Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Game of Thrones LCG


Search for Cards
Search
More Search Options
Recent Card Discussion
Winter Reserves
-----

Today, 12:46 PM by Emcgugan

or argue for 10 min until your opponent gives up ;) 

Good for the Gander
**---

Yesterday, 02:38 PM by ktom

You resolve the "when revealed" of an opponent's plot card as if it were written on "Good for the Gander." It's like you revealed the plot.

Good for the Gander
**---

Yesterday, 01:28 PM by georgewrasmussen

My question is, "Once you copy the opponents' PLOT CARD does he benefit then from your GOOD for the GANDER plot card?" or is it just you?

The Maester's Path
****-

Yesterday, 10:50 AM by ktom

Placing them face-up is necessary to establish the requirements of the card (that the chains have different titles).

Consider also that the text of the card does not impose any sort of order on the chains at the beginning of the game. Therefore, there can be no order implied on removing them from the agenda, either. The lack of the word "choose" in the Response does not imply any sort of default order on the chains; it only indicates that the agenda does not target the chain when it attaches it after a challenge.

Winter Reserves
-----

Yesterday, 09:02 AM by 14Shirt

And you get sad and maybe angry.

The Maester's Path
****-

Yesterday, 08:56 AM by purpleRX

I've gathered that the chains should be placed face up on the agenda (although it is not specified in the text). But should they be attached in a certain order or do I get to choose whichever I want? It does not read "choose and attach" so I thought it needed further explanation but haven't found it anywhere.

Ambush from the Plains
-----

Yesterday, 08:20 AM by ktom

The event specifies "printed cost," so you're going to be dealing with the ink on the card, not the cost you would pay if you were playing the card. Just because the card becomes a dupe when it enters play does not mean you can treat its printed cost as 0. On the other hand, if the card enters play as a dupe, the character put into play by the event will not be in play at the end of the phase, so nothing is returned to hand.

Winter Reserves
-----

Yesterday, 06:54 AM by theamazingmrg

You pay 1 gold and the card enters your discard pile.

Wharf Rats
-----

Yesterday, 06:54 AM by theamazingmrg

I wonder if it could be worth it not to trigger the response just to get a cbk monocon...

It depends if you can handle the discard for every challenge you win...

Winter Reserves
-----

Yesterday, 05:50 AM by Emcgugan

What happens if the person cancels this action? 

Wharf Rats
-----

Yesterday, 05:30 AM by Itachi

I wonder if it could be worth it not to trigger the response just to get a cbk monocon...

Ambush from the Plains
-----

Jan 29 2015 11:14 PM by Shizm
What about cost of playing dupe?
Shaggydog
****-

Jan 29 2015 03:38 PM by therbs

How can we see how many people voted to make this one 5 stars?

Meera Reed
*****

Jan 29 2015 12:16 PM by 14Shirt

Makes (agot) sense. Thanks, ktom.

Meera Reed
*****

Jan 29 2015 10:39 AM by ktom

Well, technically the Crown is still granting immunity to the effect at the time targets are chosen (as opposed to "attempted blanking"), but yes, that's it.

 

Think of it this way: if an effect said to "choose and kill 2 characters," the characters would not be dead at the exact moment they were chosen as targets, right? That's easy to see because between the initiation (where targets are chosen) and the resolution (where they actually die), there is the chance to save them. The same is true of ALL effects, even the "then" part of an effect like Meera. Granted, the "then" aspect muddies the waters (you can save, but not cancel, against the "then" part of an effect) and there is no "save this card from being blanked" effect in the game, but it doesn't change the fact that the choosing and the blanking do not happen at the same time for Meera.

Griff
*****

Jan 29 2015 10:39 AM by Shizm

Clear,thank you)

Griff
*****

Jan 29 2015 10:30 AM by ktom

Yes. Assuming there is no copy in your dead pile, if there is a character copy in play and the Agenda copy has to reenter play, it will become a dupe on the character copy already in play.

Meera Reed
*****

Jan 29 2015 10:05 AM by 14Shirt

It's an interesting nuance. So if I'm clear on what you're saying, ktom, this can't be done because the crown has not been blanked *before* the character, and therefore still granting the character immunity to the effect at the time of the attempted blanking?

Griff
*****

Jan 29 2015 09:00 AM by Shizm

And what about unattach Griff as dupe?If the conditions were met of course.

Griff
*****

Jan 29 2015 08:19 AM by ktom

You can play another copy because there is no other copy of the unique card that you own in play or in your dead pile.

If that second copy is killed, then it cannot become your "only" agenda -- since you already have an agenda -- so it just goes to the dead pile. This will stop the copy you have as an agenda from returning to play.

Browse Full Sets

Core Set

194 Cards

Kings of the Sea

54 Cards

Princes of the Sun

60 Cards

Lords of Winter

55 Cards
RSS Feed

Kings of the Storm

55 Cards

Queen of Dragons

55 Cards

Lions of the Rock

55 Cards
RSS Feed

A Clash of Arms


  1. The War of the Five Kings
  2. Ancient Enemies
  3. Sacred Bonds
  4. Epic Battles
  5. Battle of Ruby Ford
  6. Calling the Banners

120 Cards
RSS Feed

A Time of Ravens


  1. A Song of Summer
  2. The Winds of Winter
  3. A Change of Seasons
  4. The Raven's Song
  5. Refugees of War
  6. Scattered Armies
120 Cards
RSS Feed

King's Landing


  1. City of Secrets
  2. A Time of Trials
  3. The Tower of the Hand
  4. Tales from the Red Keep
  5. Secrets and Spies
  6. The Battle of Blackwater Bay
120 Cards
RSS Feed

Defenders of the North


  1. Wolves of the North
  2. Beyond the Wall
  3. A Sword in the Darkness
  4. The Wildling Horde
  5. A King in the North
  6. Return of the Others

120 Cards
RSS Feed

Brotherhood Without Banners


  1. Illyrio's Gift
  2. Rituals of R'hllor
  3. Mountains of the Moon
  4. A Song of Silence
  5. Of Snakes and Sand
  6. Dreadfort Betrayal
120 Cards

Secrets of Oldtown


  1. Gates of the Citadel
  2. Forging the Chain
  3. Called by the Conclave
  4. The Isle of Ravens
  5. Mask of the Archmaester
  6. Here to Serve
120 Cards

A Tale of Champions


  1. Tourney for the Hand
  2. The Grand Melee
  3. On Dangerous Grounds
  4. Where Loyalty Lies
  5. Trial by Combat
  6. A Poisoned Spear
120 Cards
RSS Feed

Beyond the Narrow Sea


  1. Valar Morghulis
  2. Valar Dohaeris
  3. Chasing Dragons
  4. A Harsh Mistress
  5. The House of Black and White
  6. A Roll of the Dice

120 Cards

A Song of the Sea


  1. Reach of the Kraken
  2. The Great Fleet
  3. The Pirates of Lys
  4. A Turn of the Tide
  5. The Captain's Command
  6. A Journey's End
120 Cards

Kingsroad


  1. The Banners Gather
  2. Fire and Ice
  3. The Kingsguard
  4. The Horn That Wakes
  5. Forgotten Fellowship
  6. A Hidden Agenda
120 Cards
RSS Feed

Conquest and Defiance


  1. Spoils of War
  2. The Champion's Purse
  3. Fire Made Flesh
  4. Ancestral Home
  5. The Prize of the North
  6. A Dire Message
120 Cards

Wardens


  1. Secrets and Schemes
  2. A Deadly Game
  3. The Valemen
  4. A Time for Wolves
  5. House of Talons
  6. The Blue Is Calling
20 Cards