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Black Sails



Black Sails

Black Sails



Type: Agenda House: Neutral
Game Text:

When you reveal Black Sails as your agenda, shuffle your deck and cut it into 2 stacks. Then, the opponent to your left chooses one stack to be The Hold, which is out of play. The other stack is your draw deck.
Response: After you win a challenge in which you had at least 1 [Naval] attacker, choose 1 card from The Hold. At the end of the phase, add it to your hand. (Limit once per phase.)
Number: 18 Set: RotK
Quantity: 3 Illustrator:
Recent Decks: Greyjoy Raiders
Stark Black Sails
Lanni Black Sails
Greyjoy
Greyjoy Black Sails


61 Comments

Should be fun...
Should be bonkers. I wonder if youre allowed to look at your Hold anytime you want or only when its triggered.
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ShadowcatX2000
Feb 02 2013 01:30 AM
IMO (with no ruling to back me up): You should be able to look any time. Same as with your discard.
To early to tell. Has potential for abuse but currently not worth the time of day.

Will be interesting to see what Greyjoy will get to support this theme.
With a little more support this will be awesome. I've played with it a little bit, not enough to be competetive but enough to know you build a very different deck.
But, really, you're only getting to the hold, like, 4-7 times max in a game, right? Or 2 against a Rush deck...
By same logic Kings of Summer only gives 4-7 cards so why bother with it... probably less since it isn't active first turn. The search effect is powerful and well worth it at least what I have found with small testings and it will be better the more naval we get. It's tricky agenda to be sure, but I wouldn't be surprised if it raises in power level to challenge older agendas.
Part of why people were angry at both House of Dreams (ARotD) and The Maester's Path (GotC) is the fact that they allowed easy access to certain cards.

If you have three copies of a card, and your hold is about 30 cards you are pretty much guaranteed to have a copy of the card you want in your hold.

I suppose the difference here is that you have to pay to to put these in play and there is a small chance all three of those cards are in your deck.
too bad it doesnt "search," could have been copied with
Rickon Stark (MotA)
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ShadowcatX2000
Feb 03 2013 05:49 PM
No, it couldn't have, because your hold isn't your deck.

No, it couldn't have, because your hold isn't your deck.


oops, good point.
100% you can see your hold, because the agenda says you simply "choose" one card.
DubiousYak: there is a little gap in your logic. When you half your deck the chances wont increase for having a copy in your hold. It will stay all the same, since you are halfing it randomly, so it will be the same exact percent chance for a card to finish in the hold or to finish in your deck. Or do you have some methods to control fate? :)
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ShadowcatX2000
Feb 06 2013 12:45 PM

100% you can see your hold, because the agenda says you simply "choose" one card.
DubiousYak: there is a little gap in your logic. When you half your deck the chances wont increase for having a copy in your hold. It will stay all the same, since you are halfing it randomly, so it will be the same exact percent chance for a card to finish in the hold or to finish in your deck. Or do you have some methods to control fate? :)


Dubious Yak is counting on probability. If he runs 3 copies of a card, and cuts his deck in half, at least 1 copy should end up in the hold.
Or zero copy or all 3. That is the meaning of random :)
    • brunopontes likes this
Odds of having at least one in both decks is 3 in 4, with a 1 in 8 chance of all ending in the hold (and likewise for the draw deck). So the majority of the time you can trust to find one in whichever you need - 3/4 if you need one in each, 7/8 if you need one in a particular deck. Unless you're needing 3 or 4 different cards to be in each as part of some weird combo, the odds are in your favour.
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ShadowcatX2000
Feb 06 2013 02:05 PM
And what JCWamma said is the meaning of probability. Thank you very much for that. :)
You can't count on probability when facing random effects. :P
JcWamma: Why 3 in 4?
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ShadowcatX2000
Feb 06 2013 03:26 PM
Actually, random effects are what probability is built around. Otherwise it'd be certainty.
Hey, I like your riposte!
But what I was arguing about that you cant say something like "at least 1 copy should end up in the hold". This card is a super new idea, great game effect, but you cant build a deck around it. You wont have certanity, all of your ideas can go to waste, thanks to an unfortunte shuffle.
Using this agenda will always give you card advantage (assuming your opponents uses a different agenda :) ), you will always have the option to get a card into your hand, but that card might be not the one you want. Probability or not.
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ShadowcatX2000
Feb 06 2013 04:41 PM
Sure sometimes you're just going to miss out on having a card in your hold and that might suck, but then you've got 3 copies of them in your 30 card deck and that's good.

Beyond that, many times all that matters is the right type of card, when the board is empty and both players are top decking, pulling any character out of your hold is good.
Sorry to be a pedant here but the probability all 3 cards are in the hold (or the deck) is not 1/8.

Assuming a 60 card deck, you have a 30/60 chance for the first card to be in the hold. If the first card is in the hold, its a 29/59 chance the second one is and a 28/58 chance for the 3rd one. The 3 positinos of the cards are dependant surely.

So the probability is 30/60 x 29/59 x 28/58 = 0.1186 (4 dp).

JCWamma got 3/4 for the probability of having one in both decks by saying the probability of all cards in the hold = 1/8, as does the probability of all cards in the deck. 1 - 1/8 - 1/8 = 3/4.

Being more accurate from above, the probability of at least 1 in the deck and hold is actually 0.7627 (4dp) - slightly more than 3/4.
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ShadowcatX2000
Feb 06 2013 07:24 PM
That long of post to correct .75 to .76? lol

But what I was arguing about that you cant say something like "at least 1 copy should end up in the hold". This card is a super new idea, great game effect, but you cant build a deck around it. You wont have certanity, all of your ideas can go to waste, thanks to an unfortunte shuffle.


A 76% chance the card you need for a combo is still really dang good.


It is a much better chance than the card will be drawn next round.

Add that to the likelihood the card is in your initial hand + draw back up to 7, and this really looks like it is the Shagga players agenda of choice.
Yeah, I was simplifying by saying 1/2 chance that a specific card is in the hold. Obviously the odds are technically slightly different, but I figured nobody would bother correcting for it when it was such a tiny difference :P.

A 76% chance the card you need for a combo is still really dang good.


Why does the Hold have 76% to have to card, and why does your simple deck have only 24% chance to have the much desired card? You are cutting it half .... randomly.
If you are playing with 3 copies of a card you will find 0-3 in your hold, and 0-3 in your original deck. Its like Schrödinger's cat :)

Anyway the card should be great fun to play!