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Men of Honor
Submitted
Darksbane
, Aug 03 2012 07:02 PM | Last updated Aug 20 2012 03:54 PM
![]() Men of HonorType: Plot House: Neutral Income:2 Initiative: 4 Claim: 1 Game Text: Unique characters gain renown during the first challenge initiated each phase. Number: 79 Set: AHM Quantity: 3 Illustrator: Dennis Chan |
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15 Comments
It only gives you're opponents the same benefit if you're not gonna go first or win the challenge. With KotS, you're going to go first. Good addition for a Baratheon power rush deck, as likely you can afford to throw everything into a blue challenge for a game win.
Don't you think Bara Rush already has enough Renown for most of its unique characters? Or at least many enough to want another plot card that does more?
Thanks!
And who cares if your opponent gets Renown also? You are (optimally) only playing this if you are really certain you are going to be first player. Also, I wouldn't say it is low initiative, but it is relatively low compared to the plots that all but guarantee you win initiative.
I presume you are curious what happens if this gets flipped after a challenge has already been initiated? My understanding of things suggests that the plot effect wouldn't kick in. I believe this is similar to Focused Offense (QoD) where a specific limitation is put into place that effects the game mechanics even if the plot comes into play later.
Not to mention throwing in Make an Example (PotS). And saving your Seasick (KotS) to cancel Knights of the Storm.