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The Aftermath
Submitted
fram
, Jul 25 2014 11:33 PM | Last updated Sep 17 2014 04:58 AM
![]() The AftermathType: Plot House: Neutral Income:3 Initiative: 7 Claim: 1 Game Text: Prized 1. At the end of the marshalling phase, each player chooses up to 3 characters he or she controls. All characters not chosen are discarded from play (cannot be saved). Number: 100 Set: The Prize of the North Quantity: 3 Illustrator: Tomasz Jedruszek |
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Recent Decks: | No decks currently use this card. |
4 Comments
Basically prizing Wildfire Assault by 1 to add three initiative and shifting the effect to choke your opponent at marshaling. Interesting. Since it is no longer "when revealed", however, this is now susceptible to Forgotten Plans which seems to make this even more risky to run rather than Wildfire.
But conversely, can't be stopped by Outwit.
Very true. Personally I have always felt Forgotten Plans to be more of a threat (generally) since at least you can see that Learned crest is out and a possible Outwit coming. Of course, a deck that really gains from this plot could easily run both the Aftermath and Wildfire Assault and play accordingly.
On the card itself...
The fact characters are discarded rather than killed makes a big difference too. the majority of Targ recursion is from the dead pile (unless you use Street Waifs), so its maybe not so good for them.
The majority of Bara recursion otoh is from the discard pile, I can see them loving this. Aftermath, keep good stuff, discard Refugees and Entourages, then Mel's Schemes next turn to play them all back for free (lord and lady permitting).