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Streets of King's Landing


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Umber Loyalist

Umber Loyalist

  • Type: Character
  • Faction: Stark (Loyal)
  • Cost: 3
  • Icons: MilitaryPower
  • Strength: 3
  • House Umber.
  • Reaction: After Umber Loyalist enters play, draw 2 cards.
    Forced Interrupt: When Umber Loyalist leaves play, choose and discard 2 cards from your hand.
  • Quantity: 3
  • Number: 41
  • Illustrator: Preston Stone
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White Harbor

• White Harbor

  • Type: Location
  • Faction: Stark (Loyal)
  • Cost: 3
  • House Manderly. The North.
  • Reaction: After you win a challenge, reveal the top 2 cards of your deck. The losing opponent adds 1 of those cards to your hand. Place the other on the bottom of your deck.
  • If Winterfell was the heart of the north, White Harbor was its mouth.
  • Quantity: 3
  • Number: 42
  • Illustrator: Juan Carlos Barquet
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Lazy Leo

• Lazy Leo

  • Type: Character
  • Faction: Tyrell
  • Cost: 2
  • Icons: Intrigue
  • Strength: 2
  • Maester.
  • Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)
    Reaction: After Lazy Leo comes out of shadows, choose a player. Shuffle any number of events from that player’s discard pile into his or her deck.
  • Quantity: 3
  • Number: 43
  • Illustrator: Federico Musetti
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Growing Ambition

Growing Ambition

  • Type: Event
  • Faction: Tyrell (Loyal)
  • Cost: -
  • Shadow (X).
    Challenges Action: Search your deck for X different cards and place them in your discard pile. Shuffle your deck. Then, choose an opponent. Return X cards of that opponent’s choice from your discard pile to your hand.
  • Quantity: 3
  • Number: 44
  • Illustrator: Paolo Puggioni
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Naive Scout

Naive Scout

  • Type: Character
  • Faction: The Night's Watch
  • Cost: 3
  • Icons: MilitaryIntrigue
  • Strength: 4
  • Ally. Ranger.
  • No attachments except Weapon.
    While there is a card in shadows, Naive Scout cannot be declared as a defender.
  • Quantity: 3
  • Number: 45
  • Illustrator: Ramon Ignacio Bunge
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Miner’s Pick

Miner’s Pick

  • Type: Attachment
  • Faction: The Night's Watch (Loyal)
  • Cost: 1
  • Item. Weapon.
  • Builder or Steward character only.
    Attached character gets +1 STR.
    [+1 gold]
  • Quantity: 3
  • Number: 46
  • Illustrator: Ivan Dixon
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Valyrian’s Crew

Valyrian’s Crew

  • Type: Character
  • Faction: Baratheon
  • Cost: 6
  • Icons: MilitaryIntrigue
  • Strength: 5
  • Mercenary. Smuggler.
  • Stealth.
    You may marshal or play facedown cards attached to Valyrian's Crew as if they were in your hand.
    Reaction: After you win a challenge in which Valyrian’s Crew is attacking, attach the top card of the losing opponent’s deck to Valyrian's Crew facedown under your control, as an attachment with terminal.
  • Quantity: 3
  • Number: 47
  • Illustrator: Ramon Ignacio Bunge
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1 Comments
Blackwater Bay

• Blackwater Bay

  • Type: Location
  • Faction: Baratheon (Loyal)
  • Cost: 3
  • Westeros.
  • Reaction: After the challenges phase begins, kneel Blackwater Bay to choose an opponent. Draw 1 card for each kneeling character that player controls.
  • Blackwater Bay was rough and choppy, whitecaps everywhere.
  • Quantity: 3
  • Number: 48
  • Illustrator: Federico Musetti
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Catspaw

Catspaw

  • Type: Character
  • Faction: Lannister
  • Cost: 2
  • Icons: Intrigue
  • Strength: 1
  • Ally.
  • Shadow (2).
    Reaction: After Catspaw comes out of shadows, pay X gold to choose a character with printed cost X or lower and return it to its owner’s hand.
  • Quantity: 3
  • Number: 49
  • Illustrator: Federico Musetti
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Gold Mine

Gold Mine

  • Type: Location
  • Faction: Lannister (Loyal)
  • Cost: 2
  • The Westerlands.
  • Action: Kneel Gold Mine and discard 1 card from your hand to draw 1 card.
    [+1 gold]
  • Quantity: 3
  • Number: 50
  • Illustrator: Dinodrawing
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Drowned God Fanatic

