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Pulling the Strings



  • Type: Plot
  • Faction: Tyrell (Loyal)
  • Gold: 5
  • Initiative: 2
  • Claim: 1
  • Reserve: 6
  • Scheme.
  • Plot deck limit: 1.
    When Revealed: Choose an Edict, Kingdom, or Scheme plot card in an opponent’s used pile. Initiate the when revealed ability on that card as if you had just revealed it.
  • Quantity:
  • Number: 84
  • Illustrator: Drazenka Kimpel
Want to build a deck using this card? Check out the A Game of Thrones 2nd Edition Deck Builder!
Recent Decks Using This Card:


15 Comments

Plots which work with this as of the date of its release:

 

EDICT:

-Confiscation

-Heads on Spikes

-Marched to the Wall

-Political Disaster

-Fallen from Favor (NEGATIVE)

 

KINGDOM:

-Building Orders

-Calling the Banners

-Counting Coppers

-Here to Serve

-Rebuilding

-Reinforcements

-Summons

-Trading with the Pentoshi (NEGATIVE)

 

SCHEME:

-Filthy Accusations

-Power Behind the Throne (Useless)

-Wildfire Assault

    • kizerman86, GrahamM, stevehouston and 4 others like this
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HouseofPayne
Apr 18 2016 11:33 PM

I must say, I did write this plot off when it first came out.  But a 5 gold Counting Coppers sounds pretty tempting... as does a Political Disaster or Marched with 6 reserve...

You missed a scheme: Pulling The Strings

 

If you activate an opponent's Pulling The Strings, do you get to pick one of your own plots?

(guessing it's no, but still... ;) )

No.   You would just have the same effect again.

What happens if Pulling the Strings is the only legal plot in your opponent's used pile when you reveal this?

the game will freeze and you will have to shut it down with the task manager

    • NikolaP, FedericoFasullo, Ratadin and 3 others like this

You will also be laughed at for wasting the plot's "when revealed"... unless of course you are desperate for the 5 gold...

(I can't make direct Quotes for some reason so) @Lordhakera You missed a few Scheme plots you can copy. Game of Thrones, Sneak Attack (why?), The King's Peace, The Long Plan, & Wardens of the West.

 

EDIT: Ignore this comment...remember kids stay in school. Reading is a good thing!

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FedericoFasullo
Apr 19 2016 02:32 PM

Zilvake: only "when revealed" effects

@FedericoFasullo Oh...why thank you, I should really read more. XD

You missed a scheme: Pulling The Strings
 
If you activate an opponent's Pulling The Strings, do you get to pick one of your own plots?
(guessing it's no, but still... ;) )


I want to do this in melee. If we are at a 6 person table and 4 of my opponents have Pulling in their used pile, and the last has Counting Coppers then that's a lot of triggers!

And no, you can't choose one of your own. It says to trigger "as if you had revealed it" and therefore you have to choose an opponent of yourself, not anyone else (and therefore can't pick yourself).

There are so many good effects to copy I can't see this not making every Tyrell deck for now. Even as a Summons, Calling, Confiscation, or Counting with more gold its solid.
    • Chucktastic likes this

No seriously, it's an infinite loop that can't be stopped by either player. What happens?

I'd say you can't even choose it as a used plot because it won't be changing the game state.  Therefore it's "when revealed" effect would initiate and fail to resolve because there wouldn't be any valid targets.

Sort of like what would happen if you revealed Marched to the Wall without any characters in play.

 

This is just my opinion and it could easily be a wrong rules interpretation.

    • celric likes this

That makes a lot of sense, actually. Hopefully that's how it works.

 

EDIT: Actually makes me sound (condescendingly) surprised, which I'm not really, other than that I hadn't thought about it from that angle.

That makes a lot of sense, actually. Hopefully that's how it works.

 

EDIT: Actually makes me sound (condescendingly) surprised, which I'm not really, other than that I hadn't thought about it from that angle.

 

I'm hoping what I said is right, or at least the outcome is right! 

 

It's also very possible to only be able to trigger each "when revealed" one time per player instead.  But the other interpretation I came up with is easier to justify. :-)