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Kings of Winter
Submitted
Darksbane
, Aug 18 2010 06:37 PM | Last updated Apr 16 2014 03:35 AM
![]() Kings of WinterType: Agenda House: Neutral Game Text: If it is Winter, any opponent with as many cards in hand as you, or more, must randomly discard a card from his or her hand at the end of the draw phase. If it is Summer, any opponent with fewer cards in hand than you draws a card at the end of the draw phase, if able. Number: 21 Set: TWoW Quantity: Illustrator: |
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15 Comments
@Karma, I was writing out a reply and basically came up with the same conundrum that you did. However, IF it worked that way, it would have already been brought up and corrected as the potential for Summer + Winter has existed in the game for a very long time. Which leads me to believe we are missing some fundamental rule to tell us why it doesn't work like that. (cue someone with more coffee in their system to point it out...)
how about the Bara crown? trigger its ability at the end of the draw phase?
I came to the same conclusion as you two, but didnt want to influence the response so simply asked the question.
So basically all conditions for passives must be met at the initiation of step 3 in the framework window. ((passives window)) The problem we have here is that both effects do not share a common condition. So you will never have both conditions met until after the initiation of the passives window. So you will always either get the draw or the discard effect to happen. Never both.
Ah, I thought each effect happened once only since its at the end of the draw phase. I was going off what I remembered from the Q+T article on this.
I can see the reasoning behind Karma's interpretation. I assume both can happen in melee if one opponent has more cards than you and another has less?
In which case, which triggers first?
Either way, does it matter?
Alternatively, say its a 2 v 2 melee with players A and B on 1 team vs C and D on the other. Player A has to discard a card and Player B has to draw a card. Player A ends up discarding a location that could win them the game (eg Oakenshield Port if they are already close to the 30 power). Player B draws into They Shall Not Cross (an event which prevents a location from being discarded).
If B got to draw before A discarded then they could prevent it. If not they couldn't.
Very unlikely to matter, but it could make the difference.