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Winifred Habbamock


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Anything You Can Do, Better
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Anything You Can Do, Better

Type: Skill
Class: Rogue
Level: 0
Wild: 6
Innate. Developed.
Winifred Habbamock deck only.
Commit only to a skill test you are performing.
“Told you.”
Quantity: 1
Number: 2
Illustrator: Patrick McEvoy
Arrogance
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Arrogance

Type: Skill
Class:
Level: 0
Wild: 1
Flaw.
You must commit Arrogance to each eligible skill test you perform.
This skill's icons subtract from your skill value instead of adding to it.
If this test succeeds, return this skill to your hand.
Quantity: 1
Number: 3
Illustrator: Robert Laskey
Backstab
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Backstab

Type: Event
Class: Rogue
Cost: 3
Level: 3
Wild: 0
Tactic.
Fight. This attack uses [Agility] instead of [Combat]. This attack deals +2 damage. If you succeed by 2 or more, return Backstab to your hand at the end of your turn.
Quantity: 2
Number: 29
Illustrator: Federico Piatti
Beretta M1918
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Beretta M1918

Type: Asset
Class: Rogue
Cost: 4
Level: 4
Wild: 0
Slot: 2 Hand
Item. Weapon. Firearm. Illicit.
Uses (4 ammo).
[Action] Exhaust Beretta M1918 and spend 1 ammo: Fight. You get +4 [Combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Beretta M1918, or this attack deals an additional +1 damage (if you succeed by 4 or more, do both).
Quantity: 2
Number: 31
Illustrator: Tiziano Baracchi
Cheap Shot
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Cheap Shot

Type: Event
Class: Rogue
Cost: 2
Level: 0
Wild: 0
Trick.
Fight. Add your [Agility] value to your skill value for this attack. If you succeed by 2 or more, automatically evade the attacked enemy.
“Aim for the eyes,” they told me.
Quantity: 2
Number: 12
Illustrator: Andreia Ugrai
Cheap Shot
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Cheap Shot

Type: Event
Class: Rogue
Cost: 2
Level: 2
Wild: 0
Trick.
Fight. Add your [Agility] value to your skill value for this attack. If you succeed by 1 or more, automatically evade the attacked enemy. If you succeed by 3 or more, return Cheap Shot to your hand at the end of your turn.
“Aim for the eyes,” they told me.
Quantity: 2
Number: 23
Illustrator: Andreia Ugrai
Copycat
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Copycat

Type: Skill
Class: Rogue
Level: 3
Wild: 1
Gambit.
After you commit Copycat to a skill test, search the discard pile of another investigator for a skill you can commit to this test, and commit it. After this test ends, place that card on the bottom of its owner’s deck.
Quantity: 2
Number: 30
Illustrator: Aleksander Karcz
Daredevil
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Daredevil

Type: Skill
Class: Rogue
Level: 0
Wild: 1
Fortune. Practiced.
After you commit Daredevil to a skill test, discard cards from the top of your deck until you discard a [Rogue] skill you can commit to this test. Commit it. Shuffle each weakness that was discarded by this effect back into your deck.
“You’re a maniac, Wini!” “I know! Isn’t it wonderful?”
Quantity: 2
Number: 18
Illustrator: Borja Pindado
Daring Maneuver
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Daring Maneuver

Type: Event
Class: Rogue
Cost: 0
Level: 0
Wild: 1
Gambit.
Fast. Play when you would succeed at a skill test.
You get +2 skill value for this test.
“McGlen, are you tryin’ to get us both killed?” “Not this time, pal. Not this time.”
Quantity: 2
Number: 13
Illustrator: Darek Zabrocki
Daring Maneuver
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Daring Maneuver

Type: Event
Class: Rogue
Cost: 0
Level: 2
Wild: 1
Gambit.
Fast. Play when you would succeed at a skill test.
You get +3 skill value for this test. Draw 1 card.
“McGlen, are you tryin’ to get us both killed?” “Not this time, pal. Not this time.”
Quantity: 2
Number: 22
Illustrator: Darek Zabrocki
Chuck Fergus
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Chuck Fergus

