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House Dayne Skirmisher
Submitted
Darksbane
, Aug 18 2010 12:54 AM | Last updated Mar 01 2011 07:07 PM
![]() House Dayne SkirmisherType: Character House: Martell Cost: 3 Strength: 2 Icons: Military,Intrigue Game Text: House Dayne. No attachments. Any Phase: Kill House Dayne Skirmisher (cannot be saved) to draw 1 card. Then, each opponent chooses and discards 1 card from his or her hand. Number: 14 Set: PotS Quantity: 2 Illustrator: Rafal Hrynkiewicz |
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Recent Decks: |
Dayne Icon-Removers Martell_redo Bloodthirsty Daynes The Royal Coup Martell Control |
4 Comments
Is there a way to trigger this effect during a mil challenge? for example to feint a mil attack and then kill House Dayne Skirmisher or defend with him and kill him before claim?
Challenges go as such:
1. Player actions
2. Attacker announces type/declares attacking characters
3. Player actions
4. Attacker assigns stealth/Defender declares defending characters
5. Player actions
6. Resolve (claim, unopposed, renown, etc.)
You may use this character's ability in 3 or 5, even after you have declared it as an attacker/defender in 2 or 4. Of course, it is then gone before you get to 6 and so not a part of challenge resolution at all.