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Poisoned Well
Submitted
Darksbane
, Aug 22 2013 03:39 AM | Last updated Sep 05 2013 01:12 AM
![]() Poisoned WellType: Attachment House: Martell Cost:0 Game Text: Siege. Attach to a location. Response: After attached location's effect is triggered, return it to its owner's hand. Flavor Text: "Watch where you set your feet," Drey cautioned. "It has been a while since Prince Oberyn milked the local vipers." Number: 12 Set: TBG Quantity: 3 Illustrator: Dimitri Bielak |
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Martell Influ Martell Control |
14 Comments
1) Condemned by the council is easy to trigger and always reliable
2) Price of war is awesome if you run war crests
3) Favorable ground is devastating if you run KOTHH agenda and mostly limited locations
4) A City Besieged is always very reliable and you don't have to wait to draw it, being a plot. You can combine it with other cities, or more simply with At The Gates to discard 1gold locations (it was easier with Manning the City Walls unrestricted)
But Martell don't have anything specific to them that I recall except this and Helholt Docks. The docks are quite good, especially against burn. This otoh I can't see myself ever using. If it allowed you to draw a card to replace it (like Poisoned Coin) then I probably still wouldn't be interested.
edit: what I mean is that there are many useful cards that get cut for lack of space (ie the two I mentioned) and these aforementioned cards are usually much better than this one
Could you use this card to return one of the cost reducing discard lands to your own hand after triggering it's ability?
No because by the time the locations effect fully resolves the location would already be moribund:discard pile and the attachment would be discarded.
What happens when you put this on cancel-Harrenhal?
You have this attachment on your opponent's HH. You trigger an effect. They kill a character with HH to cancel it. No other cancels are played. Passives. Responses: You trigger this response to return it to his hand. He could kill another character to cancel that effect, but then you could respond to that second cancel, which would allow him to kill another character to cancel it, which would allow you .... etc. Since the cancels are fully resolving, this be getting the gold token placed on it each time, and so it would become moribund:discard before you could do the 3rd response.
OR, you put it on your own HH, and after the second time of using it, bounce it to your hand (dodging the prized) and getting to play it again next turn.
Right. So if you put this on my Harrenhal, why would I cancel it instead of letting it go back to hand, allowing me to play it again, "resetting" the number of gold tokens for relatively little investment on my part (plus getting rid of your attachment)? Personally, I would think putting this on an opponent's Harrenhal would be HELPFUL to them.
That was the point of the scenario. It doesn't have much practical use on your opponent's HH - unless you have a confessions in hand or some other way of getting it out of their hand after it is bounced.
It was an odd thought experiment in my head. Initially i thought it was a good idea to stop your opponent triggering Harrenhal more than once in a round as you could bounce it after it was used once, requiring them to pay for it to come out again. Or you could cancel their cancel with your own HH and bounce theirs before they can respond again? Confusing.
Playing it on your own card is quite a good idea.
Anyway, hasn't Harrenhal been errata'd to say you can't trigger it if it has 3 gold tokens on it?
They always have the capacity to cancel your cancel, but it wouldn't have much effect on the end results.
Correct, it can't trigger with 3 or more gold on it. That only really comes into effect when 3 cancels resolve successfully. If you are canceling the cancel of HH, that chain can go on until someone runs out of characters - because nothing has resolved until you stop cancelling the cancel (of the cancel of the cancel of the cancel...).
Harrenhal is such a stupid card.