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Greyjoy Raiders seeking suggestion!

Greyjoy
Submitted by: Gregszter
Submitted: Jun 09 2013 11:57 PM
Views: 1057
Last updated: Jun 10 2013 04:54 AM
Category: Greyjoy
Deck Name: Greyjoy Raiders seeking suggestion!
Deck Contents: Total Cards (60)

House (1)
House Greyjoy (Core) x1

Agenda (1)
Knights of the Hollow Hill (MotM) x1

Plot (7)
War of Attrition (MotA) x1
Victarion's Scheme (TPoL) x1
Valar Morghulis (Core) x1
Threat from the East (QoD) x1
The King's Law (KotStorm) x1
Take Them by Surprise (LoW) x1
Rise of the Kraken (KotS) x1

Character (28)
Ambitious Oarsman (RoR) x3
Bloodthirsty Crew (OSaS) x2
Euron Crow's Eye (ASoSilence) x2
Euron's Enforcers (DB) x2
Ironborn Marauder (TGF) x3
Victarion's Reavers (CD) x1
Asha Greyjoy (WLL) x2
Distinguished Boatswain (TftRK) x3
Fishwhiskers (CtB) x1
Island Refugee (RoW) x3
Maester Murenmure (CbtC) x1
Maester Wendamyr (KotS) x1
Theon Greyjoy (WLL) x1
Victarion Greyjoy (RotK) x2
Wex Pyke (KotS) x1

Location (25)
Bay of Ice (KotS) x2
Captured Cog (AHM) x1
Iron Island Fiefdoms (KotS) x3
Longship Black Wind (CbtC) x1
Longship Grief (CD) x2
Longship Iron Victory (KotS) x1
Longship Silence (ASoSilence) x1
Naval Escort (ASitD) x2
Refurbished Hulk (OSaS) x2
Scouting Vessel (KotS) x1
Street of Sisters (Core) x1
Street of Steel (Core) x1
Sunset Sea (Core) x3
The Iron Cliffs (HtS) x2
The Iron Mines (KotS) x2

Attachment (0)

Event (7)
Finger Dance (WLL) x2
Risen from the Sea (KotS) x3
Seasick (KotS) x2

Any suggestions are welcomed & please help me to make this deck better. Thank you!
Graphs:
Sample Hand Reload
Other Information Income on Plot Cards: 2, 3, 2, 4, 3, 5, 1
Average Plot Income: 2.857
Number of deck cards providing income: 0
Average deck cards income: 0
Number of cards providing influence: 6


5 Comments

Why do you play Knights of the Hollow Hill, when you have nothing effect support 2 influence on this agenda. So, try rebuilt with another agenda, because, this control agenda have function mainly with support 2 influence. Ok, gold and inniciative is also good, but gold you can have with another support gold provide locations.
That was the main idea of the Hollow Hill (gold+inniciative). Any more ideas?
SI think you haven't a define path, you have a little bit of everything but is not efficient. Suggestion:

1- That agenda sux if you don't use the influence, (think that after set up, u will draw x cards, that increment the possibilities to have what you need to win)
2- Your plots are very weak, you don't have anything to kill characters, only valar (which is great) in that case add some higher claims plot.
3- add something to kill characters
4- How you control attachments?
5- Naval scort is just one of the best cards in greyjoy, ad the 3rth.
6- Iron Island Fiefdoms are nice but only if u use influence wich u dont need, so add some gold productions locations.
7- You need a faster winning, ad something with renonw or something similar, otherwise you will lose in longs terms.
6- IMb have 3 rise from the sea is not that necessary since you have LOTS! of saving stuff. The idea is to safe or to win initiative and kill him characters before he kill yours? ... think about it.
7- if you have nothing to trigger with discard why that theon? i think the theon that have stealth is some much better.

Personal I don't like the deck, but if you like it i suggest to check my suggestions.

Regards.
Knights of the Hollow Hill at first glance is amazing. But I agree with the others. The down side of no setup is hard to over come, and when your not taking full advantage of all 3 of the agendas attributes it makes less sense to use it. Greyjoy has some very interesting uses of influence. There are also some very interesting neutral uses of influence. Having the automatic +2 influence is a great start to to paying for some of those events. Dragon Chasers is a card I have always wanted to make use of with Intimidate and Ambush. The thought of jumping that character in out of Greyjoy always intrigued me, but without KoTHH its almost impossible to pay the influence price.

Just my 2 cents.
Yes I see your point about KotHH! Churr0 Any other suggestions about plot cards and attachment control? You were also right about that Theon, its not that good in this deck.
Thank you for your help!
Regards!