Drowned God Fanatic

  • Type: Character
  • Faction: Greyjoy (Loyal)
  • Cost: 3
  • Icons: MilitaryIntrigue
  • Strength: 2
  • Drowned God.
  • Action: Kill a character to put Drowned God Fanatic into play from your dead pile. (Max once per round.)
    Interrupt: When the effects of an opponent’s triggered character ability would initiate, place Drowned God Fanatic into your dead pile from your hand to cancel those effects.
    Card design by 2013 European Melee champion, Vincent Teulé.
  • Quantity: 3
  • Number: 51
  • Illustrator: Aleksander Karcz
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2 Comments
Dragonbinder

• Dragonbinder

  • Type: Attachment
  • Faction: Greyjoy
  • Cost: 3
  • Item.
  • Character you control only.
    Attached character gains intimidate.
    Reaction: After you win dominance, kill attached character to, either: choose and take control of a Dragon character, or search the top 10 cards of your deck for a [Greyjoy] character, put into play, and shuffle your deck.
  • Quantity: 3
  • Number: 52
  • Illustrator: Ivan Dixon
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No Comments have been made.
Hired Assassin

Hired Assassin

  • Type: Character
  • Faction: Targaryen
  • Cost: 2
  • Icons: MilitaryIntrigue
  • Strength: 1
  • Assassin. Mercenary.
  • Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)
    Reaction: After Hired Assassin comes out of shadows, look at a card in shadows. If it is a character, you may place it in its owner’s dead pile.
  • Quantity: 3
  • Number: 53
  • Illustrator: Michele Frigo
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No Comments have been made.
Queensguard

Queensguard

  • Type: Attachment
  • Faction: Targaryen
  • Cost: 3
  • Title.
  • Non-Lady character only. Shadow (2).
    Action: Discard 1 card from your hand to stand attached character. (Limit 3 times per round.)
  • Ser Barristan might come seeking her; he was the first of her Queensguard, sworn to defend her life with his own
  • Quantity: 3
  • Number: 54
  • Illustrator: Jason Jenicke
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No Comments have been made.
Ser Archibald Yronwood

• Ser Archibald Yronwood

  • Type: Character
  • Faction: Martell
  • Cost: 5
  • Icons: Military
  • Strength: 5
  • House Yronwood. Knight.
  • Shadow (4). No attachments except Weapon.
    Reaction: After you lose dominance, the winning opponent must choose and kill a character he or she controls.
  • “I am always prepared to fight.”
  • Quantity: 3
  • Number: 55
  • Illustrator: Antonio José Manzanedo
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No Comments have been made.
Summer Sea Port

Summer Sea Port

  • Type: Location
  • Faction: Martell (Loyal)
  • Cost: 2
  • Dorne.

  • [+1 gold][+1 reserve]
  • ...the mouth of the Greenblood, where the orphans of the river came to trade with the carracks, cogs, and galleys from across the narrow sea.
  • Quantity: 3
  • Number: 56
  • Illustrator: Juan Carlos Barquet
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No Comments have been made.
Poor Fellows

Poor Fellows

  • Type: Character
  • Faction: Neutral
  • Cost: 2
  • Icons: MilitaryPower
  • Strength: 1
  • Army. The Seven.
  • No attachments.
    Reaction: After you win a challenge in which Poor Fellows is attacking, the losing opponent chooses, either: Poor Fellows gains 1 power, or you draw 1 card.
  • The High Sparrow’s ragged army.
  • Quantity: 3
  • Number: 57
  • Illustrator: Matt Hansen
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King’s Landing

• King’s Landing

  • Type: Location
  • Faction: Neutral
  • Cost: 4
  • King’s Landing.
  • Once per marshaling phase, you may marshal a location from your discard pile as if it were in your hand.
    Challenges Action: Kneel King’s Landing and discard 1 location from your hand to draw 1 card.
  • Quantity: 3
  • Number: 58
  • Illustrator: Tomasz Jedruszek
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Glass Candle

Glass Candle

  • Type: Attachment
  • Faction: Neutral
  • Cost: 1
  • Item. The Citadel.
  • Character you control only.
    If attached character has the
    Maester trait, it gains insight.
    Challenges Action: Kneel Glass Candle to look at the top card of any player’s deck. You may discard that card.
  • Quantity: 3
  • Number: 59
  • Illustrator: Ivan Dixon
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No Comments have been made.
Uneasy Truce

Uneasy Truce

  • Type: Plot
  • Faction: Neutral
  • Gold: 4
  • Initiative: 5
  • Claim: 1
  • Reserve: 5
  • Edict. Summer.
  • Each player cannot gain power for his or her faction except during challenges.
    Forced Reaction: After a challenge is initiated, move 1 power from the attacking player’s faction card to the defending player’s faction card.
    Plot Deck Limit: 1.
  • Quantity: 3
  • Number: 60
  • Illustrator: Niten
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5 Comments