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The Things We Do for Love


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Aloof and Apart

Aloof and Apart

  • Type: Agenda
  • Faction: Neutral
  • Cost:
  • House Arryn.
  • Reduce the cost of the first character with printed cost 6 or higher you marshal each round by 2.
    Each character you control with printed cost 6 or higher gains prized 1.
  • Quantity: 1
  • Number: 27
  • Illustrator:
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No Comments have been made.
Benjen’s Cache

Benjen’s Cache

  • Type: Plot
  • Faction: Neutral
  • Gold: 2
  • Initiative: 0
  • Claim: 1
  • Reserve: 5
  • Kingdom. Winter.
  • When Revealed: If there are no Kingdom plot cards in your used pile, search your deck for a card and add it to your hand. Shuffle your deck.
    Plot deck limit: 1
  • Quantity: 1
  • Number: 31
  • Illustrator: Carlo Bocchio
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No Comments have been made.
Catelyn Stark

• Catelyn Stark

  • Type: Character
  • Faction: Stark (Loyal)
  • Cost: 4
  • Icons: IntriguePower
  • Strength: 4
  • House Tully. Lady.
  • Action: During an [Intrigue] or [Power] challenge in which you are the defending player, put Catelyn Stark into play from your hand knelt, participating as a defender. At the end of the phase, if Catelyn Stark is still in play, return her to your hand.
  • Quantity: 3
  • Number: 11
  • Illustrator: Mark Evans
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No Comments have been made.
Conquer

Conquer

  • Type: Attachment
  • Faction: Greyjoy (Loyal)
  • Cost: 2
  • Condition.
  • Non-unique location only.
    Take control of attached location.
  • Quantity: 3
  • Number: 4
  • Illustrator: Thomas Denmark
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No Comments have been made.
Dark Wings, Dark Words

Dark Wings, Dark Words

  • Type: Agenda
  • Faction: Neutral
  • Cost:
  • Your minimum deck size is 75 cards. You cannot include more than 1 copy of each event (by title) in your deck.
    Reaction: After you play an event, draw 1 card. (Limit 3 times per round.)
    Card design by 2011 Melee World Champion, Corey Faherty.
  • Quantity: 1
  • Number: 28
  • Illustrator: Tiziano Baracchi
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No Comments have been made.
Harrenhal

• Harrenhal

  • Type: Location
  • Faction: Neutral
  • Cost: 3
  • Contested. Westeros.
  • Prized 2.
    If Harrenhal has 3 or more ghost tokens on it, sacrifice it.
    Interrupt: When the effects of a non-plot, non-agenda triggered ability would initiate, kill a character you own and control to cancel those effects. Place a ghost token on Harrenhal. (Limit once per phase.)
  • Quantity: 3
  • Number: 21
  • Illustrator: Lino Drieghe
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No Comments have been made.
Heads on Pikes

Heads on Pikes

  • Type: Event
  • Faction: Neutral
  • Cost: 2
  • Prized 2.
    Dominance Action: For each character in his or her dead pile, each opponent discards the top 2 cards of his or her deck. (Max 1 per round.)
  • ... even from a distance she could see the heads rotting atop the high red walls.
  • Quantity: 3
  • Number: 23
  • Illustrator: Bjarne Hansen
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No Comments have been made.
High Ground

High Ground

  • Type: Location
  • Faction: Neutral
  • Cost: 1
  • Westeros.
  • Challenges Action: Kneel High Ground to choose and stand an Army character.
  • Lord Tywin almost always chose to command the reserve; he would take the high ground and watch the battle unfold below him, committing his forces when and where they were needed most.
  • Quantity: 3
  • Number: 19
  • Illustrator: Carlo Bocchio
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No Comments have been made.
King’s Landing

• King’s Landing

  • Type: Location
  • Faction: Neutral
  • Cost: 3
  • Contested. King’s Landing.
  • Reaction: After you marshal a location, draw 1 card. (Limit 3 times per round.)
  • Now the city covered the shore as far as Catelyn could see; manses and arbors and granaries, brick storehouses and timbered inns and merchant's stalls, taverns and graveyards and brothels, all piled one on another.
  • Quantity: 3
  • Number: 20
  • Illustrator: Martina Pilceroya
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No Comments have been made.
Knights of the Realm

Knights of the Realm

  • Type: Agenda
  • Faction: Neutral
  • Cost:
  • While you control more Knight characters than each other player, increase the number of cards you draw in the draw phase by 1.
    While you control fewer
    Knight characters than each other player, reduce the number of cards you draw in the draw phase by 1.
  • Quantity: 1
  • Number: 29
  • Illustrator: Brian Schomburg
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No Comments have been made.
Littlefinger

