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Kings of Winter



Kings of Winter

Kings of Winter



Type: Agenda House: Neutral
Game Text:

If it is Winter, any opponent with as many cards in hand as you, or more, must randomly discard a card from his or her hand at the end of the draw phase. If it is Summer, any opponent with fewer cards in hand than you draws a card at the end of the draw phase, if able.
Number: 21 Set: TWoW
Quantity: Illustrator:
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15 Comments

how would this work if you made it summer and winter at the same time via use of the crowns?
Both results would trigger. I believe the first player chooses the order.
This actually brings up a weird situation. So if your opponent has 1 less card in hand then you, they will draw 1 card. Now they have the same amount of cards in hand as you, so they are forced to discard 1 card. Now they have 1 card less then you, so do they draw another card and then discard another one? Would this actually create a infinite loop of drawing and discard cards since you are always meeting the condition for these two triggers to happen over and over? Not that i would ever expect someone to actually play summer and winter at the same time but it is interesting. If this does work that way, it creates a mill loop of 3 cards per-turn.
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slothgodfather
Sep 20 2013 09:51 PM
@Von - the trouble is if they are even in cards (4 and 4) there is no conflicting passives - so FP has no say in it. The effect that applies takes effect.

@Karma, I was writing out a reply and basically came up with the same conundrum that you did. However, IF it worked that way, it would have already been brought up and corrected as the potential for Summer + Winter has existed in the game for a very long time. Which leads me to believe we are missing some fundamental rule to tell us why it doesn't work like that. (cue someone with more coffee in their system to point it out...)
    • VonWibble likes this
it may well be just that no-one has bothered with it, with mil being a GJ theme, and the crowns targ and stark, I dont think it would be a viable theme to build a deck around, 3 houses without any seas in common??? would be too costly a theme to create.

how about the Bara crown? trigger its ability at the end of the draw phase?

I came to the same conclusion as you two, but didnt want to influence the response so simply asked the question.
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slothgodfather
Sep 20 2013 10:29 PM
My guess as to why it doesn't work like that is even though part of the condition is met multiple times, it is still only "end of the draw phase" once - so at most each can be activated once per "end of the draw phase".
That was pretty much what i was thinking could be the reason why it doesn't work. However i've been reading into Netrunner so much that i'm kind of thinking about it in terms of how the rules of Netrunner works. As soon as a condition is met, the trigger must happen and resolve. So i was just kinda think that you have a trigger being met and must resolve as soon as it is met. So it just ping pongs back and forth. Now, this isn't Netrunner so most likely it doesn't work this way.
So we basically just had a 30 minute conversation on this on Skype. Basically you will only ever have either the discard or the draw happen. You will never be able to get both things to happen.

So basically all conditions for passives must be met at the initiation of step 3 in the framework window. ((passives window)) The problem we have here is that both effects do not share a common condition. So you will never have both conditions met until after the initiation of the passives window. So you will always either get the draw or the discard effect to happen. Never both.

@Von - the trouble is if they are even in cards (4 and 4) there is no conflicting passives - so FP has no say in it. The effect that applies takes effect.

@Karma, I was writing out a reply and basically came up with the same conundrum that you did. However, IF it worked that way, it would have already been brought up and corrected as the potential for Summer + Winter has existed in the game for a very long time. Which leads me to believe we are missing some fundamental rule to tell us why it doesn't work like that. (cue someone with more coffee in their system to point it out...)


Ah, I thought each effect happened once only since its at the end of the draw phase. I was going off what I remembered from the Q+T article on this.

I can see the reasoning behind Karma's interpretation. I assume both can happen in melee if one opponent has more cards than you and another has less?

In which case, which triggers first?


At that point the first player chooses which one would go off first.
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slothgodfather
Sep 21 2013 04:30 PM
They aren't conflicting passives. one person has more (or equal) and another has less. Both happen.
I'd say the First Player does his discard/draw first, and then going clockwise.

Either way, does it matter?
It could matter - say an event exists that acts as a response giving a player a bonus (lets say power on a given character) whenever an opponents (lets say location) enters their discard pile. Then that player may well want to draw before the discard effect happens in order to have the chance of getting that event to use (especially if they are on 14 power!).

Alternatively, say its a 2 v 2 melee with players A and B on 1 team vs C and D on the other. Player A has to discard a card and Player B has to draw a card. Player A ends up discarding a location that could win them the game (eg Oakenshield Port if they are already close to the 30 power). Player B draws into They Shall Not Cross (an event which prevents a location from being discarded).

If B got to draw before A discarded then they could prevent it. If not they couldn't.

Very unlikely to matter, but it could make the difference.

There is no response opportunity during the End of Phase framework window, and no triggered effects can be played after the initiation of the end of the phase.
Ah, good point, I had forgot that.