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The Golden Company


  • jackmerridew and Valterus like this

The Golden Company

Unique The Golden Company



Type: Character House: Targaryen
Cost: 7 Strength: 7 Icons: Military,Intrigue
Game Text:
Army. Mercenary.
Renown. No attachments. Lower the cost to play The Golden Company by 1 for each unique [Targaryen] character you control.
Response: After you win a challenge in which The Golden Company participated as an attacker, return 1 random card from your discard pile to your hand.
Crest: War
Number: 73 Set: AHM
Quantity: 3 Illustrator: Even Mehl Amundsen
Recent Decks: Buying Armies - Melee
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21 Comments

The one thing that bothers me about this card is that it is unique. Would the risk of running more than one, only to see it die before a duplicate turns up be a risk for such an expensive army?
How many uniques do most Targ players actually get out? I imagine the most common are Dragon decks, although I don't know how many Dothroki decks get out, and burn probably wouldn't use such a card.
Renown and a War crest is nice, but will the Intrigue icon do much? Would a deck that wants to run this be running the Heir agenda?
I also know there is a big discussion on the FFG boards about the Reponse, as you have to keep the discard pile in the same order, so what is the best way to do it?
This is not a card for a Heir agenda deck.
In an army/war crest deck, is defenitely a good addition (I know those decks don't have many uniques, but the ability is worth paying 6 gold for this. Plus, plaza of purification and the new pyramid help to put this card on the table.
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erocklawell
Aug 20 2012 10:39 PM
I will definitely run this in my Heir deck, 4 unique dragons and the ever lovable queen of the dragons, plus the new location hall of dragons....giving this the dragon trait (with renown) could get ugly quick
    • FunnyGIRLportugal likes this
I don't think this is a great fit for Heir due to the Intrigue icon and complete lack of a power icon. But, in a Dothraki War deck it could provide some additional synergy with that crest. You're still not going to get it into play very cheaply though without Manning the City Walls (CD) in most Targ decks because the number of uniques tends to be low. In a Dothraki deck, you'll get the three base Dothraki plus Daemon Blackfyre (TftRK) and one of the Khal;s... but the odds of having all of those in play to work as a reducer for this card seems pretty low. That said, having a Renown Army is never a bad thing.
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slothgodfather
Aug 21 2012 04:27 AM

That said, having a Renown Army is never a bad thing.

Except when Ser Arys Oakheart (PotS) shows up...
Even if Arys shows up, it's only discarded. You could potentially play this again for cheaper.
dammit, that guy makes me even more sad of all the times Ser Jorah Mormont (WLL) and Daario Naharis (WLL) sat in my hand turn after turn because I couldn't play them without something for them to discard.

Except when Ser Arys Oakheart (PotS) shows up...


Unless you have Bloodrider (MotA) in hand to cancel that triggered character ability.

Then there's Dissension (QoD) which can be canceled with Paper Shield (QoD).

The real worry is Ser Jorah Mormont (WLL). He can't be canceled.

No matter what card you play, there's a card that can ruin your day. Knight's aren't even safe anymore because of Daario Naharis (WLL).
Well for what it's worth, in my very small meta, this guy doesn't have a problem getting in to play. Sure, the most common method is the whole "Manning the City Walls" routine, but even without it I've seen him come in to play easily for 4-5 gold. The Army and burn decks I've played with and against seem to run a decent amount of uniques. Don't most Targ decks - regardless of type - run copies of Viserys, Dany, Jorah, Daario, Aamon? Not to mention the previously noted Dothraki uniques and Dragons?

But really I'm just gushing over this guy since I just won a 3-player melee tonight thanks to their renown! :)
It really depends on deck type, but I would venture to say that Targ runs the fewest uniques of any house on a regular basis.

