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Darksbane

Game of Thrones LCG


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Recent Card Discussion
Kingdom of Shadows
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Today, 05:04 AM by dommer01

I have a questions regarding the ability. It is a passive so you cannot choose to do it so it must be done. If my opponent has no shadow cards and he wins an intrigue challenge, does he have to stand one of my shadow cards?

Pyrophobia
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Today, 01:03 AM by Redviper187

The character would return to your opponents hand and the attachments would go back to your hand, which is why cards specify "return to owner's hand"

Pyrophobia
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Today, 12:20 AM by ThePrestige
What happens if the target is My opponent's character , But It has 1 or more attachements under My control ( Flame-kissed, poisoned wine)?are My attachements discarded or would them come Back in MY hand?
Dayne Spearman
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Yesterday, 09:51 PM by BaldyBeards
I think page 16 of the FaQ clears this up ( Rules Exception ) his response makes himself moribund and you cant make a card moribund if its already moribund so it just wouldn't be a legal time to trigger him.
Dayne Spearman
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Yesterday, 08:12 PM by Redviper187

Moribund cards can't switch destination without being saved first unless a card specifies that the destination be switched e.g. Retreat (Core). So basically if a card is already moribund to the dead pile you can't trigger another effect that would move it to hand, shadows, discard pile etc.

Dayne Spearman
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Yesterday, 06:58 PM by JoExcelsior20
But there is a response window before moribund cards leave play, so I don't understand your logic on the spearman. Can you make it clearer, please?
Zollo
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Yesterday, 04:03 AM by Dukayn

Yeah, you would.  The FAQ defines the word "play" as:

 

Character, Location, and Attachment cards are “played” from the hand during the marshalling phase, by taking a player action and paying their gold cost.
 
Thus, revealing Zollo in setup would not trigger his Response as he wasn't "played".  On top of that, no-one has any gold in their gold pool until the "Count Income" step in Marshalling, so there wouldn't be much point in dropping him in setup.
Zollo
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Yesterday, 03:56 AM by Westcore
Would you lose the value of this card during setup?
Zollo
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Yesterday, 03:55 AM by Westcore
Would you lose the value of this card if played during setup?
The Tower of Joy
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Jul 23 2014 07:46 PM by NuFenix

Stark cards to remove their characters from the challenge, when combined with strength buffs, means that you can control your total number of characters reliably, and add even more options for killing characters in the Stark toolbox.

Brightwater Man-at-Arms
*****

Jul 23 2014 04:09 PM by Fitze

a

Melisandre's Favor
*****

Jul 23 2014 02:57 PM by Nikolas

:)

Melisandre's Favor
*****

Jul 23 2014 02:50 PM by Ohnomycoco

:)

The Tower of Joy
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Jul 23 2014 12:10 PM by Shizm

Very good with Lann "The only game that matters"

Brightwater Man-at-Arms
*****

Jul 23 2014 10:21 AM by VonWibble
Well, in noble cause you don't lose the gained renown (as its not printed on the card) so its not a bad shout for that decktype.
The Tower of Joy
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Jul 23 2014 05:08 AM by Sgtsasquach

Zulla, Tower of Joy is great for if you have hyper pump decks, i.e hyper-viper or beric decks. Or if you have some armies in your deck, such as vipers bannermen (because they are awesome)

Brightwater Man-at-Arms
*****

Jul 23 2014 01:51 AM by Redviper187

Well with fortified position you would lose all of its ability, which is most of what makes it good in the first place...also I don't think that most Bara players run fortified position considering how much they rely on renown and character abilities. As for Nightmares, I had this discussion with some players last night and we ended up concluding that "until the end of the phase" effects end just before the end of the phase which is before end of phase effects occur. But I'd be interested to see what other experienced players have to say about it.

The Tower of Joy
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Jul 22 2014 08:00 PM by Zulla
How to utilize this tool!? I'm thinking strength buffing decks. Or ambush in weapons.
The Tower of Joy
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Jul 22 2014 08:00 PM by Zulla
How to utilize this tool!? I'm thinking strength buffing decks. Or ambush in weapons.
Brightwater Man-at-Arms
*****

Jul 22 2014 06:59 PM by VonWibble
Fortified Position can also do the job, though you'd lose deadly.
Browse Full Sets

Core Set

194 Cards

Kings of the Sea

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Princes of the Sun

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Lords of Winter

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Kings of the Storm

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Queen of Dragons

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Lions of the Rock

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A Clash of Arms


  1. The War of the Five Kings
  2. Ancient Enemies
  3. Sacred Bonds
  4. Epic Battles
  5. Battle of Ruby Ford
  6. Calling the Banners

120 Cards
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A Time of Ravens


  1. A Song of Summer
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  4. The Raven's Song
  5. Refugees of War
  6. Scattered Armies
120 Cards
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King's Landing


  1. City of Secrets
  2. A Time of Trials
  3. The Tower of the Hand
  4. Tales from the Red Keep
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Defenders of the North


  1. Wolves of the North
  2. Beyond the Wall
  3. A Sword in the Darkness
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Brotherhood Without Banners


  1. Illyrio's Gift
  2. Rituals of R'hllor
  3. Mountains of the Moon
  4. A Song of Silence
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  6. Dreadfort Betrayal
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Secrets of Oldtown


  1. Gates of the Citadel
  2. Forging the Chain
  3. Called by the Conclave
  4. The Isle of Ravens
  5. Mask of the Archmaester
  6. Here to Serve
120 Cards

A Tale of Champions


  1. Tourney for the Hand
  2. The Grand Melee
  3. On Dangerous Grounds
  4. Where Loyalty Lies
  5. Trial by Combat
  6. A Poisoned Spear
120 Cards
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Beyond the Narrow Sea


  1. Valar Morghulis
  2. Valar Dohaeris
  3. Chasing Dragons
  4. A Harsh Mistress
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  6. A Roll of the Dice

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A Song of the Sea


  1. Reach of the Kraken
  2. The Great Fleet
  3. The Pirates of Lys
  4. A Turn of the Tide
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  6. A Journey's End
120 Cards

Kingsroad


  1. The Banners Gather
  2. Fire and Ice
  3. The Kingsguard
  4. The Horn That Wakes
  5. Forgotten Fellowship
  6. A Hidden Agenda
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Conquest and Defiance


  1. Spoils of War
  2. The Champion's Purse
  3. Fire Made Flesh
  4. Ancestral Home
  5. The Prize of the North
  6. A Dire Message
80 Cards