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The Vaith
Submitted
Darksbane
, Nov 08 2011 06:05 PM | Last updated Nov 08 2011 06:05 PM
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Recent Decks: |
MartEllaria - Melee Deck Martell été Quest To The East Martell martel HoD - Scourge vol 2.0 |
19 Comments
Burning on the Sand (RotO) and Red Vengeance (PotS) we can stop easily this one and remove icons for two others. Finally we have very good icon removal ability.
My issue is that I don't think Martell needed this. Part of what made Martell's icon removal bearable was that it wasn't easily repeatable. Orphan of the Greenblood is cheap and effective, and The Viper's Rage is very broad. Now, with The Prince's Plans bringing back The Viper's Rage potentially, and this card hanging out and using all your spare influence, Martell icon removal might be a bit too ridiculous.
Ok so, I can't "remove" a character from the first challenge by removing its icon. Another question, may I kneel additional influence to remove more icons? As I understand, the answer is No. Right?
With the way it is worded, you are correct Manutd14. After any challenge is declared against you, you are allowed to trigger this response once (for each challenge).
When is the first possibility to trigger The Vaith?
Is it
- Framework Action (a-2)
- Framework Action (b-2)
- Framework Action (b-5)
- Player Action
I guess it´s b-5, so you can only remove an icon of a character who is already participating in the challenge and counts it's strength (as said above) but I´m not sure because the card text says "Response: After a player declares a challenge against you" which is before (b ).
The challenge type is decided when the challenge is initiated. So, even if you remove the Mil attacker's Mil Icon, it is still a Mil challenge.
Once a character is participating in a challenge, it really doesn't matter what icons it has or doesn't have. The game really only looks at a character's icons when it is declared as an attacker or defender. It doesn't need the icon to count its STR, and the icon status of the current attackers has nothing to do with what icons potential defenders need to have.
The Vaith is not going to help you with the attackers or the challenge that it responds to. It's a "long term planning" card, not an "immediate defense" card. You use it to set up for future challenges. For example, if I attack you in MIL, you would look at my side of the board, see that I have only one character with an INT icon standing, and use The Vaith to take it away. No INT challenge for me this turn. Similarly, if I am first player and you are second, if I attack you in MIL, you would look at my side of the board and see that I have only one standing character with a MIL icon left. So you use The Vaith t take the MIL icon away from that character -- and I have nothing to defend with when it is your turn to declare a MIL challenge against me.
It can also matter for other cards as well, such as Game of Cyvasse, Hotah's Axe, Maester Myles, Poisoned Spear and Qhoyne.