• Littlefinger

  • Type: Character
  • Faction: Neutral
  • Cost: 6
  • Icons: IntriguePower
  • Strength: 3
  • Ally. Lord.
  • Stealth.
    Littlefinger does not kneel when declared as an attacker.
    Interrupt: When the effects of an event would initiate, kneel Littlefinger to cancel those effects.
  • Quantity: 3
  • Number: 17
  • Illustrator: Franz Vohwinkel
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No Comments have been made.
Mad King Aerys

• Mad King Aerys

  • Type: Character
  • Faction: Targaryen (Loyal)
  • Cost: 5
  • Icons: IntriguePower
  • Strength: 4
  • King. Lord.
  • Prized 1. Renown.
    Mad King Aerys cannot be killed unless an opponent controls a
    Lord or Lady character, or Ser Jaime Lannister.
    Dominance Action: Kneel Mad King Aerys to choose and kill a Lord or Lady character. (Limit once per round.)
    Card design by 2012 Joust World Champion, John Bruno.
  • Quantity: 3
  • Number: 13
  • Illustrator: Jake Murray
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No Comments have been made.
Melisandre’s Favor

Melisandre’s Favor

  • Type: Attachment
  • Faction: Baratheon (Loyal)
  • Cost: 4
  • R’hllor.
  • Terminal.
    Take control of attached character.
    Forced Interrupt: When the dominance phase ends, sacrifice Melisandre’s Favor. (Cannot be canceled.)
  • Quantity: 3
  • Number: 2
  • Illustrator: Sara Biddle
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No Comments have been made.
Narrow Escape

Narrow Escape

  • Type: Event
  • Faction: Neutral
  • Cost: 0
  • Action: Put each character that was killed or discarded from play this phase into play from its owner’s dead or discard pile. An opponent may discard his or her hand (of at least 1 card) to cancel this effect. (Max 1 per phase.)
  • Quantity: 3
  • Number: 24
  • Illustrator: Sedone Thongvilay
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No Comments have been made.
Old Bear Mormont

• Old Bear Mormont

  • Type: Character
  • Faction: The Night's Watch (Loyal)
  • Cost: 3
  • Icons: MilitaryPower
  • Strength: 2
  • Commander. Lord.
  • Action: Kneel Old Bear Mormont to choose and stand another [Night's Watch] or Lord character.
    Reaction: After a character you control is killed, stand Old Bear Mormont.
  • Quantity: 3
  • Number: 10
  • Illustrator: John Matson
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No Comments have been made.
Olenna’s Study

• Olenna’s Study

  • Type: Location
  • Faction: Tyrell
  • Cost: 3
  • Highgarden.
  • Each player may initiate an additional [Intrigue] challenge each round.
    Non-unique characters cannot be declared as attackers or defenders in [Intrigue] challenges.
  • Quantity: 3
  • Number: 16
  • Illustrator: Jonny Klein
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No Comments have been made.
Prince’s Loyalist

Prince’s Loyalist

  • Type: Character
  • Faction: Martell (Loyal)
  • Cost: 4
  • Icons: MilitaryIntrigue
  • Strength: 4
  • Ally.
  • Prized 1. Stealth. Immune to events.
    Interrupt: When the effects of a triggered character ability would initiate, pay 2 gold to cancel those effects.
  • Quantity: 3
  • Number: 7
  • Illustrator: Rafal Hrynkiewicz
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No Comments have been made.
Rioting

Rioting

  • Type: Plot
  • Faction: Neutral
  • Gold: 3
  • Initiative: 0
  • Claim: 1
  • Reserve: 5
  • Kingdom.
  • Forced Reaction: After the standing phase begins, discard each kneeling character from play (cannot be saved).
    Plot deck limit: 1
  • Quantity: 1
  • Number: 32
  • Illustrator: Thomas Denmark
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No Comments have been made.
Rule By Decree

Rule By Decree

  • Type: Plot
  • Faction: Neutral
  • Gold: 5
  • Initiative: 4
  • Claim: 1
  • Reserve: 5
  • Edict.
  • When Revealed: Each player with the most cards in hand chooses and discards cards from his or her hand until he or she has 4 cards in hand.
    Plot deck limit: 1
  • Quantity: 1
  • Number: 33
  • Illustrator: Mark Evans
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No Comments have been made.
Samwell Tarly

