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Polar Agency -----

Submitted by: Jhaelen
Submitted: Sep 11 2013 08:34 PM
Last updated: Sep 12 2013 03:19 AM
Category: Call of Cthulhu Decks
Deck Name: Polar Agency
Deck Strategy: Combines wounding effects from Agency with a bit of Hastur control and Polar events to keep up tempo and deny your opponent gaining success tokens.
Deck Contents: Total Cards (50)

Story (0)

Character (25)
Monster Hunter (Core) x2
Shadow Team (SoM) x2
Steve Clarney (Core) x2
Undercover Security (Core) x2
Mr. Grey (CoC) x2
Paranormal Specialist (SoA) x2
Canine Guardian (DD) x2
The Terrible Old Man (KD) x2
Paul LeMond (Core) x2
Feathery Watchers (DD) x3
Charles Dexter Ward (KD) x2
Demon Lover (Core) x2

Support (7)
Lightning Gun (SoA) x2
Beneath the Burning Sun (SoA) x3
Shotgun (Core) x2

Event (18)
Torch the Joint! (Core) x2
Torch the Joint (SoM) x1
Shotgun Blast (Core) x2
Blind Submission (Core) x2
Despair (Core) x2
White Out (AtMoM) x3
Polar Mirage (AtMoM) x3
Hypothermia (AtMoM) x3

Conspiracy (0)

(created from a limited card pool: requires 2xCore, Secrets of Arkham and Forgotten Lore cycle)

Combines wounding effects from Agency with a bit of Hastur control and Polar events to keep up tempo and deny your opponent gaining success tokens. Ideally you will be able to play 1-2 characters each turn and hold 1-2 domains in reserve for events (usually to be played in your opponent's turn).

Try not to discard or resource any Polar events to maximize the effects of Hypothermia.
Graphs:
Sample Hand Reload

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