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Volantis
Submitted
Darksbane
, May 10 2012 04:11 PM | Last updated Jul 10 2012 04:30 PM
- Valterus likes this
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12 Comments
I noticed I was running quite many mercenaries in my Targ Knight/Burn deck (Exiled Knight, Dragon Thief etc), so I thought maybe the Merc cost lowering location would be nice, since it is able to both work as a reducer and provide me with the oh so necessary influence. I made a quick search for GJ Mercenaries to see if there was any interesting options around that then would be made available to me at an ordinary gold cost...
The only options are Pirates of Orkmont and Mercenaries from Pyke. (since "all" 2 others are House GJ only). Not a terribly uninteresting cards (Intimidate can be interesting along with burn for example). But still. Nothing that got my juices flowing.
I really want to build around one of these locations for my Knight deck for some reason. I've always been a fan of multicoloring and splashing other houses into my decks. If anyone have any tips, please share. Else I'll just have to wait for the rest of the cycle (which I assume it is?) and hope that the Bara location grants me some fun Knights options to splash
(Maybe I should have posted this in the forum instead... eh.)
And maybe Targ gets Armies, ye. But it seems as if that's a too broad trait compared the versions we've seen. The same is true for Bara knights and Allies for any house I suspect, although Bara knights would be extremely interesting for my deck ;P
Is it (1) oder (2) and why?
1) I´m playing House Greyjoy. The cost of every [out of house Greyjoy] character is lowered by 1. --> So this would apply for Arya Stark (Core) e.g.
2) I´m playing House Stark. The cost of every [out of house] [Greyjoy character] is lowered by 1. --> So this would apply for Bloodthirsty Crew (OSaS) e.g.
I´m pretty sure it´s (2) but I can´t argue for it based on a rule
"Out of House" (or OOH) is defined within the game as being cards that do not match your house card affiliation. So, this reduces the first GJ card you play each round, provided that GJ is not your house card affiliation (meaning the GJ character is outside of your house of choice).
It will also reduce the first Merc you play each turn, regardless of house affiliation.
So you are correct on thinking it is #2.