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The Red Viper
Submitted
Darksbane
, Dec 13 2011 02:37 PM | Last updated Mar 24 2012 12:49 AM
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Recent Decks: |
A Viper in Oldtown (Melee) Martell Summer Dayne Martell Maester Rush Dayne Icon-Removers Sand Snakes * |
21 Comments
Regardless, it's an interesting card that could be worked into a few different decks without being an auto include (or brokenly good).
It's my Summer deck. I make it Summer. This Viper and Arianne Martell are on the board under my control. Make sure the Viper has at least 2 coins on him through lost challenges. I reveal The Tides of War as my next plot, attack with the Viper alone, and win. Then because of the plot text I reveal a new plot - Focused Offence. I then stand the Viper by discaring coin #1, and raise the claim for my next challenge with coin #2. I then attack with the Viper and Arianne combined for a claim five attack, including two stealths and a renown.
I know this will likely never happen, but when it does it could be wonderful.
As a defender, once a challenge is initiated agianst you, you could do the above mentioned kneel/discard/stand/raise claim cycle.
But you cannot stand him and raise your claim before a challenge is initiated, though you can stand him at "any phase." The claim part is limited to a "current" challenge.
That does mean the above summer example by Bill would not work because he is attempting to raise claim of his "next" challenge, not his "current" one.
If so, does it still cost one gold to stand him?
NikolaP, I use this particular version in my Sand Snakes themed deck for both melee and joust(never done a tournament though, just friendly games).
I'd still go for this one in Sand Snakes. First, I don't run the risk of killing my own Sand Snakes when the Viper dies. Second, I can run an agenda if I want to. Finally, all the TftRK version is good for (comparatively) in a Sand Snake deck is being killed for No Use for Grief; this version can do more if it needs to.
For the TftRK version, I'd say it depends on your own board presence at the time of killing him. If you had other non-sand snake characters in play before playing unique sand snakes - especially characters who have a benefit attached to their demise, such as Quentin (TGF) and the High Septon - then the penalty for killing off the Viper wouldn't be too bad. Obviously this would have to be done in the early game and you'd need NUFG in hand. His use as aggressive play isn't in the same vein as Valar; it's more to flood the board with the sand snakes.
I have used the TftRK one before, but I generally run an agenda with my sand snakes so that effect wouldn't work.