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No Use For Grief
Submitted
Darksbane
, Jan 20 2011 05:30 PM | Last updated Jan 26 2011 02:36 AM
![]() No Use For GriefType: Event House: Martell Cost: Game Text: House Martell only. Response: After a Sand Snake character is killed, kneel 1 influence to search your deck for 1 Sand Snake character, reveal it, and add it to your hand. (Kneel 3 influence to search for any number of Sand Snake characters and put them into play instead if The Red Viper was just killed.) Then shuffle your deck. Number: 116 Set: DB Quantity: 3 Illustrator: Skysoul Visual Art Studios |
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34 Comments
Then you are stuck with only chosing 3 characters that will live, the rest can't be saved unless you managed to give some of them the Noble crest and played Power of Blood.
I've read all the comments about this card, but as helpful as they are I've still run into trouble with other players about how it's meant to be played. Here are three scenarios:
(i) I have 3 unique sandsnakes in play plus the Red Viper. He dies for Military claim, I play NUFG kneeling required influence. I then search my deck, attaching duplicates to said uniques, and also putting into play single copies of remaining uniques and one or two non-uniques from my deck.
(ii) As above, but when I put into play the remaining uniques I also immediately attach their duplicates to them.
(iii) Red Viper is out alone, dies for Military claim, play NUFG, kneel influence, and flood the board with all uniques and all their duplicates, plus one or two non-uniques.
Any advice? This card creates merry hell when other players come up against my sandsnake deck.
"FAQ 4.2: If a copy of a unique character that a player owns and controls would be put into play by a card effect, that copy enters play as a duplicate of that character."
So it's actually in the FAQ. In all 3 of your scenarios, extra copies of Sandsnakes already in play (even if the first copy is put into play by the same "put into play" effect) become duplicates on that first copy.
So, to clarify. Scenarios 2 and 3 in particular. I can put into play if I wish from my deck all unique sandsnakes (attaching all their duplicates) as well as any non-unique sandsnakes, providing there are no copies of uniques in my dead pile, required influence is knelt, and my opponent has no cancel responses...?
Leaving aside the fact that non-unique Sandsnakes are about the dumbest source-material-related thing FFG has done with Martell: Yes.