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Fleet from Pyke



Fleet from Pyke

Fleet from Pyke



Type: Character House: Greyjoy
Cost: 7 Strength: 7 Icons: Military (Naval), Power
Game Text:
Army.
No attachments. Deadly.

Lower the cost to play Fleet from Pyke by 3 if any opponent is running an agenda.

Response: After Fleet from Pyke is declared as a [Naval] attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Crest: War
Number: 5 Set: RotK
Quantity: 3 Illustrator: Tomasz Jedruszek
Recent Decks: Buying Armies
Greyjoy Raiders
Mike Greyjoy v6
Greyjoy goodstuff (melee)
greyjoy old way


24 Comments

Ive only just noticed its non-unique. Oh my...
*Ponders what could be done with two to infinitely stand and remove each other from the challenge, each taking the next action to add their naval enhancement.*

Is there more than one opportunity to declare Naval attackers, as a Player Action during the appropriate window? or is it a singular framework action? We don't really know. But surely you could fuel *something* with that kind of ping-pong standing and kneeling.
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slothgodfather
Nov 16 2012 04:48 AM
Honestly the character is too well costed for the stats/traits/abilities... where is the draw back?
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emptyrepublic
Nov 16 2012 07:54 AM

*Ponders what could be done with two to infinitely stand and remove each other from the challenge, each taking the next action to add their naval enhancement.*

Is there more than one opportunity to declare Naval attackers, as a Player Action during the appropriate window? or is it a singular framework action? We don't really know. But surely you could fuel *something* with that kind of ping-pong standing and kneeling.


FFG has some rule somewhere about infinite loops. Regardless I'm wondering if Naval Support is going to work like Shadows where they are limited to one support per framework action window.

Honestly the character is too well costed for the stats/traits/abilities... where is the draw back?


I agree. I play Greyjoy from time to time but still this card is scary good.
Well, if a few more of these types of cards comes out, people will really think twice before adding an Agenda for some last addition effects :)
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emptyrepublic
Nov 16 2012 09:17 AM
This is the thing, FFG has come out with a lot of cards lately where making running an agenda is a difficult decision; which is a good thing. For quite a while if you weren't running an agenda you were at a disadvantage then for brief period the new cards were pushing you away from agendas (or encourage char-agendas) but now it seems like were more at a balance where using an agenda is a conscious strategic decision and not just automatic because there was little consequence to running one.
    • Grimwalker likes this
Indeed. Keeps us all on our toes.

This is the thing, FFG has come out with a lot of cards lately where making running an agenda is a difficult decision; which is a good thing. For quite a while if you weren't running an agenda you were at a disadvantage then for brief period the new cards were pushing you away from agendas (or encourage char-agendas) but now it seems like were more at a balance where using an agenda is a conscious strategic decision and not just automatic because there was little consequence to running one.


I think *this* is the drawback for House of Dreams (ARotD). People were complaining that it had no opportunity cost, but the meta is changing.
    • DubiousYak likes this
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ProfessorWerewolf
Nov 28 2012 04:25 PM
Nice to see some balance but daaaaaaamn this is naughty.
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slothgodfather
Nov 28 2012 05:42 PM
GJ melee deck is coming back!

I agree. I play Greyjoy from time to time but still this card is scary good.


I believe I read that each house except Martell will get a fleet card like this. Whether they'll be identical i don't know but we'll start finding out soon :P

*Ponders what could be done with two to infinitely stand and remove each other from the challenge, each taking the next action to add their naval enhancement.*

Is there more than one opportunity to declare Naval attackers, as a Player Action during the appropriate window? or is it a singular framework action? We don't really know. But surely you could fuel *something* with that kind of ping-pong standing and kneeling.


I think adding a naval enhancement character would be during the player action window and then you'll get an opportunity to continue to play actions until you pass so it would seem you can create an infinite loop. The only way I can see this being beneficial is for effects that occur when a character stands or kneels, i think there are some cards like this but not sure. But it could be useful to supplement any other kneeling effects or abilities such as stealth or joust.
Played with this last night (by proxy) and it's a beast. Even makes Northern Cavalry Flank less scary. Naval enhancements *really* shake up the calculus of the entire turn, and when I had two of these, and in a game with The Knight (TftH) and some Support of Harlaw (KotS) up against Pentoshi Manor (AHM) and The Iron Throne (LotR), boy that game was a fun headache.
    • DubiousYak likes this
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CaptainTaelos
Feb 01 2013 02:01 PM

Played with this last night (by proxy) and it's a beast. Even makes Northern Cavalry Flank less scary. Naval enhancements *really* shake up the calculus of the entire turn, and when I had two of these, and in a game with The Knight (TftH) and some Support of Harlaw (KotS) up against Pentoshi Manor (AHM) and The Iron Throne (LotR), boy that game was a fun headache.


