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Game of Thrones LCG


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A Time for Wolves
*****

Today, 05:56 PM by ldgs

Am sure quality cards take time to develop, perhaps they were looking for a way to raise the awareness / development of creature / direwolf decks

A Time for Wolves
*****

Yesterday, 02:41 PM by AndrewHows

Wow, took them three years to get this champion's card in print, and I don't believe there's been a direwolf printed in the time between.

 

Seems to me like this was a bit of a dead card, only printed in this cycle to fulfil their obligations before the reset.

Family, Duty, Honor
***--

Yesterday, 04:10 AM by ktom

Yes. You shuffle after every search.

Family, Duty, Honor
***--

Yesterday, 02:32 AM by Hinkbert
If I add 5 Tully cards to my hand (no other effects) do I still shuffle?
Bear Island
****-

Apr 17 2015 02:19 PM by ktom

"House Stark only" in the text is not the same thing as the Stark House affiliation required by Bear Island. If it were, why would any Stark card (such as Meera) need to also say "House Stark only"?

 

All event cards are neutral. When "They Shall Not Cross" is put into play as an attachment, it will also be neutral. Neutral cards do not have the Stark affiliation, so any you control "turn off" Bear Island. So yes, using "They Shall Not Cross" to save Bear Island is counter-productive -- unless you attach it to a character that you're going to kill in a minute, anyway.

Bear Island
****-

Apr 17 2015 07:54 AM by MagnusLothar

They Shall Not Cross is House Stark only, so presumably when it enters play as an attachment it wouldn't interfere with Bear Island's text conditions.  But then 'House X only' is a deck-building restriction which I'm not sure counts as House affiliation, so I could be wrong.

Bear Island
****-

Apr 17 2015 03:15 AM by Hewlett

So... if you use "they shall not cross" to save Bear Island, then enters game as a neutral boon attachment... (no choice on the matter) so you cant use Bear Island anymore anyway???

Braided Warrior
****-

Apr 16 2015 08:02 PM by kizerman86

That is correct, you can cheat in OOH attachments without paying the OOH penalty.

Braided Warrior
****-

Apr 16 2015 06:57 PM by VonWibble
By "printed gold cost", does that mean OOH attachments don't cost extra?
Braided Warrior
****-

Apr 16 2015 03:19 PM by kizerman86

Cool, thanks Ktom!

Braided Warrior
****-

Apr 16 2015 03:10 PM by ktom

Well, the better way to look at it is that, since the "and" is before the "to," the entire phrase ("search your deck for an attachment and pay its printed cost") is the cost of the "put into play" effect. Thus, searching for an attachment that is more expensive than what you could pay results in no expectation of a successful resolution - which means you can't initiate the effect to begin with. So no, you cannot use this effect to search for an attachment with a higher printed cost than you have gold.

 

From a purely practical standpoint, you might need to complete the search to verify you have no attachments you can pay for, but you cannot pull one that is more expensive when you search and call the search good.

 

Also, as you say, there is nothing in the effect that says to put the found attachment into your hand if you can't pay for it, so you absolutely cannot just make that assumption.

In Renly’s Name
*****

Apr 16 2015 02:40 PM by kizerman86

uHeep : You could play it in a Martell/Bara Conquest deck with Rhoynar Emissary.

 

It is probably a bad idea, though.

Braided Warrior
****-

Apr 16 2015 02:38 PM by kizerman86

"After Braided Warrior comes into play, search your deck for an attachment and pay its printed gold cost to put it into play attached to a card you control. Then, shuffle your deck."

 

Since the card says "and" instead of "then", am I able to search for an attachment that I cannot afford?  Since I cannot fulfill the entire effect, I would imagine this would be an illegal play.  It also does not say "add to hand, and pay its printed gold cost" so if I am able to search an attachment that is too expensive, could I keep it in hand?  Again, I think not....

Braided Warrior
****-

Apr 16 2015 01:32 PM by Emcgugan

Awsome! thanks! This is a great card for anything running 1 or 2 attachements.

Braided Warrior
****-

Apr 16 2015 12:02 PM by ktom

No - you cannot use the "Ambush" ability of any attachment selected when using this card's effect. This is because you are not playing the attachment as a separate action, but putting it into play using the character's ability. As a result, you can only use the cost specified in the ability.

