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For the Watch!
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24 Comments
Nice and thematic wall-ing card. However, 5 gold would have been more suitable to not decide between it an Calm Over Westeros.
What really disturbes me is that the Greyjoy plot is far better than all other house plots so far
I feel that this card is worded in such a way that it makes it rather hard to wrap your head around exactly what is going on.
Would it be correct to say that the outcome of this card is the same as if it had the following text?
When resolving the outcome of the first challenge initiated against you in each phase, if the opponent has more Strength than you, end the challenge with no winner or loser.
In most situations, yes. The catch is that the word 'cannot' is much stronger, and prevents a lot of potential future situations (for instance, a card that allowed you to win a challenge regardless of STR - they existed in 1st edition), and the version you propose would end the challenge prematurely (Rather than allow it to resolve, so someone could 'react' to not winning a challenge, for instance).
If the text was that, it's only forbidding the opponent from winning that challenge when the current text disallows both you and the opponent from winning.
This statement is incorrect. You may still win on defense.
The current text does not disallow you from winning the challenge. It simply disallows you from losing the challenge. If you defend the challenge and count more strength them you will win. It combos really well with The Sword in the Darkness.
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I kind of feel like if your relying on the Wall you're running both.
But yeah, the House Plots are not all created equal--look at Baratheon (though I feel like that will get better over time).
I'm a moron and need to lern how 2 reed.
I wish this worked against all your opponents during melee format similar to how the Bara plot works. It would have been a great help for the house as it's really hard to keep the Wall working when you need to defend against 3+ challanges each round (and have little control of the initiative).
Adding "initiated against you by each opponent each phase" wouldn't have altered the card in Joust but would have made them a lot more viable for melee. As it is now, you are just able to defend one extra challange (which is good, but not that great).
Maybe you are right. Calm will give you the Initiative to decide what battle to spare, For the Watch will give it to the opponent. However, for Walling Calm does not completely save you but For the Watch does...so both are good...I wish I could use 8 plots
xchan: absolutely. Never tried Walling in melee, would not dare to
A question has come up in my gaming group on this card when used in a Melee.
Does its effect "You cannot lose (and your opponent cannot win) the first challenge initiated against you each phase." :
​
A. Work against each opponent as a player takes his turn in the Phase
OR
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B. Just the first opponents first attack.
​
Example: So it would look like this. 6 players A,B,C,D,E,F. Player A reveals "For The Watch!" as his plot. IF​​​ Players B,C,D,E,F ​attack Player A on their combat action. Does Player A's plot work on just Player B? or Players B,C,D,E and F?
I myself think it works just against Player B because there is only one Combat Phase. It doesn't matter if it is 2 players or 6 players.
For melee, i think it's B.
For melee, i think it's B.
If attacker doesn't win, there is no "unopposed" bonus even if defender has no defending characters right?
Correct. By definition, an "unopposed challenge" is a challenge that the attacker wins in which the defending player counts 0 STR. So if the attacker cannot "win," the challenge cannot be "unopposed," no matter what the defender counts.
Yes, you can still win the challenge with more strength than the attacker.
The primary confusion for me lies in the, "[...] in each phase." wording. Is there not just one Challenges Phase? My understanding was that cards that affected another card, "[...] until the end of the phase." were valid during every single challenge in which they were played- that is until the Dominance Phase begins. Otherwise I've been using some cards wrong- and to great effect...
Note: I only play or care about 1v1 when I'm asking this question, though it would probably be relevant also to those playing a Melee game with 3+ also, since there could be 5 or 6 Challenge Phases instead of just 2 in a 1v1.
I'm guessing the wording is in case a card ever allows challenges in other phases or allows a 2nd Challenge phase. And in the rules there is only a single Challenge phase no matter how many players there are.
In 1.0, there were phases known as epic phases that allowed for additional challenges.
If 2.0 gets anything like that, this plot would apply to those challenges as well.
Yeah, FFG is just covering their future design bases with wording like this. In 1.0, there was lots of confusion because they tried to make old cards fit into new mechanics and it didn't work very well at times.
Ok so my opponent cannot win the challenge and i cannot lose.But can i win the challenge? Does this work with 'The Sword in the Darkness'? For example my opponent attacks with a character with 1 STR to waste the first challenge and i defend with 6 or more STR (so i can win with 5 or more STR) can i play 'The Sword in the Darkness'?
It certainly does work.