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The Necronomicon



The Necronomicon

The Necronomicon
John Dee Translation

Type: Asset
Class:
Cost: –
Level: 0
Willpower: 0
Intellect: 0
Combat: 0
Agility: 0
Wild: 0
Slot: 1 Hand
Item. Tome.
Revelation – Put The Necronomicon into play in your threat area, with 3 horror on it. It cannot leave play while it has 1 or more horror on it.
Treat each [Elder Sign] you reveal on a chaos token as a [Auto-fail].
[Action]: Move 1 horror from The Necronomicon to Daisy Walker. Then, if The Necronomicon has no horror on it, discard it.
Quantity: 1
Number: 9
Illustrator: Jesse Mead
Want to build a deck using this card? Check out the Arkham Horror: The Card Game Deck Builder!
Recent Decks Using This Card:


12 Comments

Can't really make out the symbol. Treat each "star" you reaveal on a chaos token as a ... ?

Tentacle. The auto fail symbol. If she has the necronomicon out she can't benefit from her elder sign ability and there is a second auto fail in the bag. 

    • StarBoy likes this

Thnx!

If I fail crippling chill with the necronomicon out, can I choose to discard the necronomicon even if I have other assets? If so, I got stupid luck, cause I drew it through end of turn draw and then got crippling chill at the start of the next turn.

You cannot 'choose and discard' The Necronomicon because it 'cannot leave play'. Therefore you must choose and discard another asset. If you cannot choose and discard an asset (because the only asset you have cannot leave play, and you have no other assets), take 2 damage instead.

    • StarBoy likes this

Thanks mplain. One more card proving why reading is important.

Can you remove the horror with cards like Fearless or other healing sources that doesn't specify a target? From the Rule Reference it looks like you could, as it says:

Heal: remove the indicated amount of damage or horror from a card.

But I'm nost likelly overlooking something....

You certainly can heal the horror gained from the Necronomicon with the usual effects that heal horror.

I think you missunderstood my question. It's not the horrow that my investigator will gain after wasting an action moving it from the Necronomicon. It's removing one of the horrors the Necronomicon has to avoid wasting the action to move it.
 

I don't see anything in the rules suggesting I wouldn't be able to do so, but it doesn't feel right, so I might be missing something.

Healing is defined by removing damage or horror that a card has suffered against its maximum sanity or health. The Necronomicon does not have that; instead it has potential horror damage Daisy must suffer to get rid of it.

In addition, all healing in the game right now defaults to only removing damage/horror from investigator cards.

So, no, you can't "heal" the horror on the Necronomicon itself until Daisy has suffered it.

Healing is defined by removing damage or horror that a card has suffered against its maximum sanity or health.


Can you quote the rule where it says the horror has to be suffered in order to be healed? The rules reference under Heal dont mention that.
Also, the Fearless card, as I mention, can heal any card, not just investigators, so you are wrong in your last sentence unless Im missing some other rule (which is the one Im looking for).
I should probably move the discution to the rules forum, though.

This question has fortunately been clarified in the FAQ:

If a card effect says to heal damage or horror but does not indicate from where,
can I use it to heal assets or investigators other than myself?
No. “Heal X damage/horror” is shorthand for “Heal X damage/horror
from your investigator.” If a card simply reads “Heal X horror” or “Heal
X damage,” you can only use it to heal horror or damage from your
investigator. Cards that allow you to heal other investigators or assets will
specify that.