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Game of Thrones LCG


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Red Vengeance
*****

May 18 2016 02:07 PM by vengeanceofthenorth
Ah, thank you
Red Vengeance
*****

May 16 2016 11:22 PM by ktom

The challenge isn't actually redirected. It just puts someone else on the hook for claim. Who wins or loses the challenge, by how much and whether or not it is opposed is not affected at all.

Red Vengeance
*****

May 15 2016 05:40 PM by vengeanceofthenorth
If the redirected challenge is unopposed, would my opponent still claim the power for UO? I imagine yes.
Dragon Egg
****-

May 04 2016 04:49 AM by lahirund

This will be great with Crown of Meereen (QoD) to switch the attachment between different types of cards to have some flexibility during Challenge phase. Even better if you attached it to a location before the Military challenge so the opponent cannot kill the the character it is attached to for claim.  

He Calls It Thinking
*****

May 03 2016 11:59 AM by ktom

So... this card says that it only cancels "Response" effects. Wheels Within Wheels is an "Any Phase" effect. They don't match and so do not interact.

Call Their Bluff
**---

May 03 2016 11:57 AM by ktom

It's a single trigger on a single card, so you do all of this each time you trigger it. You name a card (by title), look at your opponents' hands, and discard any cards with the title you named.

 

Granted, a second one right on top of the first is probably going to be more effective because you will already know what people have in their hands, but there is nothing stopping you from making educated guess with just one copy of the card.

Shae
***--

May 03 2016 11:54 AM by ktom

Do you mean alone or when Melisandre is out and active?

The "more power than you" on Shae means "more total power." In the absence of any card effect to the contrary, that includes all the power contributing to a player's victory total - House card and characters.

Shae
***--

May 02 2016 09:39 PM by Actaeon

There are various effects in this game that can put power onto attachments or locations, but according to the rules only power on your house card and character cards counts towards the victory condition and any power on other cards is ignored. Melisandre essentially changes the rules so that only power on a house card counts and Shae's effect refers to the power a player has that counts toward the victory total. So yes, when resolving Shae's effect ignore power on characters controlled by the players who don't control Melisandre.

Call Their Bluff
**---

May 02 2016 09:34 PM by Actaeon

When you play this card, all opponents reveal every card in their hands to everyone. If you have a second copy and two gold (and paid attention to the cards they had), you can certainly play another copy. That said, the four gold and two card slots used to do this would probably be better served putting a character or two into play.

He Calls It Thinking
*****

May 02 2016 09:29 PM by Actaeon

I think the answer is no, but I need to be sure, can this be used to cancel wheels within within wheels? That card is a bane to my sand snake deck

No, Wheels within Wheels is an Any Phase action, not a response.

Shae
***--

Apr 29 2016 02:44 PM by melic4
Hi folks,
Could you please clarify one point. When Melisandre is in play (http://www.cardgamed...y_11_121471.jpg), she has the ability "Power on opponents' characters does not count towards their total power. "  - my question, should Shae taken into account power on the characters, or only power on house card should be counted?
Call Their Bluff
**---

Apr 29 2016 08:04 AM by melic4

Guys, as for this event - does it mean, that after I name a card, my opponent(s) should show me his or her hand (so, I'll see all the cards) - and discards all cards with that name. And if I have one more "Call Their Bluff" event, I can play this event again (using two golds) and name another card (which I exactly know, that he or she has it)?

He Calls It Thinking
*****

Apr 21 2016 03:41 PM by vengeanceofthenorth
I think the answer is no, but I need to be sure, can this be used to cancel wheels within within wheels? That card is a bane to my sand snake deck
Maester Vyman
**---

Apr 20 2016 09:47 PM by Actaeon

Any effect preceded by bold words (Response: / Any Phase: / Dominance:) is considered a triggered effect. These effects are activated when the controlling player wants to activate them and are not mandatory. So Vyman can cancel any of these kind of effects (so long as they only target 1 stark character).

 

Effects that are not preceded by bold words (like Jorah and Daario in WLL) are passive effects and happen automatically. Vyman cannot cancel these kinds of effect, even if they only target 1 stark character.

