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Maester Creylen



Maester Creylen

Unique Maester Creylen



Type: Character House: Lannister
Cost: 3 Strength: 3 Icons: Intrigue
Game Text:
Maester.
Response: After a player wins an Intrigue challenge, pay 1 gold to have Maester Creylen claim 1 power.
Crest: Learned
Number: 24 Set: FtC
Quantity: 24 Illustrator: Nico Photos
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8 Comments

Very nice support for lannister intrigue theme. On his own he's not bad. 3for3 only intrigue icon and learned crest is like avarage. But being able to claim power for one gold if any player wins intrigue challange is amazing. In Melee this guy is the beast. In joust he's very good with Lady Genna (CbtC) and
The Power Behind the Throne (LotR). He can generate 2-3 power only for his ability in round.
Can i only trigger this ability once per challenge?? It dont say any limit. There is lannister location that changes money to power when you win intrigue, but there is text. (once per challenge) This dont have it.
Lannisport (Core)'s use of "once per challenge" is redundant (possibly a holdover from the fact that it had that text in a more meaningful way when it was a CCG card). You can only use each response once per trigger. Since only one intrigue challenge was won, this means you can only trigger the response once.
Photo
slothgodfather
Jul 09 2013 03:20 PM

Can i only trigger this ability once per challenge?? It dont say any limit. There is lannister location that changes money to power when you win intrigue, but there is text. (once per challenge) This dont have it.


What JC said is correct. Otherwise all players would just become Stark players using the The Siege of Winterfell (LoW) agenda and trigger the response 8 times after winning their first MIL challenge. :o
Understood. One more question. How come Caitlyn Stark (LOW) CAn trigger her ability as many times she wants, if its gets cancelled, by iron throne or something else.
Or Khal Drogo (CORE)? There u win challenge only once.
The card goes into out-of-play zone and loses all memory it had in play. Since it lost its memory by going back to hand it can be triggered again from there.
It's to do with a card being in play versus a card being out of play. If a card is out of play, the game doesn't retain a 'memory' of the card (unless that card is an event, anyway...). So with Drogo, if his response is cancelled, he remains in hand, and the game doesn't remember you've already attempted to put him into play and therefore you can trigger the response again. It's a weird quirk (one of many) of the way the rules are designed.