Viserys and Aemon are rarely run, IMO. Dany fits in some builds, not in others. The Dragons only really go in a Dragon deck (though the Hatchlings are good for cheap uniques and the Golden Company may boost their play). Daario and Jorah are typically run, yes. And a Khal Drogo....so I'd say 3 uniques are autoincludes with maybe 5 more on the high end depending on deck type. You can feasibly see a burn deck with only non-uniques.....but if you're trying to drop this guy in you can put Viserys, Brown Ben, Hatchlings, etc. as your weenies to make him cheaper. I'd say a good balance for cost. Like doulos2k says, the lack of power icon makes him all the more tricky in an Heir deck and the Mercenary keyword makes him vulnerable to generic hate like Dissension. A well-done card, IMO.
i dont see the complaints too much, compare them to Thundering Calvary (QoD) same cost and stronger. with the potential to be cheaper, plus renown and their ability is better, str1 in my meta is very rare, so id take these guys over the cav any day.

I run a Targ army deck as my 3rd deck and yes i dont have many uniques in there... only dany and the uniques with war crests but who cares? targs have a fair few martialling locations which will be put to use to get this guy out for free anyways.

plus all the effects which either stand or prevent armys from kneeling make this a super power card.

run them with The Power of Arms (Core) and Daenerys Targaryen (GotC) and they are str 10 on their own
    • zordren likes this
How do you get a random card out of discard? You can't change the order of cards, so when you shuffle your discard to take a randome one, you must then put everything back in original order. Imagine you are playing agains a GJ mill deck. You will have to write everyhing down probably.
Get a TI-83. You can set it to select a random number between 1 and (however many cards are in the discard pile). BAM! Random selection.

Seriously though...how does the "random" card returning to your hand officially get determined in tournament play? Also, if you are running Aloof And Apart and the randomly determined card is a cost 4 or higher character, what happens? Since it isn't a valid target, does the effect simply fizzle?

There is no "official" instruction for how to determine anything randomly, in tournament play or otherwise. It's up to the players. If your method of randomization changes the order of your discard pile, then the "golden rule" applies. (The card text telling you to do something randomly takes precedence over the rule saying not to change the order of your discard pile.) Also, Aloof and Apart's prohibition on returning cards to hand only applies to cards that are in play. Like everything else, unless it specifically says it works on cards in the discard pile, it doesn't.

    • Omek likes this

This might be an obvious answer, but i'm going to ask anyway. What if there is only 1 card your discard pile? Does "random" imply that you have to have 2 or more?

No. "Random" only refers to the method for choosing which card comes out of your discard pile. It does not place any limitations on the state of your discard pile before making that choice.

What happens if you use Ambush from the plain with this card? let's imagine you have nothing at this point in your discard card, can you just attack with the Golden company and immediately get Ambush from the plain back in your hand?

Yes. You will get the one card in your discard pile back in your hand.

If there is only 1 card in your discard pile, any method of "randomly" returning a card from your discard pile to your hand is going to pull that card. Predictable results when applied to a small set (i.e., 1 card in your discard pile) doesn't stop random selection.

 

Put it in perspective: When a player loses an INT challenge, he is supposed to discard a card at random from his hand. Are players with exactly 1 card in hand effectively exempt from INT claim, or do they "randomly" lose the only card they have to lose? Same thing here with only 1 card in your discard pile.

I understand that, but I didn't formulate the question as I should have. 

 

My question is: when does Ambush from the plains go to the discard card? How do you know, in general, when an event card goes in the discard pile? As soon as you play it? When the effect is over? 

 

To give a simple exemple, let's say I use nightmares during the challenge phase, and that I have no cards in the discard pile. I then decide to attack with the Golden Company. is nightmares already in the discard pile, meaning that I can get it back and immediately play it again, or is it still considered to be in the board since its effect is not over?

Event cards go to the discard pile at the end of the action window in which they are played (unless something specifically says otherwise - like with Epic Battle events). You do not have to wait for a lasting effect to completely resolve (or become inactive) before putting them in the discard pile.

 

If you play an event in the challenge phase, its action window is going to have to close before you get to resolving the challenge (and ultimately triggering the Response on Golden Company). So the event will always be in the discard pile before you can trigger the response.