerator (Priestess), and you wouldn't want to sacrifice her early for wounds. This deck would be pretty slow and easy to control for the first 4-5 turns.

Don't get me wrong, I love Mi-Go. What I've done with my mi-go deck is add in a support faction with cheap characters that can die or hang in there long enough until the mi-go build up, like Syndicate Expendable Muscle, Hard Case, Torch Singer, or Patsy.
I honestly cannot speak for the Gug. I think my friend always includes him in his Shub decks for wound/control. I will ask. I think he uses the Ghoul or a 2 cost Mi-Go for Shocking. Eventually he plays Mi-Go Dreams to bring back any dead Mi-Go. The deck has some issues for sure. Due to it's speed curve I think it needs some removal. I will direct him to your comments and see if he will post.

FYI, my decks are going be focused on Syndicate, Cthulhu, and Yog-Sothoth with others in support. For example, the Olde Cthulhu deck nobody is commenting on is one I made and play...