Maester Vyman
**---

Apr 19 2016 12:02 PM by JoZy

am i right to assume that triggered effects are all kind of "responses" (be it event, character ability etc..) ? Thanks

The House of Black and White
**---

Mar 24 2016 08:53 PM by Zulla

p.s. There is no limit to how many time you can do it.

The House of Black and White
**---

Mar 24 2016 08:52 PM by Zulla

First of all, outside of Minstrels muse, the Starks don't have a huge amount of ways to gain power. Secondly, it doesn't say you have to be the one doing the killing, anyone can trigger it. Mixed with bear island your getting a power every round, maybe more if you can stand locations. For 2 gold, that isn't bad at all.

Dragonbone Bow
*****

Mar 11 2016 01:29 PM by ktom

Just be aware that you cannot use it to initiate a challenge. There has to be a "current challenge" for it to join, and until you declare an attacker in the normal way, there is no "current challenge." You will still need some weenies with the INT icon to start the challenge, and then have the guy with this attached jump in, depending on what your opponent does with defenders.

Dragonbone Bow
*****

Mar 11 2016 06:29 AM by Zulla

will be good*

Dragonbone Bow
*****

Mar 11 2016 06:28 AM by Zulla

Just built my current Tar Mer deck and it is going to be very valuable. Often the group I play with tend to dismiss targs on intrigue, this will but a good seeing that they'll usually be expecting it for power and Military challenges.

Browse Full Sets

Core Set

194 Cards

Kings of the Sea

54 Cards

Princes of the Sun

60 Cards

Lords of Winter

55 Cards
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Kings of the Storm

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Queen of Dragons

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Lions of the Rock

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A Clash of Arms


  1. The War of the Five Kings
  2. Ancient Enemies
  3. Sacred Bonds
  4. Epic Battles
  5. Battle of Ruby Ford
  6. Calling the Banners

120 Cards
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A Time of Ravens


  1. A Song of Summer
  2. The Winds of Winter
  3. A Change of Seasons
  4. The Raven's Song
  5. Refugees of War
  6. Scattered Armies
120 Cards
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King's Landing


  1. City of Secrets
  2. A Time of Trials
  3. The Tower of the Hand
  4. Tales from the Red Keep
  5. Secrets and Spies
  6. The Battle of Blackwater Bay
120 Cards
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Defenders of the North


  1. Wolves of the North
  2. Beyond the Wall
  3. A Sword in the Darkness
  4. The Wildling Horde
  5. A King in the North
  6. Return of the Others

120 Cards
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Brotherhood Without Banners


  1. Illyrio's Gift
  2. Rituals of R'hllor
  3. Mountains of the Moon
  4. A Song of Silence
  5. Of Snakes and Sand
  6. Dreadfort Betrayal
120 Cards

Secrets of Oldtown


  1. Gates of the Citadel
  2. Forging the Chain
  3. Called by the Conclave
  4. The Isle of Ravens
  5. Mask of the Archmaester
  6. Here to Serve
120 Cards

A Tale of Champions


  1. Tourney for the Hand
  2. The Grand Melee
  3. On Dangerous Grounds
  4. Where Loyalty Lies
  5. Trial by Combat
  6. A Poisoned Spear
120 Cards
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Beyond the Narrow Sea


  1. Valar Morghulis
  2. Valar Dohaeris
  3. Chasing Dragons
  4. A Harsh Mistress
  5. The House of Black and White
  6. A Roll of the Dice

120 Cards

A Song of the Sea


  1. Reach of the Kraken
  2. The Great Fleet
  3. The Pirates of Lys
  4. A Turn of the Tide
  5. The Captain's Command
  6. A Journey's End
120 Cards

Kingsroad


  1. The Banners Gather
  2. Fire and Ice
  3. The Kingsguard
  4. The Horn That Wakes
  5. Forgotten Fellowship
  6. A Hidden Agenda
120 Cards
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Conquest and Defiance


  1. Spoils of War
  2. The Champion's Purse
  3. Fire Made Flesh
  4. Ancestral Home
  5. The Prize of the North
  6. A Dire Message
120 Cards

Wardens


  1. Secrets and Schemes
  2. A Deadly Game
  3. The Valemen
  4. A Time for Wolves
  5. House of Talons
  6. The Blue Is Calling
120 Cards