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Desert Raider
Submitted
Darksbane
, Apr 11 2014 01:42 AM | Last updated Apr 11 2014 01:42 AM
![]() Desert RaiderType: Character House: Martell Cost: 2 Strength: 2 Icons: Military Game Text: House Dayne. Ally. House Martell only. Prized 1. Response: After you lose a challenge, put Desert Raider into play from your dead pile. Then, choose a character and either an [Intrigue] or a [Power] icon. Until the end of the phase, the chosen character loses that icon and Desert Raider gains it. Flavor Text: Card designed by 2012 A Game of Thrones European Melee Champion Istvan Cserdi Number: 31 Set: TCP Quantity: 3 Illustrator: Diego Gisbert Llorens |
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16 Comments
But if it allows you to win a free challenge then the ability is worth it - UO counters out the cost of prized and claim then puts you at an advantage.
Plus, a cheap Mil icon in Martell isn't that common.
And finally, the psychological games this card brings to the table can't be understated. If I have cards in hand I need to keep, I don't want to weaken my defences to intrigue, and the effective strength pump this provides is huge.
I don't think this card deserves Prized 1 or Prized at all.
I think you will be in for a rude awakening then. Don't take dead pile recursion so lightly. The ability is super easy to trigger and you will taking away a key icon from a key character on the opponent's side. Realistically, the only thing that can turn this guy off will be to discard him.
Dissension is actually going to be the big threat (with refugees returning I think this will be big) - but at least we have options to cancel it out of Martell.
I really like the idea of not triggering the ability, waiting for 3 to be killed and using them all at once to close out a game.
Prized 1 isn't just 1 power here though: its 1 power each time he dies.
And as VonWibble says, Dissension is going to be really common now.
If Martell get another non unique with a similar ability I'd seriously consider Visenya's Hill OOH. Not worth it imo for just this.
Right, but that seems to be a great balancing choice to make for very easy repeatable claim soak + icon removal. Cards shouldn't always be an auto-include which is probably why he has the downsides he does.
You want to give the Desert Raider a power icon and your opponent doesn't control any characters with power icons. The way the card is worded, you could choose an opponent's character, then choose power icon. The opponent's character you chose would lose an instance of a power icon (even though it doesn't currently have one) and the Desert Raider gains an instance of one. The key word being "choose a character and" instead of "choose a character with".
Right?
Im prob wrong though
You are correct that if a character without a power icon (0) lost an instance of a power icon in one phase (-1), then gained an instance of one later that phase (+1), they would still be net zero, so they wouldn't have a power icon.
The wording on the second part of Desert Raider's response is "choose a character and either an [Intrigue] or a [Power] icon. Until the end of the phase, the chosen character loses that icon and Desert Raider gains it." It doesn't specify that the chosen character has to have either an intrigue icon or a power icon. Because the text says choose a character and either a (I) or (P) icon, it is allowing the player to make two separate choices as part of the same effect. The chosen character simply loses an instance of the chosen icon, and the Desert Raider gains an instance of the same chosen icon. It kind of goes against the apparent "spirit" of the card, but unless I'm missing something, I believe that's how it works.
I am relatively new to the game and don't get perfectly the moribund things and how it is managed so someone would be nice to explain.
If I used this card part of a "military" claim, can I trigger the response and bring it back to the board right away or do I need to lose another challenge. Would you explain the ruling as well so it help me understand the rules.
Thanks.
If you look at the flow charts in the FAQ, you can figure out most timing problems logically.
Putting it simply, the timing of the framework action window (of which challengers are framework actions) means that Desert Raider isn't in the dead pile at the time you can use the response for losing that military challenge you choose it to die on. So you can't bring it back right away, you have to lose another challenge first.
From the flow chart (in the FAQ, page 23-ish) you can see that first the winner of the challenges is determined (i.e. win or lose) and then the challenge result is implemented (in this case military claim), in separate steps. These are both framework events. After the series of framework events are resolved, then passives resolve followed by response and moribund cards leaving play.
So first you lose, you then choose desert raider to die and desert raider becomes moribund:dead. At this point it's still on the board and not in the dead pile. Then you get to trigger responses, but because it's not in the dead pile yet you can't trigger this response as the condition of "...into play from your dead pile..." cannot be met. (Note however responses on moribund cards can still be triggered). Then after all the response are triggered, moribund cards leave play, meaning it enters your dead pile.