Type: Asset
Class: Rogue
Cost: 3
Level: 4
Wild: 0
Health: 2
Sanity: 2
Slot: Ally
Ally. Criminal.
[Reaction] When you play a Tactic or Trick event, exhaust Chuck Fergus: Choose two –
—That event gains fast.
—That event costs 2 fewer resources to play.
—You get +2 skill value while performing a skill test during the resolution of that event.
Quantity: 2
Number: 32
Illustrator: Derek D. Edgell
Lonnie Ritter
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Lonnie Ritter

Type: Asset
Class: Rogue
Cost: 4
Level: 0
Wild: 0
Health: 2
Sanity: 3
Slot: Ally
Ally.
You get +1 [Combat].
[Free] Exhaust Lonnie Ritter and spend 1 resource: Choose an
Item asset controlled by an investigator at your location. Heal 1 damage from that asset and 1 horror from Lonnie Ritter.
Quantity: 2
Number: 9
Illustrator: David Hovey
Winifred Habbamock
Winifred Habbamock
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Winifred Habbamock

Type: Investigator
Class: Rogue
Willpower: 1
Intellect: 3
Combat: 3
Agility: 5
Health: 8
Sanity: 7
Criminal.
[Free] If 2 different non-weakness cards you control are committed to this skill test: Draw 1 card. (Limit once per test.)
[Elder Sign] effect: +1. After this test ends, for every 2 points you succeeded by, return a card you committed to this test to your hand.
Deck Size: 30.
Deckbuilding Options: Rogue cards ([Rogue]) level 0-5, Neutral cards level 0-5.
Deckbuilding Requirements (do not count towards deck size): Anything You Can Do, Better; Arrogance; 1 random basic weakness.
“I can top that.”
Quantity: 1
Number: 1
Illustrator: Aleksander Karcz
Leather Jacket
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Leather Jacket

Type: Asset
Class: Rogue
Cost: 2
Level: 0
Wild: 0
Health: 2
Sanity:
Slot: Body
Item. Armor.
Fast.
“You think wearing that makes you look like the cat’s meow?” “Nah, I already know I’m the cat’s meow. This just lets everyone else know.”
Quantity: 2
Number: 10
Illustrator: Robert Laskey
Liquid Courage
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Liquid Courage

Type: Asset
Class: Rogue
Cost: 1
Level: 1
Wild: 0
Item. Illicit.
Uses (4 supplies).
[Action] Spend 1 supply: Choose an investigator at your location to heal 1 horror. Then, that investigator tests [Willpower] (2). If the test succeeds, they draw 1 card. If the test fails, they heal 1 additional horror and discard 1 card at random from their hand.
Quantity: 2
Number: 20
Illustrator: Dani Hartel
Lockpicks
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Lockpicks

Type: Asset
Class: Rogue
Cost: 3
Level: 0
Wild: 0
Slot: 1 Hand
Item. Tool. Illicit.
[Action] Exhaust Lockpicks: Investigate. Add your [Agility] value to your skill value for this investigation. If you do not succeed by at least 2, discard Lockpicks.
Quantity: 2
Number: 5
Illustrator: Daniel Rizea
Lucky Cigarette Case
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Lucky Cigarette Case

Type: Asset
Class: Rogue
Cost: 2
Level: 0
Wild: 0
Slot: Accessory
Item. Charm.
[Reaction] After you succeed at a skill test by 2 or more, exhaust Lucky Cigarette Case: Draw 1 card.
“It’s not really all that lucky. Just in the mood for a smoke.”
Quantity: 2
Number: 8
Illustrator: Dual Brush Studios
Lucky Cigarette Case
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Lucky Cigarette Case

Type: Asset
Class: Rogue
Cost: 2
Level: 3
Wild: 0
Slot: Accessory
Item. Charm.
[Reaction] After you succeed at a skill test by 1 or more, exhaust Lucky Cigarette Case: Search the top X cards of your deck for a card, draw it, and shuffle the remaining cards into your deck. X is the amount you succeeded by.
Quantity: 2
Number: 26
Illustrator: Dual Brush Studios
Manual Dexterity
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Manual Dexterity

Type: Skill
Class: Rogue
Level: 2
Wild: 0
Innate. Developed.
Max 1 committed per skill test.
If this test is successful, draw 1 card (2 cards instead if it succeeds by 2 or more).
Too easy.
Quantity: 2
Number: 25
Illustrator: Priscilla Kim
Mauser C96
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Mauser C96

