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Stannis's Northern Cavalry



Stannis's Northern Cavalry

Stannis's Northern Cavalry



Type: Character House: Baratheon
Cost: 4 Strength: 3 Icons: Military, Power
Game Text:
Army.
Deadly. No attachments.
Stannis's Northern Cavalry cannot be killed or discarded from play during a phase in which its STR has been raised or lowered.
Number: 82 Set: Core
Quantity: 1 Illustrator: Michael Calandra
Recent Decks: Baratheon KOTR First Try
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5 Comments

Passive effects that raise or lower STR would count towards activating their passive ability, correct? Example: Winter +
Stannis Baratheon (AKitN) +
The Wall (TWoW), assuming you control all 3 cards. Just a thought for more fun with House of Dreams (ARotD)... :ph34r:
My understanding is that it would work for the turn they were first hit by that passive effect, but not for each new phase because their STR was already raised/lowered in a previous phase.
Ah, you are exactly correct. The Wall & the Calvary's effects are passive, while Stannis's deal is a Constant Ability. A passive ability's variable is only counted when it first takes effect:

(3.11) Definition of Variables
Constant Abilities will constantly check and
(if necessary) update the definition or count of
their variables.

Triggered Effects and Passive Abilities define
or count their variables once (when the effect
is initiated), and the variable is then constant
throughout the duration of the effect.

Too bad, the effect would have been all at once Shagga and Nedly (maybe even a little Jamie, too).

Sorry, I'm not sure, that my understanding is correct. Could you please clarify, if someone plays plot card: "Hear me roar" (Characters without an Intrigue icon get -1 STR. ) or "Threat from the North" (All characters get -1 STR and are discarded from play (cannot be saved) if their STR is 0.) - does it mean, that [Stannis's Northern Cavalry] can NOT be killed in this round?

No.

 

The character's STR is only considered to have been "lowered" by the plot in the phase when the plot is revealed. Once it is applied, the modifier just continues. The continuing result of revealing the plot (that the character's effective STR is lower than its printed STR) persists into other phases, but the active game occurrence that met the condition for the "cannot be killed" does not.