Indeed, and the way games are played will change A LOT with these naval support things.
I think it's just too good of a card, it's too cost efficient and it's one of these cards that have to be immediately dealt with as soon as it is played.
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Mulletcheese
Feb 04 2013 07:42 AM
It's only cost efficient if your opponent is playing an agenda, if your gold curve is based on expecting this to cost 4 gold but it ends up costing 7 then there is a good chance it will wait in your hand until discarded. Playing these fleets in multiples will be a difficult decision.

These fleets are making me think about using the kindly man char agenda, if I can hold off on killing him until after the fleet has been discarded then I can use the fleet against its owner because its non-unique.
in melee the reduction effect is appliable even if at list 1 my opponet is running an agenda?
Yes, if any opponent is running an agenda
I'm pretty new to aGoT lcg and card games in general. But I wonder, what is the point of this card?

Lets say Martell is attacking Barath. I can jump in as a naval attacker with (lets just say someone like Euron Crows Eye with a naval enhancement) and stealth someone on Barath. Then Barath declares defenders, then I can go "Psych!" and stand Euron, removing him from challenge, and then put Fleet from Pyke in (with Euron's stealth still declared on a Barath character), thus destroying Barath

Is that a proper way to use this card? Also would stealth still stay declared once you remove someone from play?
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emptyrepublic
Apr 16 2013 05:02 AM

I'm pretty new to aGoT lcg and card games in general. But I wonder, what is the point of this card?


First, lots of new effects require that a character be brought in through the naval enhancement effect to go off. Second, the naval enhancement allows you to get around declaring defender limiters like Joust. This character in particular allows you to bring back another character that you might want to use in another challenge (or for defense).

Lets say Martell is attacking Barath. I can jump in as a naval attacker with (lets just say someone like Euron Crows Eye with a naval enhancement) and stealth someone on Barath. Then Barath declares defenders, then I can go "Psych!" and stand Euron, removing him from challenge, and then put Fleet from Pyke in (with Euron's stealth still declared on a Barath character), thus destroying Barath

Is that a proper way to use this card? Also would stealth still stay declared once you remove someone from play?


Your example is a bit unclear, but I think you are correct. Regarding stealth if you did the "naval swap" with the fleet and remove a stealth character BEFORE the framework action window where you declare stealth then you would not get it. If you did it after that framework action window then it would still count.
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slothgodfather
Apr 16 2013 02:50 PM
Actually joust says as long as that character (with joust) is attacking alone, the defending player can only declare 1 defender. And using a Naval enhancement is still considered "declaring" so you can't jump in on defending against a joust character. Well you can, with 1 guy, but you couldn't then also declare additional defenders.

@MissingNun: A less complex scenario would be you are attacking your Bara opponent with Scurvy Cutthroat (KotS). They oppose with Robert Baratheon (TTotH) since they know they can just stand him back up. During player actions, you use the enhancement and add this fleet into the challenge. (Note they have to be added before you can trigger their ability.) Then you use their response to remove the Cutthroat from the challenge. Now you are attacking with a 7 STR deadly character and Robert is unsuccessfully defending it.

As for stealth, Emptyreublic is correct. If you stealth an opponent's character then that character cannot be declared as a defender, regardless of if the character that had stealth remains in the challenge.
    • WWDrakey likes this
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InkaYupanqui
Apr 07 2014 06:26 PM
Hello, I was wondering if you could combine Fleet from Pyke with Balon Greyjoy (KoTS)? Example: I attack with Balon. The d can not declare defenders. Say he has 4 characters with strength 2 each. Now after his defending phase, could I naval in with Fleet of Pyke and stand Balon? Say, the defender has no naval icon. Could he still declare defenders now? Or would I win the challenge as unopposed, with Balon ready to strike again?
If everything happened as you described above, and your opponent had no other tricks up their sleeve, you would win the challenge unopposed and Balon would be standing.
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InkaYupanqui
Apr 07 2014 07:23 PM
Very nice! Thank you very much for the quick response.