Type: Asset
Class: Rogue
Cost: 4
Level: 0
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (5 ammo).
[Action] Exhaust Mauser C96 and spend 1 ammo: Fight. You get +1 [Combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource.
Quantity: 2
Number: 6
Illustrator: Tiziano Baracchi
Mauser C96
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Mauser C96

Type: Asset
Class: Rogue
Cost: 3
Level: 2
Wild: 0
Slot: 1 Hand
Item. Weapon. Firearm. Illicit.
Uses (5 ammo).
[Action] Exhaust Mauser C96 and spend 1 ammo: Fight. You get +2 [Combat] and deal +1 damage for this attack. If you succeed by 2 or more, either ready Mauser C96 or gain 1 resource (if you succeed by 4 or more, do both).
Quantity: 2
Number: 21
Illustrator: Tiziano Baracchi
Nimble
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Nimble

Type: Skill
Class: Rogue
Level: 0
Wild: 0
Innate.
For each point this skill test succeeds by, after it resolves, you may immediately move to a connecting location (to a maximum of 3 times).
Quantity: 2
Number: 17
Illustrator: David Auden Nash
Opportunist
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Opportunist

Type: Skill
Class: Rogue
Level: 0
Wild: 1
Innate.
Commit only to a skill test you are performing.
If you succeed by 3 or more, return Opportunist to your hand after this test instead of discarding it.
Quantity: 2
Number: 19
Illustrator: Rafał Hrynkiewicz
Pilfer
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Pilfer

Type: Event
Class: Rogue
Cost: 4
Level: 0
Wild: 0
Trick.
Investigate. This investigation uses [Agility] instead of [Intellect]. If you succeed, discover 2 additional clues at your location.
Quantity: 2
Number: 15
Illustrator: Adam Schumpert
Pilfer
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Pilfer

Type: Event
Class: Rogue
Cost: 4
Level: 3
Wild: 0
Trick.
Investigate. This investigation uses [Agility] instead of [Intellect]. If you succeed, discover 2 additional clues at your location. If you succeed by 2 or more, return Pilfer to your hand at the end of your turn.
Quantity: 2
Number: 28
Illustrator: Adam Schumpert
Reckless
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Reckless

Type: Skill
Class:
Level: 0
Wild: 0
Flaw.
Commit only to a skill test you are performing (of any type) that has no other cards committed to it. Other cards cannot be committed to this skill test.
If this test fails, return this skill to your hand.
Forced – If Reckless is in your hand at the end of your turn: Reveal it and lose 2 resources.
Quantity: 1
Number: 4
Illustrator: Patrick McEvoy
Sharpshooter
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Sharpshooter

Type: Asset
Class: Rogue
Cost: 2
Level: 3
Wild: 0
Talent.
[Reaction] When you use a fight ability on a Firearm asset, exhaust Sharpshooter: Choose one, or both—
—This attack uses [Agility] instead of [Combat]. All modifiers to your [Combat] for this attack modify your [Agility] instead.
—Use the attacked enemy’s evade value for this attack, instead of their fight value.
Quantity: 2
Number: 27
Illustrator: Matt Bradbury
Slip Away
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Slip Away

Type: Event
Class: Rogue
Cost: 2
Level: 0
Wild: 0
Trick.
Evade. Add your [Intellect] to your skill value for this evasion attempt. If you succeed by 2 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase.
Quantity: 2
Number: 14
Illustrator: Joshua Cairós
Slip Away
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Slip Away

Type: Event
Class: Rogue
Cost: 2
Level: 2
Wild: 0
Trick.
Evade. Add your [Intellect] to your skill value for this evasion attempt. If you succeed by 1 or more and the evaded enemy is non-Elite, it does not ready during the next upkeep phase. If you succeed by 3 or more, return Slip Away to your hand at the end of your turn.
Quantity: 2
Number: 24
Illustrator: Joshua Cairós
Sneak By
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Sneak By

Type: Event
Class: Rogue
Cost: 0
Level: 0
Wild: 0
Trick.
Evade. When this action begins, gain 2 resources.
Being told not to do something was generally Winifred’s cue to proceed as planned.
Quantity: 2
Number: 16
Illustrator: Andreia Ugrai