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Poisoned Well



Poisoned Well

Poisoned Well



Type: Attachment House: Martell
Cost:0
Game Text:
Siege.
Attach to a location.
Response: After attached location's effect is triggered, return it to its owner's hand.
Flavor Text: "Watch where you set your feet," Drey cautioned. "It has been a while since Prince Oberyn milked the local vipers."
Number: 12 Set: TBG
Quantity: 3 Illustrator: Dimitri Bielak
Recent Decks: Martell Influ
Martell Control


14 Comments

Are there any other reliable location control cards for Martell?
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LorasTyrell
Nov 19 2013 10:54 AM
Anything is better than this:
1) Condemned by the council is easy to trigger and always reliable
2) Price of war is awesome if you run war crests
3) Favorable ground is devastating if you run KOTHH agenda and mostly limited locations
4) A City Besieged is always very reliable and you don't have to wait to draw it, being a plot. You can combine it with other cities, or more simply with At The Gates to discard 1gold locations (it was easier with Manning the City Walls unrestricted)
Rally Cry too - if you run KOTHH you almost certainly will get the benefit turn 2, which deals with most locations.

But Martell don't have anything specific to them that I recall except this and Helholt Docks. The docks are quite good, especially against burn. This otoh I can't see myself ever using. If it allowed you to draw a card to replace it (like Poisoned Coin) then I probably still wouldn't be interested.
Since there are many better ways to deal with opponents locations, I guess you could use this as contingency for your own? If you get hit by any of the GJ attachment horrors (Burned and Pillaged, Scaling Ladder, etc) you can bounce it back providing there's a trigger on it.
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LorasTyrell
Nov 19 2013 07:45 PM

Since there are many better ways to deal with opponents locations, I guess you could use this as contingency for your own? If you get hit by any of the GJ attachment horrors (Burned and Pillaged, Scaling Ladder, etc) you can bounce it back providing there's a trigger on it.

Yeah but would you waste a slot for something like this? I'd rather use an event/attachment slot for a paper Shield or Nightmares, which are good on any occasion :)
edit: what I mean is that there are many useful cards that get cut for lack of space (ie the two I mentioned) and these aforementioned cards are usually much better than this one
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TheIronCaptain
Dec 03 2014 11:46 PM

Could you use this card to return one of the cost reducing discard lands to your own hand after triggering it's ability? 

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PatrickHaynes
Dec 04 2014 04:47 AM

No because by the time the locations effect fully resolves the location would already be moribund:discard pile and the attachment would be discarded. 

What happens when you put this on cancel-Harrenhal?

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slothgodfather
Feb 10 2015 05:05 PM

You have this attachment on your opponent's HH.  You trigger an effect.  They kill a character with HH to cancel it. No other cancels are played.  Passives.  Responses: You trigger this response to return it to his hand.  He could kill another character to cancel that effect, but then you could respond to that second cancel, which would allow him to kill another character to cancel it, which would allow you .... etc.  Since the cancels are fully resolving, this be getting the gold token placed on it each time, and so it would become moribund:discard before you could do the 3rd response.

 

OR, you put it on your own HH, and after the second time of using it, bounce it to your hand (dodging the prized) and getting to play it again next turn.

OR, you put it on your own HH, and after the second time of using it, bounce it to your hand (dodging the prized) and getting to play it again next turn.

 

Right. So if you put this on my Harrenhal, why would I cancel it instead of letting it go back to hand, allowing me to play it again, "resetting" the number of gold tokens for relatively little investment on my part (plus getting rid of your attachment)? Personally, I would think putting this on an opponent's Harrenhal would be HELPFUL to them.

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slothgodfather
Feb 10 2015 07:38 PM

That was the point of the scenario.  It doesn't have much practical use on your opponent's HH - unless you have a confessions in hand or some other way of getting it out of their hand after it is bounced. 

It was an odd thought experiment in my head. Initially i thought it was a good idea to stop your opponent triggering Harrenhal more than once in a round as you could bounce it after it was used once, requiring them to pay for it to come out again. Or you could cancel their cancel with your own HH and bounce theirs before they can respond again? Confusing.

 

Playing it on your own card is quite a good idea.

 

Anyway, hasn't Harrenhal been errata'd to say you can't trigger it if it has 3 gold tokens on it?

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slothgodfather
Feb 11 2015 04:07 PM

They always have the capacity to cancel your cancel, but it wouldn't have much effect on the end results.

 

Correct, it can't trigger with 3 or more gold on it.  That only really comes into effect when 3 cancels resolve successfully.  If you are canceling the cancel of HH, that chain can go on until someone runs out of characters - because nothing has resolved until you stop cancelling the cancel (of the cancel of the cancel of the cancel...).

Harrenhal is such a stupid card.