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Areo Hotah



Areo Hotah

Unique Areo Hotah



Type: Character House: Martell
Cost: 4 Strength: 3 Icons: Military, Power
Game Text:
Captain.
Challenges: Kneel 2 influence to raise the Claim value on your revealed plot card by 1 until the end of the phase. Use this ability only if you have lost 3 or more challenges this phase.
Flavor Text: Serve. Obey. Protect.
Crest: War
Number: 22 Set: AE
Quantity: 1 Illustrator: Henning Ludvigsen
Recent Decks: Quest To The East
Martell Pwning v2
Martell Pwning


13 Comments

I just realized that this is not limited to once per phase/round and that it doesn't have a cap on your claim. Has anyone tried to abuse this before?
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slothgodfather
Jun 18 2013 08:10 PM
Kizerman, you might just be a bigger Shagga player than Kennon!

To answer your question though, not that I have seen, though it would be hard in a joust I would think.
    • kizerman86 likes this

I just realized that this is not limited to once per phase/round and that it doesn't have a cap on your claim. Has anyone tried to abuse this before?


It is very difficult to lose 3 challenges and still be able to declare at least one challenge when your opponent can see this guy on the table. Few things come to mind:
1) High initiative to let your opponent go first every round. It's not really abusing Areo, but your opponent will have to be extremely cautious while picking his battles.
2) Find a way to drop this guy during the challenges phase... I can't think of anything though.
3) Find a way to force your opponent to win against you. Now this is not that easy, but can be done for sure. I don't believe you can make him attack you, however with Lady Genna (CbtC) and either Margaery Tyrell (AToTT), Rhoynar Emissary (AHM) or naval mechanic1 you can declare 3 INT challenges and make your opponent win every one of those. To make this work, you may also need a way to give your opponent characters INT icon and possibly Spiteful Bastard (VD) or a non-kneeler.

__________________________________
1) I still hate that naval enhancements allow your guys to join fight on the wrong side <_<
    • kizerman86 likes this
This is a typical all or nothing card. In most cases, you won't be able to use it it, but once and only once in a lifetime, when you finally you lose that damn 3 challanges, and you have 4-6-8 influence the game is over. But so many ifs...
    • kizerman86 likes this
What about in a deck with lots of epic battles? If you play a couple then even in joust the number of potential challenges in a turn goes up to 10, and some of the Epic battles allow regular claim rather than an instead of effect.

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slothgodfather
Jun 19 2013 02:52 PM
@VonWibble, except his is a challenges phase ability only and the 3 loses must be in the same phase you are raising claim.

In joust, not sure it's very usable. In melee, especially with supporting titles, it shouldn't be too hard to lose 3 challenges. Especially if you aren't the one paying claim.
It doesn't change much, but nothing says you have to lose as the defender. So if you lose 2 on defense, attack with a chump and if they block there you are good to go. Still, seems like a stretch.
+ This?:

Salty Dornishman (TCC)

Today, 12:35 AM by Vincu
Finally I have an idea for this card. For 1 influence you can give him the naval icon, which makes him able to jump in any battle, on ANY SIDE! And there you have it! The most desired lose a challenge by 4 STR
It opens some options like Areo Hotah, Sun Stroke, The viper's rage. Ok, still not a 5 point card, but maybe a little better than 1 star.


Only problem is the additional Influence cost...
    • kizerman86 likes this
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LorasTyrell
Jun 20 2013 09:42 AM
Definitely should have been "lose 2 challenges ad the defender" instead of 3 either as the attacker or defender
    • kizerman86 likes this
There may actually be a revenge build that can use him, salty dornishman, war crest viper, etc... I will let you know if it pans out. I don't expect much... haha
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abasslinelow
Dec 08 2014 04:54 PM

+ This?:

Salty Dornishman (TCC)

Today, 12:35 AM by Vincu
Finally I have an idea for this card. For 1 influence you can give him the naval icon, which makes him able to jump in any battle, on ANY SIDE! And there you have it! The most desired lose a challenge by 4 STR
It opens some options like Areo Hotah, Sun Stroke, The viper's rage. Ok, still not a 5 point card, but maybe a little better than 1 star.


Only problem is the additional Influence cost...

 

I'm not sure that participating in a lost challenge declared against another person constitutes you losing the challenge as well. Can anyone clarify?

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slothgodfather
Dec 10 2014 03:59 PM

It does not.  Only if he is using the supporting titles to block (and still lose) an unopposed challenge against another player will the Martell player be considered to have lost that challenge.  Also, I actually think the naval text doesn't allow you to get into challenges that you are not a part of.   I seem to recall that, but not 100% sure there.

You are correct Sloth, naval is only for challenges that you yourself are involved in