Jump to content

Welcome to Card Game DB
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
* * * * *

Negotiations at the Great Sept



Negotiations at the Great Sept

Negotiations at the Great Sept



Type: Plot House: Neutral
Income:3 Initiative: 2 Claim: 2
Game Text:
Intrigue Gambit. City.
If you have no other City plots in your used pile, choose an opponent. You and that opponent may each choose to shuffle your hands of at least 1 card into your decks, and replace them with the top 5 cards of the same deck.
Number: 59 Set: TPoL
Quantity: 3 Illustrator: Melissa Findley
Recent Decks: Stark Siege - Negotiations
Greyjoy Melee
Stark Aggro
Dothraki (event light)
Stark SoW


17 Comments

Photo
LorasTyrell
Mar 21 2013 07:43 AM
I don't get the text of this card... Am I the only one?
It gives each player to reshuffle their hand and draw 5 new cards (as long as they had at least 1 card in their hand to start). Crazy good for decks that play most of their hand in the first turn (or lose a lot to intrigue).
Photo
Wolfbrother
Mar 21 2013 09:38 AM
arzoo hit it on the head and its another card to try and tempt people to not run city plots, which isn't likely to happen because they are amazing and offer a veritable toolbox of useful effects
Photo
LorasTyrell
Mar 21 2013 11:09 AM
So I play ALL my cards but one in turn 1, I shuffle it back and get 5 cards? WTF?!
Photo
ShadowcatX2000
Mar 21 2013 11:49 AM
@wolfbrother: I'm not sure I agree, the City plots are great, sure, but this plot is AMAZING! It may very well be enough to get people to play other plots. (Because let's be honest, you can have an amazing plot deck without the city plots as well.)
Photo
emptyrepublic
Mar 21 2013 11:52 AM
Doesn't matter which turn, this is really useful for decks that play a lot of effects very quickly. Full scale win if you chose an opponent who has 5 or more cards in there hand when you have only 1. Huge potential swings to balance hand sizes.
Photo
slothgodfather
Mar 21 2013 03:04 PM
Your opponent doesn't have to use the ability. You are giving them the option with "... may each choose to ..."

Also, it is very interesting that it says "no other city plots". Does this mean you can duplicated it with that other city plot?
is it me, or is this plot just stupidly OP and an auto include in all non city decks? I mean it basically rewards people for either loosing or over extending, neither of which being healthy to me. i just dont see why there needs to be a card like this. and its claim 2!

if you want people to stop playing cities, stop making more awesome ones and make rivers better or something!
It has the capability of a mini-Rule by Decree (Core) in it. You find yourself with 5 cards or fewer when you opponent has more than 5 (or a card in hand that you know you don't want to see anytime soon) & boom you have successfully discarded down their hand while refilling yours.
It's a little crazy that in chapter pack "Pirates of Lys" are so many City plots. I thought that here will be more River ones... Not bad plot but I personally do not like to use plots which give some bonuses to my opponents (even if benefits are mutual)
Photo
ShadowcatX2000
Mar 21 2013 05:38 PM

It's a little crazy that in chapter pack "Pirates of Lys" are so many City plots. I thought that here will be more River ones... Not bad plot but I personally do not like to use plots which give some bonuses to my opponents (even if benefits are mutual)


Normally I would agree with you, but it is easy enough to set up where you're getting far more value out of this than your opponent is.
    • Zatoichi likes this

It has the capability of a mini-Rule by Decree (Core) in it. You find yourself with 5 cards or fewer when you opponent has more than 5 (or a card in hand that you know you don't want to see anytime soon) & boom you have successfully discarded down their hand while refilling yours.


its actually not a mandatory effect for your opponent, so its unlikely he would choose to discard if he had more than 5.
Nice templating on this one... Shouldn't this say "When Revealed"? General plots with non-passive effects need to say when their effect actually occurs.

I love that people will probably use the bad wording as a reasoning why you can't Outwit this.
Photo
emptyrepublic
Mar 24 2013 04:58 AM

Nice templating on this one... Shouldn't this say "When Revealed"? General plots with non-passive effects need to say when their effect actually occurs.

I love that people will probably use the bad wording as a reasoning why you can't Outwit this.


Apparently FFG managed to get this card corrected before it went to print. Word is the "when revealed" will be on the card.
Photo
ShadowcatX2000
Mar 24 2013 01:12 PM
When revealed is indeed on the card.
How does this interact with Bay of Ice if you win init? Do you draw the card before or after the 'when revealed' effect?
Any response to revealing a plot comes after resolution of "when revealed" effects. Soyou would mulligan to 5, then respond with the (passive) bay of ice to draw one after refilling from negotiations. Then probably draw 3 more with TLV.