The attachment you search your deck for may have a printed cost of 0. Nothing in the ability places any kind of limit on the attachment chosen (other than that it must be legal to put on a card you control).

Braided Warrior
****-

Apr 16 2015 11:15 AM by Emcgugan

Can the attachments cost be paid in influence if the attachement has ambush?

Can the cost of the attachement be 0?

The Bloody Gate
***--

Apr 16 2015 07:44 AM by uHeep

wrong pic :)

Fury of the Kraken
****-

Apr 15 2015 10:15 PM by VonWibble
You don't. The restricted lists for joust and melee are both in the FAQ document (which can be accessed from the FFG website) and are updated a few times a year.

If you build a deck using the deckbuilder on this site it will tell you if you have an issue with 2 or more restricted cards.
Fury of the Kraken
****-

Apr 15 2015 08:30 PM by lancebrook

how do you know by looking at the card it's restricted to joust?

In Renly’s Name
*****

Apr 15 2015 08:05 PM by ktom

There is no synergy with Walder Frey because he is not "declared" when he joins the challenge. There are some cards (few and far between) that are either forced to attack or can force an attack, but leap to mind.

 

The point of this card isn't to encourage an attack so you can claim power, but rather to discourage an attack so you can control the challenge phase.

Browse Full Sets

Core Set

194 Cards

Kings of the Sea

54 Cards

Princes of the Sun

60 Cards

Lords of Winter

55 Cards
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Kings of the Storm

55 Cards

Queen of Dragons

55 Cards

Lions of the Rock

55 Cards
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A Clash of Arms


  1. The War of the Five Kings
  2. Ancient Enemies
  3. Sacred Bonds
  4. Epic Battles
  5. Battle of Ruby Ford
  6. Calling the Banners

120 Cards
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A Time of Ravens


  1. A Song of Summer
  2. The Winds of Winter
  3. A Change of Seasons
  4. The Raven's Song
  5. Refugees of War
  6. Scattered Armies
120 Cards
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King's Landing


  1. City of Secrets
  2. A Time of Trials
  3. The Tower of the Hand
  4. Tales from the Red Keep
  5. Secrets and Spies
  6. The Battle of Blackwater Bay
120 Cards
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Defenders of the North


  1. Wolves of the North
  2. Beyond the Wall
  3. A Sword in the Darkness
  4. The Wildling Horde
  5. A King in the North
  6. Return of the Others

120 Cards
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Brotherhood Without Banners


  1. Illyrio's Gift
  2. Rituals of R'hllor
  3. Mountains of the Moon
  4. A Song of Silence
  5. Of Snakes and Sand
  6. Dreadfort Betrayal
120 Cards

Secrets of Oldtown


  1. Gates of the Citadel
  2. Forging the Chain
  3. Called by the Conclave
  4. The Isle of Ravens
  5. Mask of the Archmaester
  6. Here to Serve
120 Cards

A Tale of Champions


  1. Tourney for the Hand
  2. The Grand Melee
  3. On Dangerous Grounds
  4. Where Loyalty Lies
  5. Trial by Combat
  6. A Poisoned Spear
120 Cards
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Beyond the Narrow Sea


  1. Valar Morghulis
  2. Valar Dohaeris
  3. Chasing Dragons
  4. A Harsh Mistress
  5. The House of Black and White
  6. A Roll of the Dice

120 Cards

A Song of the Sea


  1. Reach of the Kraken
  2. The Great Fleet
  3. The Pirates of Lys
  4. A Turn of the Tide
  5. The Captain's Command
  6. A Journey's End
120 Cards

Kingsroad


  1. The Banners Gather
  2. Fire and Ice
  3. The Kingsguard
  4. The Horn That Wakes
  5. Forgotten Fellowship
  6. A Hidden Agenda
120 Cards
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Conquest and Defiance


  1. Spoils of War
  2. The Champion's Purse
  3. Fire Made Flesh
  4. Ancestral Home
  5. The Prize of the North
  6. A Dire Message
120 Cards

Wardens


  1. Secrets and Schemes
  2. A Deadly Game
  3. The Valemen
  4. A Time for Wolves
  5. House of Talons
  6. The Blue Is Calling
80 Cards