• Samwell Tarly

  • Type: Character
  • Faction: The Night's Watch
  • Cost: 1
  • Icons: Intrigue
  • Strength: 1
  • Steward.
  • No attachments except Raven.
    Action: Kneel Samwell Tarly to look at the top 4 cards of your deck. Switch one of those cards with a card in your hand, if able. Then, place the remaining cards on top of your deck in any order.
  • Quantity: 3
  • Number: 9
  • Illustrator: Natascha Roeoesli
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No Comments have been made.
Search and Detain

Search and Detain

  • Type: Plot
  • Faction: Neutral
  • Gold: 5
  • Initiative: 5
  • Claim: 1
  • Reserve: 6
  • Edict.
  • When Revealed: Choose a card without attachments controlled by the first player. Return it to its owner’s hand (cannot be saved).
    Plot deck limit: 1
  • Quantity: 1
  • Number: 34
  • Illustrator: Anna Christenson
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No Comments have been made.
Seductive Promise

Seductive Promise

  • Type: Event
  • Faction: Neutral
  • Cost: 1
  • Reaction: After you win a [Power] challenge by 5 or more STR, choose a non-unique character controlled by the losing opponent. Take control of that character. (Max 1 per challenge.)
  • Quantity: 3
  • Number: 25
  • Illustrator: Andrew Navaro
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No Comments have been made.
Ser Davos Seaworth

• Ser Davos Seaworth

  • Type: Character
  • Faction: Baratheon (Loyal)
  • Cost: 5
  • Icons: MilitaryIntriguePower
  • Strength: 5
  • Knight.
  • Ser Davos Seaworth cannot be killed.
  • “A grey man... neither white nor black, but partaking of both. Is that what you are, Ser Davos?”
    -Melisandre
  • Quantity: 3
  • Number: 1
  • Illustrator: Chris Dien
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No Comments have been made.
Sky Cell

Sky Cell

  • Type: Attachment
  • Faction: Neutral
  • Cost: 2
  • House Arryn.
  • Terminal.
    Forced Interrupt: When attached character’s controller would draw 1 or more cards, kneel attached character. Then, that player draws 1 less card instead.
    Attached character gains “
    Action: Kill this character (cannot be saved).”
  • Quantity: 3
  • Number: 22
  • Illustrator: Thomas Denmark
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No Comments have been made.
Snow Castle

• Snow Castle

  • Type: Location
  • Faction: Stark
  • Cost: 1
  • House Arryn.
  • Action: Kneel Snow Castle to choose a [Stark] character. Until the end of the phase, that character gets +1 STR for each [Stark] character you control.
  • Quantity: 3
  • Number: 12
  • Illustrator: Erica Lyn Huppe
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No Comments have been made.
Spider’s Whisperer

Spider’s Whisperer

  • Type: Character
  • Faction: Lannister
  • Cost: 2
  • Icons: Intrigue
  • Strength: 3
  • Ally.
  • Forced Reaction: After Spider’s Whisperer enters play, choose an Ally character and discard it from play.
  • “The Red Keep has ways known only to ghosts and spiders.” -Varys
  • Quantity: 3
  • Number: 5
  • Illustrator: Alexander Petkov
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No Comments have been made.
The Art of Seduction

The Art of Seduction

  • Type: Plot
  • Faction: Neutral
  • Gold: 3
  • Initiative: 2
  • Claim: 1
  • Reserve: 6
  • Noble.
  • When Revealed: Choose an opponent. That opponent cannot reveal a new plot card during the next plot phase.
    Plot deck limit: 1
  • Quantity: 1
  • Number: 35
  • Illustrator: Michael Koch
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No Comments have been made.
The Gathering Storm

The Gathering Storm

  • Type: Plot
  • Faction: Neutral
  • Gold: 6
  • Initiative: 8
  • Claim: 2
  • Reserve: 6
  • Omen. Summer.
  • When Revealed: Each opponent may return his or her revealed plot card to his or her plot deck and reveal a new plot card.
    Plot deck limit: 1
  • Quantity: 1
  • Number: 36
  • Illustrator: Carlo Bocchio
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No Comments have been made.
The Hatchlings’ Feast

The Hatchlings’ Feast

  • Type: Event
  • Faction: Targaryen (Loyal)
  • Cost: 2
  • Action: Choose 3 characters without attachments. Until the end of the phase, one of those characters gets -1 STR, one gets -2 STR, and one gets -3 STR.
  • Quantity: 3
  • Number: 14
  • Illustrator: Raya Golden
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No Comments have been made.
The Long Voyage

The Long Voyage

  • Type: Agenda
  • Faction: Neutral
  • Cost:
  • Your minimum deck size is 100 cards.
    Reaction: After you draw cards in the draw phase, kneel your faction card to draw 1 card.
  • Quantity: 1
  • Number: 30
  • Illustrator:
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No Comments have been made.